No new lore in Elite Dangerous Odyssey?

My expectations on this particular topic weren't high and, as far as I've been able to tell from the time I've managed to play in game, very little of the in-game background lore of the universe has been updated/enhanced.

The Codex has no new text on the main personalities or the "big" topics. I see the Pilot's Handbook now includes a little on the concourse and the new organisations (eg. Apex Instellar) but "lore-wise" it's very light on detail - essentially saying they now "exist" and were there all along.

As is my wont, I visited the Tionisla system in the utterly faint hope that they might have added in the graveyard, unsurprisingly it wasn't there. "Jaques" in Colonia is also conspicuous by his absence, which seems a shame - and a relatively easy "easter egg" to include along the lines of "sleepy Pete."

At least GalNet is being updated with new story, but that is using existing lore assets (megaships, stations, powerplay characters, Aegis, Thargoids etc).

I wonder if the folks who now compose the creative team, after all the years since the game has been out and all the changes in staff during that time, are now simply unaware of much of the backstory to the game. Or perhaps new lore additions were simply another victim of the rush to release.

While there's a lot to enjoy in Odyssey (well, there will be when it stabilises) I can't help thinking that the soul of the game continues to ebb away, along with the ability to maintain ones verisimilitude in the face of in game inconsistencies (eg. I discovered last night that an enhanced backpack costs more than Cobra Mk4). Maybe this is irrelevant... player numbers are player numbers after all and the game is far bigger and more popular than it has ever been, launch issues aside.

I don't know. I look it it now much more as just a "game" where the fun is to see what entertainment you can create alongside other players whilst chuckling at the bizarre stuff the game chucks at you (I do genuinely find it amusing, I have a great time streaming it and generally mucking about... but in a rather childish point-at-the-funny-daft-thing sort of a way - I find I can no longer take the game "seriously") ... whereas, once upon a time Elite was "special", more than "just a game"... a game that, whilst it did have it's hitchhikeresque humour, had a sense of grandeur and significance, somewhere where magic, intrigue and mystery abounded and there could be secrets to discover out there in the void.

Perhaps reality could never match expectation... but I do feel it could have at least been tried... and an investment in cleverly crafted lore woven into the fabric of the game might have gone a long way towards achieving that sense of wonder. Elite Dangerous Odyssey seems not to be taking this approach and, to me at least, feels bland, empty and, dare I say it, a bit silly, as a result. Technically it's all very clever indeed... perhaps not quite the "milestone in gaming history" Mr. Braben thinks it is, at least not yet anyway... but in terms of making you feel like you're in a believable SF/Space Opera universe, it's getting harder and harder to maintain a suspension of disbelief, IMHO.

Anyway. Right on, Commanders.

Cheers,

Drew.
 
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I would like to see ancient settlements while exploring. Thousand year old ruins of long dead lifeforms that never progress to space flight and died out, by war or natural disaster. Nazca lines in the desert similar to those in Peru would be cool also. If FD can put probes and crash sites on planets I'm sure they could do this to in the future. It would really open up Exploration. There must have been other civilizations other than Human, Guardian and Thargoid in the Universe that never made it.
 
My expectations on this particular topic weren't high and, as far as I've been able to tell from the time I've managed to play in game, very little of the in-game background lore of the universe has been updated/enhanced.

The Codex has no new text on the main personalities or the "big" topics. I see the Pilot's Handbook now includes a little on the concourse and the new organisations (eg. Apex Instellar) but "lore-wise" it's very light on detail - essentially saying they now "exist" and were there all along.

As is my wont, I visited the Tionisla system in the utterly faint hope that they might have added in the graveyard, unsurprisingly it wasn't there. "Jaques" in Colonia is also conspicuous by his absence, which seems a shame - and a relatively easy "easter egg" to include along the lines of "sleepy Pete."

At least GalNet is being updated with new story, but that is using existing lore assets (megaships, stations, powerplay characters, Aegis, Thargoids etc).

I wonder if the folks who now compose the creative team, after all the years since the game has been out and all the changes in staff during that time, are now simply unaware of much of the backstory to the game. Or perhaps new lore additions were simply another victim of the rush to release.

While there's a lot to enjoy in Odyssey (well, there will be when it stabilises) I can't help thinking that the soul of the game continues to ebb away, along with the ability to maintain ones verisimilitude in the face of in game inconsistencies (eg. I discovered last night that an enhanced backpack costs more than Cobra Mk4). Maybe this is irrelevant... player numbers are player numbers after all and the game is far bigger and more popular than it has ever been, launch issues aside.

I don't know. I look it it now much more as just a "game" where the fun is to see what entertainment you can create alongside other players whilst chuckling at the bizarre stuff the game chucks at you (I do genuinely find it amusing, I have a great time streaming it and generally mucking about... but in a rather childish point-at-the-funny-daft-thing sort of a way - I find I can no longer take the game "seriously") ... whereas, once upon a time Elite was "special", more than "just a game"... a game that, whilst it did have it's hitchhikeresque humour, had a sense of grandeur and significance, somewhere where magic, intrigue and mystery abounded and there could be secrets to discover out there in the void.

Perhaps reality could never match expectation... but I do feel it could have at least been tried... and an investment in cleverly crafted lore woven into the fabric of the game might have gone a long way towards achieving that sense of wonder. Elite Dangerous Odyssey seems not to be taking this approach and, to me at least, feels bland, empty and, dare I say it, a bit silly, as a result. Technically it's all very clever indeed... perhaps not quite the "milestone in gaming history" Mr. Braben thinks it is, at least not yet anyway... but in terms of making you feel like you're in a believable SF/Space Opera universe, it's getting harder and harder to maintain a suspension of disbelief, IMHO.

Anyway. Right on, Commanders.

Cheers,

Drew.
First thing they'd have to do before introducing new lore, is putting in at least the basics of the old lore. I don't even mean big things like Tionisla, but an entry about the Pilots' Federation in the Codex would be kinda nice...
The most central and important institution for us Commanders, and the reason we actually are Commanders is not introduced at all.
They are featured in the new ship tutorial they added with Beyond, and mentioned all the time in Galnet, but if you want to find out who that mysterious organization might be and why they gave you a Sidewinder and all, you won't find it in the database.
 
First thing they'd have to do before introducing new lore, is putting in at least the basics of the old lore. I don't even mean big things like Tionisla, but an entry about the Pilots' Federation in the Codex would be kinda nice...
The most central and important institution for us Commanders, and the reason we actually are Commanders is not introduced at all.
They are featured in the new ship tutorial they added with Beyond, and mentioned all the time in Galnet, but if you want to find out who that mysterious organization might be and why they gave you a Sidewinder and all, you won't find it in the database.
Very true... I suppose I meant "new additions to lore, old or new" in Elite Dangerous Odyssey, not just new lore. But your point is spot on.

Cheers,

Drew.
 
I would add to Drews excellent summation of the situation re the Lore with this; My feeling of connection to the Elite universe in which I play is fading fast. What was once an escape from the stresses that real life has become, has evolved into a pointless grind, for little reward and zero impact on that universe.
 
The only reason I know half of the lore of this game is because of your videos, Drew. I'm too young to have played the earlier games, so your recap playlist was really great for "catching up" (although I'm still not sure exactly what's canon, retconned, ignored from the old games...).

So thank you for that!

I've barely looked at the Codex besides exploration findings, from what I gather it's barely been updated?

I've always found the Codex extremely MVP for story telling. I would love lore "quests" explaining the world. An Engineer such as Lori Jameson should have some quests or missions taking you through the Jameson Crash Site story and lore there, for example.

in game inconsistencies (eg. I discovered last night that an enhanced backpack costs more than Cobra Mk4).

We're playing a game where you unlock new Engineers by sitting in a taxi for an hour, and collect Cat Memes... :ROFLMAO:


But yes, more lore and stories in this world please!
 
The credit part is a thought nut if you think into it a bit. They can't really poke the part that "is" because people would be annoyed if there wealth would change. I think they should have introduced the ground part as a credit fraction of 1/1000. When a tonne food costs 60 credits you really need fractions to be realistic.
 
I wonder if the folks who now compose the creative team, after all the years since the game has been out and all the changes in staff during that time, are now simply unaware of much of the backstory to the game. Or perhaps new lore additions were simply another victim of the rush to release.

This is my worry. I've heard it mentioned several times that the community team is pretty new to the game, having joined Frontier within the last couple of years. And I'm wondering if the writers they have these days are new too? If so they probably don't know the rich history this game had, or maybe they read about it but don't know the impact those early years had unless they were players themselves taking part in it; I'm talking the Formidine Rift mystery, the birth of Canonn, the Distant Worlds expeditions, the 'organic' player instigated birth of Colonia, before it became a bubble-clone, the whole Salome affair.

Those episodes set the standard for story-telling, mystery solving, and community event defining chapters in the story of Elite Dangerous. They were wonderful times. The became part of the official lore and fleshed out the narrative, but it seems they're not even an afterthought these days. The very least they should have got was a mention in the Codex. There aren't any lore-inspiring events like that anymore. Last one was DW2, and that was nearly 3 years ago.

The game evolved, but the lore hasn't. Its been forgotten, and become an afterthought like those defining events.
 
Not having a player memorial at Tionsla is a huge omission that must have been an easy thing to do as you are adding the others. The whole Elite 5 star thing just throws a wrecking ball at 37 years of game story, novels and indeed strikes at one of the core pillars of the game

The whole EDO thing to me, just smacks of a lack of attention to detail. Alas Elite is now a Tin Man game. it's got all the mechanisms but it's looking for a heart..
 
Drew,

I really appreciate your thoughts on the matter and yes, since a certain Lady died the game has been in shambles storywise with boilerplate community goals, interstellar initiatives and whatnot; all along with mostly unknown new NPCs and companies nobody cared about - except for their super duper "community goal" double engineered missile launcher most people wouldn't even use.

You of all people should know how "story" has been treated in the past and the laments have been ongoing for years now. I doubt anything will change in the near future. You can tell when you look at the "closure" of plots that had been ongoing, like Halsey and Starhsip One.

I just think we will get more "boilerplate" with little or no meaning to the grand design schemes we used to know and cherish between 2015 and 2018.

Frontier just ...doesn't remember!
 
Most of the lore in Odyssey so far feels like it's in the tutorial

"Hi yeah thanks for getting those SRV spare light bulbs or whatever I needed and killing those 10 armed soldiers in the process. Now I shall spend about three minutes talking your ear off about some exposition stuff you probably won't need to know"
 
Most of the lore in Odyssey so far feels like it's in the tutorial

"Hi yeah thanks for getting those SRV spare light bulbs or whatever I needed and killing those 10 armed soldiers in the process. Now I shall spend about three minutes talking your ear off about some exposition stuff you probably won't need to know"
And even this was a bit insulting to a triple elite in the end with the speech "You can be a great commander too, hahaha" :)
 
Most of the lore in Odyssey so far feels like it's in the tutorial

"Hi yeah thanks for getting those SRV spare light bulbs or whatever I needed and killing those 10 armed soldiers in the process. Now I shall spend about three minutes talking your ear off about some exposition stuff you probably won't need to know"
There was a brief mention of the three superpowers, but that's about the only thing the EDO on foot tutorial mentioned about the wider lore as far as I can recall.

Cheers,

Drew.
 
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