No NPC crew, Ship follows me in SLF: Why?

I learned a very expensive lesson last night. Am currently on DW2 at the ice planet canyon-y place. I decided to do some canyon running in my F63 and noticed the ship was following me. I told it to hold position...but then I got 29km and told it to resume following me...when I was struck with "Wait, what? To whom am I giving orders? I don't have any NPC crew?"

So what gives? How is this explained? Auto pilot?

And then the inevitable happened, Beluga nose dived and KB'ed under CPU control as I watched from my SLF...and like that 2,700 ly back at Explorer's Anchorage.

Le sigh...but seriously...how does my ship fly by itself? I guess the same way it dismisses and lands on planets?
 
I learned a very expensive lesson last night. Am currently on DW2 at the ice planet canyon-y place. I decided to do some canyon running in my F63 and noticed the ship was following me. I told it to hold position...but then I got 29km and told it to resume following me...when I was struck with "Wait, what? To whom am I giving orders? I don't have any NPC crew?"

So what gives? How is this explained? Auto pilot?

And then the inevitable happened, Beluga nose dived and KB'ed under CPU control as I watched from my SLF...and like that 2,700 ly back at Explorer's Anchorage.

Le sigh...but seriously...how does my ship fly by itself? I guess the same way it dismisses and lands on planets?

Just like it flies itself when you drive to far away from it on SRV but for some reason it follows you in SLF. You could probably get a refund since it was computer error
 
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I learned a very expensive lesson last night. Am currently on DW2 at the ice planet canyon-y place. I decided to do some canyon running in my F63 and noticed the ship was following me. I told it to hold position...but then I got 29km and told it to resume following me...when I was struck with "Wait, what? To whom am I giving orders? I don't have any NPC crew?"

So what gives? How is this explained? Auto pilot?

And then the inevitable happened, Beluga nose dived and KB'ed under CPU control as I watched from my SLF...and like that 2,700 ly back at Explorer's Anchorage.

Le sigh...but seriously...how does my ship fly by itself? I guess the same way it dismisses and lands on planets?

I didn't think this was possible.
I thought we could not use an SLF without crew.
 
I thought we could not use an SLF without crew.
Ooh, no, half the fun of SLFs is having them on one-man exploration builds for canyon running and photo ops. But one of the first things you learn is to issue a "hold position" command as soon as you launch, otherwise the mothership will follow you around like a lost puppy. I still remember the horror of doing an FA-OFF flip in an ice canyon in my first SLF only to see my Anaconda faithfully chasing after me and nearly scraping off the walls.

Being able to make "hold position" the default rather than "follow me" would be a good QOL feature for non-combat SLF use.

As for how the default autopilot can perform relatively sophisticated 6-DOF flight including terrain avoidance, but needs a whole extra 1T module to dock with stations, who knows? Frontier logic. Maybe the docking computer is nothing more than a giant electronic licence to use the autopilot around stations.
 
But is the ship any better when "piloted" by an NPC? And why didn't you take any NPC with you, by the way?
 

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Rule #1 for SLF operation near Planet surfaces : do not perform runs into deep Canyons while piloting the SLF!

The AI logic (Onboard Computer or NPC, doesn't matter) is severely flawed when it comes to operating very close to mountainous Terrain or Canyons.
It's also one of the safety reasons a Player can't dock the SLF while the Mothership is at very low Altitude.

Failure to adhere to this rule while operating the SLF can easily lead to "controlled flight into the Ground" by the Mothership operated by the AI/NPC.

It's best to order the Mothership to "Hold Position", although AFAIK that only works with an NPC onboard. The AI of the Mothership alone only tries to follow the Player; at least that's how it used to be.
Once 25km Range is exceeded, any AI order will be overridden by the Mothership attempting to get closer again. Hence it's best not to exceed this Range while in the SLF if feasible.
 
Irrelevant. The ship will still follow by default pilot or not. Furthermore, why take a pilot just to go play in an SLF?

Maybe because there are no repercussions if you take one? Also for attack or defend the ship in the SLF, if needed. Or maybe even (if his skill is high enough) not to lose your ship while piloting it (I have no idea if this matters)?
 
Ooh, no, half the fun of SLFs is having them on one-man exploration builds for canyon running and photo ops. But one of the first things you learn is to issue a "hold position" command as soon as you launch, otherwise the mothership will follow you around like a lost puppy. I still remember the horror of doing an FA-OFF flip in an ice canyon in my first SLF only to see my Anaconda faithfully chasing after me and nearly scraping off the walls.

Being able to make "hold position" the default rather than "follow me" would be a good QOL feature for non-combat SLF use.

As for how the default autopilot can perform relatively sophisticated 6-DOF flight including terrain avoidance, but needs a whole extra 1T module to dock with stations, who knows? Frontier logic. Maybe the docking computer is nothing more than a giant electronic licence to use the autopilot around stations.

I agree it is convenient, but it irritates me because it does not make sense.

Because...
Why then do we need to hire (remote) pilots for the SLF, if the standard autopilot is this sophisticated?
And why do we need to waste a slot on a docking computer?
 
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I agree it is convenient, but it irritates me because it does not make sense.

Because...
Why then do we need to hire (remote) pilots for the SLF, if the standard autopilot is this sophisticated?
And why do we need to waste a slot on a docking computer?

Boom.
 
It's best to order the Mothership to "Hold Position", although AFAIK that only works with an NPC onboard. The AI of the Mothership alone only tries to follow the Player; at least that's how it used to be.
AI alone will hold position, at least it has every time I've tried it.

Once 25km Range is exceeded, any AI order will be overridden by the Mothership attempting to get closer again. Hence it's best not to exceed this Range while in the SLF if feasible.
That did occur to me but I've never put it to the test. As soon as I get a range warning I head back.

One annoyance, more visual than anything else, is that the autopilot will always turn the mothership to face the SLF unless docking has been requested. It makes it quite awkward to get beauty shots of the mothership from various angles unless docking is requested, at which point the docking hologram can spoil the aesthetics of screenshots. Nothing major, but it's on my mental list of "tiny QOL tweaks" that I might get around to writing down one day.

(It also occurred to me that this undesired rotation could be risky over very high-G worlds, if the AI pivoted the mothership to follow the SLF and slid off the enhanced vertical thruster axis. I'd like to believe the game is designed in a way that would prevent this, but having seen an underpowered mothership destroy itself in an attempt at an automatic launch to orbit with disabled thrusters (bad priority settings) I wouldn't want to put it to the test. I tend to avoid very high-G worlds anyway.)

Crew members steal your exploration money
That was my primary consideration when I first started exploring, although with the current payouts I could afford a hold full of NPCs and still be raking it in. It also bothered me a bit from an RP perspective; because I have two accounts I explore intermittently, a few weeks on, a few weeks off. It didn't seem reasonable to expect another pilot to (a) join me on a months-long expedition to God knows where and (b) be prepared to sit around for weeks on barren moons, waiting for me to decide where to go next. If the game were hyper-real, I'd expect to log back in after a month's absence to find my NPC had trussed my CMDR up in the galley and stolen the ship.

On a more serious note, the only thing that would make me consider taking an NPC exploring is if I could see them in one of the flight deck seats. That might be on the QOL list too, although it's more of a "nice to have" than a "would be better if it wasn't" sort of thing.
 
That was my primary consideration when I first started exploring, although with the current payouts I could afford a hold full of NPCs and still be raking it in. It also bothered me a bit from an RP perspective; because I have two accounts I explore intermittently, a few weeks on, a few weeks off. It didn't seem reasonable to expect another pilot to (a) join me on a months-long expedition to God knows where and (b) be prepared to sit around for weeks on barren moons, waiting for me to decide where to go next. If the game were hyper-real, I'd expect to log back in after a month's absence to find my NPC had trussed my CMDR up in the galley and stolen the ship.

On a more serious note, the only thing that would make me consider taking an NPC exploring is if I could see them in one of the flight deck seats. That might be on the QOL list too, although it's more of a "nice to have" than a "would be better if it wasn't" sort of thing.

Yea the exploration payouts are pretty crazy these days but welcomed.
 
AI alone will hold position, at least it has every time I've tried it.

That did occur to me but I've never put it to the test. As soon as I get a range warning I head back.
...

On a more serious note, the only thing that would make me consider taking an NPC exploring is if I could see them in one of the flight deck seats. That might be on the QOL list too, although it's more of a "nice to have" than a "would be better if it wasn't" sort of thing.

^^ this. Good info in this thread. Plus, I've been complaining about why there are no butts in our co-pilot seats since forever; why have chairs on the bridge if nobody is going to sit in them. We have holo-me, why not holo-crew. I hope we get crew to look at soon. Sorry, I digress.
 
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I agree it is convenient, but it irritates me because it does not make sense.

Because...
Why then do we need to hire (remote) pilots for the SLF, if the standard autopilot is this sophisticated?
And why do we need to waste a slot on a docking computer?

On second thought... One could defend that doing combat is more complicated than just following an SLF. So that is why for combat a hired SLF pilot is required.

And of course one could say that docking maneuvers are quite complicated too.
 
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