At least we've moved on from expansion pricing policy discussion![]()
True... unlike that "issue", this new revelation actually does irk me a bit.
At least we've moved on from expansion pricing policy discussion![]()
I must admit I'm greatly amused every time someone quotes one of my posts without reading it assuming that it's some sort of negative jab at Frontier, hoisting themselves on their own petard.
More than likely it would have to work as it does in the normal game and NPCs would be popping up for no reason other than to annoy the player. Without a persistent NPC experience NPCs are rather pointless to just have come in at random intervals regardless of where the player is at the moment. Just takes the immersion completely away.
Whatever the true reasons are, it does make Horizons look more and more like a general MMO then anything else... players have "unique" gear only they can have, fighting re-spawning drone type enemies and stationary turrets. Can't exactly say why, but it FEELS iffy.
Up until now, ED has players as a part of the world, facing off against/fighting alongside other pilots (players and NPCs) using the same ships/equipment they use, but with Horizons, that goes away. I mean... what happens when a true FPS mode comes into play later, does that mean that there will not be any enemy/friendly NPC soldiers either? What about vehicles and NPCs on stations/in settlements?
This does not bode well...
In this case the player is different - they are coming down to investigate the planet in person, temporarily. That's what the SRV is for, and it makes sense to use it in that situation.
It's also worth bearing in mind that we're looking at the first ever time planet surfaces will appear in the game. It's very early days in the grand scheme of things. Many of the biggest challenges - pathfinding with massive variations in terrain, dealing with extreme surface differences, and very large differences in gravity, etc. These are things that will be as relevant in some years time with Earth-like planets after a huge amount of development and refinement - they don't need to jump every technical hurdle right now, just focus on the most important things.
At least we've moved on from expansion pricing policy discussion![]()
I'm pretty sure we'll one day see all this in one form or another.
But just like NPC Wingmen, it's not ready yet. Not in the first incarnation of Horizons, where they'll have much more fundamental priorities to work on.
Once NPC Wingmen and Multi-Crew Ships (which IMHO will require an NPC option) become reality, my best guess is that those details will come along with that.
Frontier can't even get the AI to navigate an asteroid field, and you think they're going to manage AI that can intuitively navigate tens of millions of unique terrain arrangements?
That work has already been done to a great extend. The challenge is not in route mapping, it's in recognizing the terrain. But the terrain is already in the computer's memory, so the biggest issue is already solved. It's just a matter of generating a set of rules that allows the NPC AI to access the data.
Sure, Helicopters are the perfect vehicle for strip mining in our world, right?
No, ships actually won't cut it. Why waste energy on keeping something afloat against a planet's surface and hovering still? How are ships supposed to collect the minerals they lasered off? There are no "traktor beams" in ED as far as I can tell and we haven't seen the ship drones work on planets, so the most likely candidates for such tasks are surface vehicles.
this https://www.youtube.com/watch?v=yJv3EXH0yqY&feature=youtu.be does look awesome, but it also begs the question how it could be so hard to have NPC SRV's navigate around that base area, it clearly looks to me like the landscape has been terraformed for the base
... there is already more to do than I have time for.
Agreed. Base perimeter patrolling SRVs should at least be doable at some point.