There is one funny thing about copy protection. There were developers who were so obssessed with copy protecting their products that their game failed. Just remember Silent hunter3Silent Hunter4 who forced players to be allways connected. And that ended very badly, cause many players who paid for the game were unble to play it properly.
On the other hand, you have projects like Witcher, whose developers do not care at all about protecting their product. And it was and is huge financial success. They even once hinted they wanted it to be pirated. so that even people who would never play that type of game try it. and many of these bought the game to support developer after they liked pirated version.
The bottom line is that copy protection can be counterproductive. Yes ,it is needed. But the moment the copy protection starts to interfere with normal gameplay, than it is nothing more than bullying loyal customers who paid for the game.
Quality of the game is a key to success. Overall copyprotection isn't.
On the other hand, you have projects like Witcher, whose developers do not care at all about protecting their product. And it was and is huge financial success. They even once hinted they wanted it to be pirated. so that even people who would never play that type of game try it. and many of these bought the game to support developer after they liked pirated version.
The bottom line is that copy protection can be counterproductive. Yes ,it is needed. But the moment the copy protection starts to interfere with normal gameplay, than it is nothing more than bullying loyal customers who paid for the game.
Quality of the game is a key to success. Overall copyprotection isn't.