No NPC SRV's - WTH?

Im no coder so admit my ignorance; but surely it can't be that hard to program ground based npc path-finding, plenty of other games have ground and aerial npc to fight with rough terrain in the mix. Even Skyrim had ground and air based foes on all kinds of terrain.

And the pathfinding in Skyrim is some of the worst I've ever seen in any game I've EVER played. all you have to do is stand on a rock and you get instant god-mode because the NPCs are too stupid to jump.
 
*Pulls out bear poking stick

*Looks at stick

*Looks at bear



Are skimmers the new cliff racer?



*runs away
 
IMO its a simple case of opportunity cost, i.e. they judged that the ressources to do this would be better used doing something else, for now.

But my guess is that it is still something we'll get later.
 
What I am getting at are the large number of posts on various threads that conflate 'solo mode' with 'playing by myself', when they are quite different things. Those threads then tend to go off topic quite quickly.

and its a fair point, plenty of people who play in open mode but are alone.

I'm guilty of conflating 'solo mode' with 'playing alone' when what I am referring to is interaction with NPC's rather than players. In this case the lack of NPC's SRV's and further the unknown status regarding NPC ships (not drone skimmers) in Horizons
 
True. I just quoted the solo mode, in order in this way be the direct replacement for the extinct offline. If there existed the promised offline mode, persistent NPC would be an obligation to the game. And because my english is not good
T


Please do not do this ever again; it's over. Long, long over.
 
The Dragons are a joke once you've exploited the broken crafting mechanics with all the gold you get from exploiting the broken AI by standing on rocks and raiding Giant camps at level 1.

I remember the super-duper-awesome-stealth-stabby-stab skill that would do something like x50 damage ... sneaky up behind anything and stabbing it would kill it instantly... was awesome!
 
And the pathfinding in Skyrim is some of the worst I've ever seen in any game I've EVER played. all you have to do is stand on a rock and you get instant god-mode because the NPCs are too stupid to jump.

True, skyrim is certainly not the best example.

but FUEL, iirc is procedural, and the AI, may not be perfect, but it is good enough to challenge me, at least to a point at which it can be considered "usable". Sure, I have no idea how long codemasters / Asobo spent on the AI in that game...... however they are as i understand it a fairly small software house, hell, if it is that hard maybe FD could buy their ground AI tech?
 
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True, skyrim is certainly not the best example.

but FUEL, iirc is procedural, and the AI, may not be perfect, but it is good enough to challenge me, at least to a point at which it can be considered "usable". Sure, I have no idea how long codemasters / Asobo spent on the AI in that game...... however they are as i understand it a fairly small software house, hell, if it is that hard maybe FD could buy their ground AI tech?

They got some pretty clever coders, its probably only a question of priorities as everything else in life :)
 
True, skyrim is certainly not the best example.

but FUEL, iirc is procedural, and the AI, may not be perfect, but it is good enough to challenge me, at least to a point at which it can be considered "usable". Sure, I have no idea how long codemasters / Asobo spent on the AI in that game...... however they are as i understand it a fairly small software house, hell, if it is that hard maybe FD could buy their ground AI tech?

One thing that they could do is have SRV NPCs only spawn on relatively smooth terrain. If terrain is too rough for the AI to handle, just have Drones (or even some sort of hover-tank) instead.
 
Imagine a far distance planet, you landing on it, first discovery, and then you see some stupid NPC go kart driving around..

No thanks.

Well, the game manages not to spawn NPC's outside populated space (in my own experience at least), so I'm pretty sure they could do the same with planets. Hardly seems like a valid reason to not have the SRV's.
 
The Dragons are a joke once you've exploited the broken crafting mechanics with all the gold you get from exploiting the broken AI by standing on rocks and raiding Giant camps at level 1.

I never looked for Exploits, so i never found them aswell. Had..no...clue..

Damn you destroyed the game for your self..

I remember using the money cheat in Oblivion, because of that, i got bored after 4 hours.. Regret it ever since.. Skyrim without cheats, and expoits, i had awesome fun for 400hours. Now, i still play it once a while.
 
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For me the only thing that keeps the game interesting is knowing i could run into another player, have an interesting, funny, deadly, stupid, complicated, remarkable, or pretty much anything interaction...

I can't imagine how boring the game must be in Solo knowing you'll never run in to something meaningful, i mean....set your ship up for 400ms boost speed and your sorted for NPC interdictions, boost and go...

Can you imagine being a trader in a world where only a predictable machine is a threat? once you've experienced the adrenaline of losing, or fighting for, something you worked hard for you'll know what i mean.

I remember the good old days back in Eve Online, was in m0o and people were terrified of us, that battleship you spent 6 months working for could be gone in seconds if you make the wrong move, now thats a real brutal world, not solo.

Anyway that was somewhat derailing, just reminded me of all the players talking about solo content. I don't mind no SRV's, flying drones good enough for me :).
 
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I never looked for Exploits, so i never found them aswell. Had..no...clue..

Damn you destroyed the game for your self..

I remember using the money cheat in Oblivion, because of that, i got bored after 4 hours.. Regret it ever since.. Skyrim without cheats, and expoits, i had awesome fun for 400hours. Now, i still play it once a while.

This is getting a bit off-topic, but...

The 'stand on rocks to break the AI' thing in Skyrim isn't necessarily something you have to seek out to encounter. It's something that happens as a result of natural gameplay. Like if I am an Archer or Mage in any game, I want to take the high ground so it's harder for Melee enemies to get to me because ranged characters typically aren't so great when being swarmed by swordsmen and wolves. In Skyrim this makes you invincible to ALL melee because they CAN'T jump. So you either have to deal with it when it happens, or play in such a way specifically to cater to the garbage AI.
Also if you are a Mage in vanilla Skyrim, good luck killing anything at higher levels without exploiting the broken mechanics.

And with crafting, the very implementation of it breaks Skyrim on a fundamental level. The 'crafting cycle' is again something you might come across in normal gameplay. Even if you don't do the 'crafting cycle' it STILL breaks the game because:

A) it's MANDATORY if you want to get the most out of your equipment to deal with the unfairly inflated stats especially on the higher 'difficulty settings', which just add damage/health multipliers and have no effect on how the AI works;
B) Crafted gear is always better than what you can find. Always. Daedric Artifacts are junk compared to generic crafted gear. This is so stupid it's actually pretty fascinating; the driving force keeping you diving into the same-y dungeons with the same 2-3 enemy types is loot. But thanks to crafting, there is zero reason to go into 99% of the dungeons because you aren't going to get anything useful by doing it.

Thank god for mods.

This is basically Bethesda's schtick now; release a broken, buggy game and wait for the community to fix it for them.
 
And the pathfinding in Skyrim is some of the worst I've ever seen in any game I've EVER played. all you have to do is stand on a rock and you get instant god-mode because the NPCs are too stupid to jump.

I did a little modding for my own amusement in Skyrim. The reason the pathfinding is the way it is, is because the AI can't do their own pathfinding and have to rely on a "navigation mesh" that is either generated automatically by the level designer program or manually drawn in by the level designer.
That approach clearly won't work for ED.
 
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