WOW, cant believe your all still debating this, refunds will be given to those, who truly cant play, the rest of you, are just jumping on the band wagon, let it lay.
Hehe, well, yes, a very good point.
WOW, cant believe your all still debating this, refunds will be given to those, who truly cant play, the rest of you, are just jumping on the band wagon, let it lay.
Hi everyone, ... This community is the best, and I'm honoured to be a part of it. Send me an email at elewis@frontier.co.uk, or send me a PM on here if you want a faster response. I'll get back to you as soon as I can.
Ed
Always on =/= always on DRM. Whether the processes involved in connecting to the servers construe DRM or not is something that more technically minded people can comment on (a software developer in the earlier thread was pretty much saying that this isn't the case though) - also of course we're hypothesising on a future product that hasn't been released yet.Except that there is no way to have a "Physical DRM-free collector's premium boxed edition" reward if the game is now always-on DRM
Offline was NOT mentioned as a KS reward but was commented on outside of that with regards to the kickstarter. Proving that this was a promise as opposed to a 'dream' feature would be worth looking at since it has influenced some backers and it was the devs commenting upon it... if it could be proved it was a promise then it would suggest misrepresentation or mis-selling of a product - but again was the product the game or the beta? (with a free copy of the game thrown in on top) or who knows how that applies to KS rewards - a big question mark there for KS because it's a new concept of 'selling'Only in this case, it is FD weaseling their way out using KS.
People do understand the risks coming with KS. Yet, in this case it is apparent that:
a) Offline was an important part of the project. The KS campaign was stagnant for several weeks. It was eventually successful because FD added offline to the list, which coninced people to pledge.
b) FD didn't even try to implement offline. They dropped it rather light-heartedly without considering (a), and invested all their funding in the oposite direction.
I don't know if the updates to KS rules are retroactive, but it is clear that they address situations similar to this one (emphasis mine):
Source: http://www.screwattack.com/news/kic...-addresses-creators-who-fail-deliver-projects
So even if FD eventually delivered an alternate form of ED, I seriously doubt they were honest along the way.
Hi everyone,
Thank you so much for posting your feedback and thoughts on the offline matter over the last few days. It's been an amazing week, and I've seen just how passionate people can be about this game (this thread being 'part 2' is a fine example). Sorry we haven't been as vocal on the threads as we should've been - we've been waiting on a collected official word to put in the newsletter to make sure the message is as clear as it can be. All the information in one place is better than putting scattered responses everywhere.
I can only apologise for the frustration that all of this has caused. David's said it best himself before - it was a hard decision to make, and not one that was made lightly. Unfortunately, it was the right decision to make - this is the Elite for 2014, and dropping offline was the only way to make the best version of the game.
I agree, we should've mentioned this to everybody sooner, but the development team genuinely thought they would be able to find a suitable solution in time. From my perspective, as somebody new to the company, I can honestly tell you that the decision was not taken lightly. I am lucky enough to be spending time with talented game developers, and I was in meetings with David B and Michael B when these decisions were being made. You could see how hard this one was for them, because they value the community, and the community's opinions on the product, more than you realise. The game couldn't be as good as it is without your support, and the many hours you've put in to testing, and they know that.
Also, the moderators have been pulling 24 hour shifts looking through these threads - so a big thanks to them, too! Please give them the respect they deserve... it's important to note that they weren't any part of this decision, and they didn't know about it before we announced it on Friday.
This community is the best, and I'm honoured to be a part of it. Send me an email at elewis@frontier.co.uk, or send me a PM on here if you want a faster response. I'll get back to you as soon as I can.
Ed
As you are the link between the officials and the community, I'd kindly ask you to pass on the following.
What are the reasons / logics behind the current refund policy?
1. Customer preorders the game -> refundable
2. Customer orders the beta access, full game included at release -> not refundable
3. Customer preorders the game, upgrades to beta access -> not refundable
As i can understand the reason behind 1., i fail to understand the reason why in 2. and 3. a PARTIAL refund, (i.e. the amount for the final release), cannot be made. The worth of a beta access has been advertised as 15 pounds through various newsletters.
Could you please enlighten the community?
Hi everyone,
Thank you so much for posting your feedback and thoughts on the offline matter over the last few days. It's been an amazing week, and I've seen just how passionate people can be about this game (this thread being 'part 2' is a fine example). Sorry we haven't been as vocal on the threads as we should've been - we've been waiting on a collected official word to put in the newsletter to make sure the message is as clear as it can be. All the information in one place is better than putting scattered responses everywhere.
I can only apologise for the frustration that all of this has caused. David's said it best himself before - it was a hard decision to make, and not one that was made lightly. Unfortunately, it was the right decision to make - this is the Elite for 2014, and dropping offline was the only way to make the best version of the game.
I agree, we should've mentioned this to everybody sooner, but the development team genuinely thought they would be able to find a suitable solution in time. From my perspective, as somebody new to the company, I can honestly tell you that the decision was not taken lightly. I am lucky enough to be spending time with talented game developers, and I was in meetings with David B and Michael B when these decisions were being made. You could see how hard this one was for them, because they value the community, and the community's opinions on the product, more than you realise. The game couldn't be as good as it is without your support, and the many hours you've put in to testing, and they know that.
Also, the moderators have been pulling 24 hour shifts looking through these threads - so a big thanks to them, too! Please give them the respect they deserve... it's important to note that they weren't any part of this decision, and they didn't know about it before we announced it on Friday.
This community is the best, and I'm honoured to be a part of it. Send me an email at elewis@frontier.co.uk, or send me a PM on here if you want a faster response. I'll get back to you as soon as I can.
Ed
Hi everyone,
Thank you so much for posting your feedback and thoughts on the offline matter over the last few days. It's been an amazing week, and I've seen just how passionate people can be about this game (this thread being 'part 2' is a fine example). Sorry we haven't been as vocal on the threads as we should've been - we've been waiting on a collected official word to put in the newsletter to make sure the message is as clear as it can be. All the information in one place is better than putting scattered responses everywhere.
I can only apologise for the frustration that all of this has caused. David's said it best himself before - it was a hard decision to make, and not one that was made lightly. Unfortunately, it was the right decision to make - this is the Elite for 2014, and dropping offline was the only way to make the best version of the game.
I agree, we should've mentioned this to everybody sooner, but the development team genuinely thought they would be able to find a suitable solution in time. From my perspective, as somebody new to the company, I can honestly tell you that the decision was not taken lightly. I am lucky enough to be spending time with talented game developers, and I was in meetings with David B and Michael B when these decisions were being made. You could see how hard this one was for them, because they value the community, and the community's opinions on the product, more than you realise. The game couldn't be as good as it is without your support, and the many hours you've put in to testing, and they know that.
Also, the moderators have been pulling 24 hour shifts looking through these threads - so a big thanks to them, too! Please give them the respect they deserve... it's important to note that they weren't any part of this decision, and they didn't know about it before we announced it on Friday.
This community is the best, and I'm honoured to be a part of it. Send me an email at elewis@frontier.co.uk, or send me a PM on here if you want a faster response. I'll get back to you as soon as I can.
Ed
Yep. Create a game worth playing, then see about making an online version.Funny fact about this Game.....
"Multiplayer is not planned for the first release. We would love to pursue the option when the time is right, but our primary focus for now is on exploring gameplay concepts and building a fun, deep game. We feel that dealing with networking at this stage would distract from that focus. That being said, don't rule out the possibility of a Limit Theory Online in the future!"
Heh. Can't say I blame you.Agree Gazz and I will indeed be looking closley at LT closer to release, it looks fine but with the bitter disappointment and disillusionment of the last few days I will be reserving final judgement.
IM happy its been an amazing week for you, for some of us who feel ripped of and taken advantage of, not so much. And your PR spin isnt doing you any favours. PYour reassurances that its wasnt an easy decision doesnt detract from the fact that are more than happy to keep peoples money after selling them an item described as having something that it doesnt.
I could care less that moderators are working 24 hours, if it wasnt for your god awful approach and handling of the issue, or your blanket refusal of justified refunds it wouldnt be necessary for them to be here at all hours of the day.
Oh and this community is FAR from the best. It didnt take long for all your "fans" to start name calling and abusing those of us that want a refund.
Shame on you for trying to whitewash this issue.
So I guess what it comes down to is that we are just renting the game? Isn't that what it means for everyone now?....Technically I mean.
Out of interest (and getting the thread hopefully back on track), has any information been disseminated regarding how often you need to be online to get the updates - is it a constant connection or before every gaming session or only needed once a week? How much of a connection is roughly required to keep the galaxy up to date if it is a constant connection?
.
I am asking for two reasons, for myself having to work away a lot without any public internet access the off line mode would have been for my second character so occasional updates would be bearable, the other reason is that one of the guys I work with (whom I sold into E: D) lives in the middle of no where and has very poor internet connection (~3MB/s) so depending upon how often / how much of a connection is needed really determines whether he applies for a refund or not.
.
Is there any indication of FD looking into releasing an offline mode some time in the future?
.
Sorry if these questions have been answered previously but I really don't have time to read through the 500+ pages of discussion![]()
I agree, we should've mentioned this to everybody sooner, but the development team genuinely thought they would be able to find a suitable solution in time.
Wouldn't this be a job for customer services, rather than an online forum. This can be logged into on the Elite: Dangerous main website. https://store.elitedangerous.com/cancellations-returns/ is also worth reading.
Shok.
No. It means you have payed for a lifetime pass to a club. The club has an indefinite existence. They can't promise to be around forever. We do things like that all the time. It's a perfectly valid transaction.
Out of interest (and getting the thread hopefully back on track), has any information been disseminated regarding how often you need to be online to get the updates - is it a constant connection or before every gaming session or only needed once a week? How much of a connection is roughly required to keep the galaxy up to date if it is a constant connection?
Is there any indication of FD looking into releasing an offline mode some time in the future?
It is not out of the question we will create a cut-down game that is offline only, but this is not currently in our plan. It would still be a big undertaking to do well.
We will review the decision after release, but our priority is moving the game forwards for the great majority of players, and are wary of producing a sub-standard game.
It is a creative decision, not wanting to produce an empty game. It is technically possible, but it would be a largely separate game development.
Any offline experience would be fundamentally empty. We could write a separate mission system to allow a limited series of fixed missions, but that would still not be a compelling game, and is just the first step in the mountain of work that would be required.
Hi everyone,
I can only apologise for the frustration that all of this has caused. David's said it best himself before - it was a hard decision to make, and not one that was made lightly. Unfortunately, it was the right decision to make - this is the Elite for 2014, and dropping offline was the only way to make the best version of the game.
I agree, we should've mentioned this to everybody sooner, but the development team genuinely thought they would be able to find a suitable solution in time. From my perspective, as somebody new to the company, I can honestly tell you that the decision was not taken lightly. I am lucky enough to be spending time with talented game developers, and I was in meetings with David B and Michael B when these decisions were being made. You could see how hard this one was for them, because they value the community, and the community's opinions on the product, more than you realise. The game couldn't be as good as it is without your support, and the many hours you've put in to testing, and they know that.
Ed