Funny to see the arguments still moving around "Solo online" is the solution, the Galaxy is shared in real time etc.
For all people that think this is the solution, it might come as a shock, but actually it is the
root cause of the problem!
Please
read about how Solo online worked for me yesterday (and consider, that preparing an update in a stable and well scaling Cloud environment could and
should not affect players in any way. If you can move complete Windows Terminal Server sessions, application servers, and databases around, while updating the backend it shouldn't be to hard to do the same with a "solo online" session that requires minimum bandwidth, and only once in a while need to connect to the server, right?
So if yesterday is an example of how "online only" impacts solo play in the future, I would like Frontier to take immediate action to get their Cloud provider to fix performance, scalability and get failover sorted, before the 16th of Dec.
If what I had yesterday is what people are to expect in December or when the first patches / updates get released this current storm about dropping offline could be heated up again.
I heard some rumours of Frontier expecting customer count to rise from some 150,000 curently to up-to 500,000 !
Other companies told their customers, they need not fear Online Only, they have everything prepared for launch, the servers are ready, blablabla... we know what happened!
I sincerely hope they at least find a way to fix the mission problem (I'll check in 3.9 later today).
If people have earned their first credits and get kicked from the server, struggle to get back only, to get a fine that alone ruins their effort, and then find out that they have stolen cargo (consider newcomers are not familiar with all the fines and bounty system), and get an addtional 5,000 to 10,000Cr fine...?!
They might voice some thoughts about how an Offline Galaxy without these problems might be a better solution?
I don't know if only I have these troubles, or if others are so used to it, or have so much credits by now, that it doesn't hurt.
For me it was again, very frustrating and yet the best argument why Solo online is NOT a replacement for true offline... may offline be as reduced and empty as Elite was, it would at least not mean a server problem can spoil your game everytime!