No Man's Sky changed my perspective.

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Well no one mentioned the fact that Eve online. (OK all the others have been mentioned so don't jump on me) Tried space legs with the option that you can control the same things from the menu. IE Optional Yep it sold lots of costumes in the store but that was it. Walk to a button and press it. Ohh yeah or sit in a chair.
No one used it after a few hours as it was time consuming and boring.
It was pulled recently.
Is ED with its optional approach going to be different? Doubt that a lot. Although the sales of space trousers and shoes or boots will go through the roof.
Just get my Cobra flying in a galaxy that works and fix the bugs and I'm a happy camper.
 
I treat NMS and Elite as very different games, because they are very different games. Elite is more of a simulation game. NMS is a survival game. Comparing the two... it’s like comparing Flight Sim X to Resudent Evil 7. It doesn’t really work. The focus is different. NMS is all about exploration and the journey. Elite is more about where you are right now. NMS has a story, Elite has GalNet News.

I enjoy both for what they are, and appreciate their differences.

This. Seems so many players think games are competing for reigning a spot as genre lords. As if you shouldn't enjoy any other action movie except the top grosser.
Games are media and it's unfortunate consumers tend to put different creations in opposition instead of enjoying diverse experiences.
 
Well no one mentioned the fact that Eve online. (OK all the others have been mentioned so don't jump on me) Tried space legs with the option that you can control the same things from the menu. IE Optional Yep it sold lots of costumes in the store but that was it. Walk to a button and press it. Ohh yeah or sit in a chair.
No one used it after a few hours as it was time consuming and boring.
It was pulled recently.
Is ED with its optional approach going to be different? Doubt that a lot. Although the sales of space trousers and shoes or boots will go through the roof.
Just get my Cobra flying in a galaxy that works and fix the bugs and I'm a happy camper.

Pointless optional. That is the issue with EVE online. All you could do is go to your captains quarters and do exactly the same thing you could do from your cockpit.

It was utterly pointless and that is why I think it failed. Optional doesn't have to be the same as what you can do in your ship. It can be optional but also complementary to what we can already do.
 
Elite is a game for pilots, and pilots do not walk around.

They don't? How do they get in their ships? :)

Han Solo does a fair bit of walking around.
Ever seen Battlestar Gallactica?
These space pilots have very active lives and do a fair bit of shooting and running and sneaking on spaceships, as well as on planets.

I wouldn't mind that coming to ED eventually.

But first things first: Solid and interesting core mechanics, more diversity in the universe, access to more planet types etc.
 
Pointless optional. That is the issue with EVE online. All you could do is go to your captains quarters and do exactly the same thing you could do from your cockpit.

It was utterly pointless and that is why I think it failed. Optional doesn't have to be the same as what you can do in your ship. It can be optional but also complementary to what we can already do.

I think Optional Functional is the key phrase. Spacelegs could add emergent gameplay without taking away from the way things are currently accomplished.
 
Pointless optional. That is the issue with EVE online. All you could do is go to your captains quarters and do exactly the same thing you could do from your cockpit.

It was utterly pointless and that is why I think it failed. Optional doesn't have to be the same as what you can do in your ship. It can be optional but also complementary to what we can already do.

Exactly Max with you there 100%. I'm just hoping that when/if ED comes out with the legs. They move away from as you say "pointless optional" big question is will they have the nerve to make some things complementary.

I forgot to mention wow you could look in a mirror too.
 
Let's have a look at that 'Exaggeromatic meter' of yours shall we?

Exploration;
Selecting a ship in Supercruise and then swutching back to next system in route cause the destination reticule to dissappear.
Bug has been there for months!

Missions;
Boards come up showing 0 available missions, but just to the right is a whole list of missions!
Bug has been there for months!

Combat;
NPC ships with SLFs leave the SLF alive and causing damage after the mothership is dead.
Bug has been there for months!

Target ship reticule (3 triangles) disappear leaving you no idea what way the target is pointing and the only notice of what ship is targeted is by using the lower left hud.
Bug has been there for months!

NPCs in wings suddenly drop wing after scanning.
Bug has been there months!

NPCs Wings suddenly become solo after being engaged in combat
Bug has been there months!

NPCs that were in wing suddenly decide to reform and attack player long after the main NPC has been killed.
Bug has been there months!

NPCs ships engaing FSD while in combat and firing.
Bug has been there months!

NPCS using FSD while in combat and firing
BUg has been there months!

-

As you can see that's a whole lot of bugs that have been there a long time.
I'm guessing if I say anything bad about you, or your meter, you'll get all antsy and infract me. So, I won't give you the chance :D Byeeee!

Cool, you've listed some unfixed bugs.

Here's your original comment, with some bolding & underlining for emphasis:
Let's not also forget the disparity in Dev Team sizes.. FDev 100+... And what have they produced? Nothing but bugs. Every major part of Elite is bugged.
The extra gameplay and features added during the past few years disproves your exaggeration.

The flight model is the single most important "major part" of Elite, and that isn't bugged. Second exaggeration disproved.

GGWP, please try harder :)
 
Elite is a game for pilots, and pilots do not walk around.
No walking please. That would be almost a heresy against the Elite concept and philosophy, and an affront to all the pilots out there in the galaxy.

Not according to DBOBE. Looks like you are wrong. Also I am pretty sure pilots do walk around.
 
Elite is a game for pilots, and pilots do not walk around.
No walking please. That would be almost a heresy against the Elite concept and philosophy, and an affront to all the pilots out there in the galaxy.

I agree its a pilots game therfore we should have space legs. As a pilot I need to know in side out of my ship.
 
Well no one mentioned the fact that Eve online. (OK all the others have been mentioned so don't jump on me) Tried space legs with the option that you can control the same things from the menu. IE Optional Yep it sold lots of costumes in the store but that was it. Walk to a button and press it. Ohh yeah or sit in a chair.
No one used it after a few hours as it was time consuming and boring.
It was pulled recently.
Is ED with its optional approach going to be different? Doubt that a lot. Although the sales of space trousers and shoes or boots will go through the roof.
Just get my Cobra flying in a galaxy that works and fix the bugs and I'm a happy camper.
The problem with EVE Online and Ambulation can be summarized in one picture, really:
xaDtq2K.jpg
 
It was utterly pointless and that is why I think it failed. Optional doesn't have to be the same as what you can do in your ship. It can be optional but also complementary to what we can already do.

I think that is the key.

If FDev adds to this incredible spacesim some cool complementary infiltration and assassination gameplay for first person action scenarios, then I will certainly have a go at it.
I love that stuff. And if they combine this with cool weapons and gadgets, and good solid stealth and shooter gameplay, then I am definitely in.
People who do not want that can simply refrain from buying the Elite Feet expansion.

Not according to DBOBE. Looks like you are wrong. Also I am pretty sure pilots do walk around.

They do.

https://www.google.com/search?newwi...0....0...1c.1.64.img..0.1.68....0.s-NJ0vG1kM4
 
This. Seems so many players think games are competing for reigning a spot as genre lords. As if you shouldn't enjoy any other action movie except the top grosser.
Games are media and it's unfortunate consumers tend to put different creations in opposition instead of enjoying diverse experiences.

I only half agree. The Flight sim and RE7 example is clearly an exageration. The focus might be different, but the core mechanics on paper are much the same (space games, flying around in space, exploring, trading...). Although they sure are different, one cannot but make a simple observation:

Hello Games, 15 people, in 2 years turn a failed game around adding a LOT of new gameplay mechanics to the core game, in a way that receives universal acclaim.

Frontier, "100s" of people, in 4 years deliver one maybe two (Horizons 2.0 and Engineers) major gameplay additons to the core of the game.​

I still like Elite better, and I am very happy for the market to offer different games/experiences....but I don't see how even the most ardent Frontier fan cannot but raise an eyebrow and wonder: well, maybe development isn't really going as fast as it could go, is it?
 
IMHO tons of people play ED while they really want to play something totally different. For example, when people say they love 'space exploration', do they mean:

far-side-of-moon.jpg


PIA01466-16.jpg

or

57d35578f0a5e37155610299c55d9a79.jpg

NMS does a lot of things very well that ED doesnt do well, or at all. NMS does none of the things ED does well. People who say either one is clearly better than the other are missing the point; they are wholly different games, aimed at people who want different things. Or people who like multiple things. :D

I only half agree. The Flight sim and RE7 example is clearly an exageration. The focus might be different, but the core mechanics on paper are much the same (space games, flying around in space, exploring, trading...). Although they sure are different, one cannot but make a simple observation:
Hello Games, 15 people, in 2 years turn a failed game around adding a LOT of new gameplay mechanics to the core game, in a way that receives universal acclaim.

Frontier, "100s" of people, in 4 years deliver one maybe two (Horizons 2.0 and Engineers) major gameplay additons to the core of the game.​

I still like Elite better, and I am very happy for the market to offer different games/experiences....but I don't see how even the most ardent Frontier fan cannot but raise an eyebrow and wonder: well, maybe development isn't really going as fast as it could go, is it?

I agree. A lot depends on me what they will announce for the next season. If they show they have been working on amazing stuff that is nearing completion as they have claimed they are than that would explain a lot. If this is basically all they have than that is a very poor show.
 
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Here's 3 minutes of me playing -- the part of NMS I think is brilliant, namely the planet exploration part. As arcadey and grindy as the game is, this part is cool. :)

I go to investigate a canyon, discover a new species of 'wolf' and land to scan it. I find some other items, then I decide to kill the wolf. The local po-po objects. I run away, jump into my ship, and fly off into the wintry air.

[video=youtube;myorNb3maYQ]https://www.youtube.com/watch?v=myorNb3maYQ[/video]
 
Here's 3 minutes of me playing -- the part of NMS I think is brilliant, namely the planet exploration part. As arcadey and grindy as the game is, this part is cool. :)

I go to investigate a canyon, discover a new species of 'wolf' and land to scan it. I find some other items, then I decide to kill the wolf. The local po-po objects. I run away, jump into my ship, and fly off into the wintry air.

Wait till you discover 7 more very similar wolf like animals and it sinks in that yeah this was good for about 7-8 worlds and is now very samey. The patch was good but NMS still suffers from all the same core 'problems' as before. Slapping on Minecraft to it has helped though.
 
I've said before that I would love to explore the interior of my ship in Elite.

I no longer think like this.

Now, what does No Man's Sky have to do with this? Simple.

That game has pretty much aced "space legs". I mean it is amazing how well done exploring a planet on foot is. Brilliant job.

However...

All I could think about whilst finding animals and building bases was, I wished I were in my ship, flying.

I think that says a lot. Clearly, I didn't realise how much I love Elite's act of piloting until I experienced what I thought I wanted added.

I now am no longer worried about space legs in Elite. It is apparent that I play the game to be a pilot. And I'm happy with that.

Totally support this point of view. I haven't got any of the NMS updates (I bought the game when it came out, played it for a total of about 2hrs and basically hated it ... mostly because it didn't have any of the realistic "feel" of flying a spaceship that I got from Elite) but I really don't think I need to. Basically, bottom line ... I like flying a spaceship (OK, and driving the SRV) and I find it really hard to imagine how "walking" is going to be enjoyable.

And note that by "flying/driving" I don't just mean having inputs to turn left/right/up/down/accelerate/slow down ... I mean really have a sense of the weight, momentum, speed, gravity and "feel" of the vehicle as well as all the ancilliary readouts and systems needed to properly pilot that vehicle around the galaxy.
 

verminstar

Banned
I only half agree. The Flight sim and RE7 example is clearly an exageration. The focus might be different, but the core mechanics on paper are much the same (space games, flying around in space, exploring, trading...). Although they sure are different, one cannot but make a simple observation:
Hello Games, 15 people, in 2 years turn a failed game around adding a LOT of new gameplay mechanics to the core game, in a way that receives universal acclaim.

Frontier, "100s" of people, in 4 years deliver one maybe two (Horizons 2.0 and Engineers) major gameplay additons to the core of the game.​

I still like Elite better, and I am very happy for the market to offer different games/experiences....but I don't see how even the most ardent Frontier fan cannot but raise an eyebrow and wonder: well, maybe development isn't really going as fast as it could go, is it?

Bingo! This guy gets it ^

It could be argued that when making comparisons, that the attention to detail gets ignored. Compare what the two dev teams achieved independently because frontier are giants compared to HG, but when bearing in mind how many devs are working on ED and how many are on HG, then frontier have very little to boast about imo.

They could turn it around with a top notch update on Q4 but Im not so sure as I used to be, and the long term game bugs still persist which really doesnt inspire confidence.

In terms of what each company has achieved in the exact same timeframe, HG have raised a lotta eyebrows while elite has just plodded along at its usual glacial pace, done next to nothing about the long standing bugs, and to top it off, they now have one the worst records of community relations and communication.

I wanna see elite winning again, on top of their game so to speak...but tbh it feels more like this game took a back seat in terms of priorities to the dinos and as I said before...it hasnt inspired confidence. Some the statements they have made over the years havent exactly helped either...I guess I just dont get the humor which explains why their livestreams bore me and I listen to the audio only.

Do they have anything to tease us with Q4? Well ye actually, we have some quotes from October last year but not much else...if it doesnt deliver then it will be that last update or excuse Ill listen to. Ones patience has runneth out and the usual excuses are more insulting that helpful ^
 
Well no one mentioned the fact that Eve online. (OK all the others have been mentioned so don't jump on me) Tried space legs with the option that you can control the same things from the menu. IE Optional Yep it sold lots of costumes in the store but that was it. Walk to a button and press it. Ohh yeah or sit in a chair.
No one used it after a few hours as it was time consuming and boring.
It was pulled recently.
Is ED with its optional approach going to be different? Doubt that a lot. Although the sales of space trousers and shoes or boots will go through the roof.
Just get my Cobra flying in a galaxy that works and fix the bugs and I'm a happy camper.

Yeah the difference is that ED's pitch seems to be additive (even if it will doubtless be optional in the sense that it's a paid expansion etc). IE it's not going for immersive replication of existing menus (as EVE's was at launch, and then forever I believe), but is aiming to add gameplay inside the existing game.

So on the plus side it should get used, if it's decent gameplay (on top of immersion etc). On the downside, that's a lot more work...

(I did a total effort post on the similarities / differences between the two pitches)
 
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I've always thought this. I played no man's sky first and all people wanted in that was more ship based activity and ground vehicles. Walking around is great until you realise how long it takes to get anywhere. I love the idea of exploring the inside of my ships and stations. But love the idea of atmospheric planets and a wider range of ground vehicles (skimmers and such) a lot more.
 
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