No Single Player offline Mode then?

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As mentioned in the newsletter thread the game has changed a lot since the initial kickstarter. One of the biggest changes is the importance of the the offline component to manage the galaxy and interactions. This isn't something we can translate into an offline experience as we'd effectively have to make a new game world - we couldn't share the same world and that throws out the intent for a shared universe.

Michael

So you guarantee me, that i can play this ame in 2024?

Fine, thank you!
 
When it comes to the DRM-free version of ED. I hope the decision they made had nothing to do with the threat of it being pirated. David Braben himself favoured the idea of pirated software, and the benefits of it, as can be read in this article:
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https://www.techdirt.com/blog/cases...d-games-now-new-business-model-embracer.shtml
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Wise words. I hope he still believes that. Taking away the offline game won't help to "evangelise" the game that it would've done.

Now we get to the point
 
Frontier team if you are reading these messages then stop!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.
I brought this game and paid for the early access has a beta backer, if i would have known about no offline/solo mode i would not have invested in you!!!!!!.
I am a quiet person who doesn`t normally play in pvp/mmorg games, i prefer to silently play the game in my own space and time. I have many a bad experience of griefers/bullys/wallet warriors who abuse/troll the players with lower abilities/cash funds.

There is a easy fix thou for ppl like myself who are shy and not game kings/queens, just add a pvp switch ( allow a passive non aggresive commader to go about his/her duties without hassle, which can easily be activated/deactivated if you become an aggressor and attack a npc or fellow commader ! )

lollover,

They are NOT removing the solo game. Just that (as now) this solo game needs a connection to the galaxy servers. This is exactly as works now in the beta.

Playing in solo mode you will NEVER see another human commander. You will only see NPCs.

If you want to be more social, you can create or join a private group and just play with people you know. That still is not being taken away.
 
They said that about the glassbox engine too for Simcity, because apparently no computer could handle the mindbogglingly complex simulation going on at server level. Remember, what is infeasible one moment, suddenly becomes feasible when money and customer goodwill is on the line. Frankly I'd prefer a procedurally generated 50 mil stars with random planet, belt and station generation along with random seeded missions and whatnot that can be readily run on a local computer over all of this, and I know with absolute certainty that such could be managed on a local system.

Again, I don't buy it, and I don't think people should be so quick to buy it either. The whole "richness of the galaxy" ultimately is a smokescreen, when in reality a lot of it is effectively generated over a single seed and the main reason they don't want to deal with people using an offline mode is because then people would generate their own seeds and thus there would be different galaxies in existence. They want control, centralisation, and to be able to curate the content. They also rather handily put DRM in by the back door by doing so, because as a result you have to play on THEIR galaxy, not YOURS.

I'm not talking about the cpu cycles it would take to generate the universe. Although that won't be insignificant. I'm talking about the Dev time needed to make all this work on multiple local OSs. I imagine they are effectively doubling the dev time to get all that working locally on one OS. Add another multiplier for each OS. Frontier is not a huge team. Once you start mapping out this problem it needs loads of developers for each discipline for each OS. It is a vast amount of work.

Nobody really cares if you played offline in a different universe version. It's a bit odd to think they would. It is a simple issue of not having the resources to do the work.
 
To be fair, the Executive Producer has responded in this thread multiple times, for an extended period of time and in direct response to questions directed at him.
Regardless of what one thinks about what he told us, there was no battening down the hatches.
If they wanted, they could just have let some poor forum Mod ride out the storm, and toss us some PR response on Monday.
Let's keep it real.

To be even fairer, he was evasive.
 

gravityztr

Banned
Hermit; said:
When it comes to the DRM-free version of ED. I hope the decision they made had nothing to do with the threat of it being pirated. David Braben himself favoured the idea of pirated software, and the benefits of it, as can be read in this article:
-
https://www.techdirt.com/blog/casest...embracer.shtml
-

Wise words. I hope he still believes that. Taking away the offline game won't help to "evangelise" the game that it would've done.

nervemind
 
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I am not new to gaming this type of thing has happened far too many times over the years. Promised features get cut all the time from online and offline games. Creative types are not grounded in reality and they really believe they can deliver everything they say.

They also believed that if they were tightlipped and kept duping people into KS-backing and beta-backing with this prospect until the very last moment, that we would take it laying down. There's a difference between being a creative type and being a out of touch with reality developer suffering from tunnelvision.
There's no way you can make me believe that only yesterday they discovered that off-line was impossible. That only yesterday they discovered that they were so coding ims blaue hinein that they went 'Oopsie daisy, better go right out and tell everybody that off-line is now unfeasible'.

They've known this for quite a while, and during that while, people were still buying into the beta believing that there would be Off-line. Frontier merely went 'hey thanks' and waited till they had to come out with it. "It will be allright if we give them five extra ships."

Had Frontier come out with this as soon as it became clear that there was no way Off-line could be coded in, people would've been disappointed. And they would have forgotten about it come monday. I don't think that's going to happen in this case, though.
 
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Harbinger

Volunteer Moderator
can be more specific i want to have back my 70 euros if it's possible and strongly hope that more people do it because i am bored by all the DEV TEAm that not respect me / we as final user.

Click on the Red Elite insignia to the right of the topic and it'll go to the first staff post, click on the Red Elite insignia next to that very post (top right, next to the post number) and it'll go to the next staff post. Just keep doing that and you'll be able to read each and every dev response in this thread. (37 of them to date).

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They've responded to most questions here, with over 30 posts in this thread. I don't regard that as not caring.

I know you're upset but they care. If they didn't care they'd have screwed over the entire online player base and ruin the game for us just to appease you.

It's an online game. Not an offline game with online tacked on. They wanted it to be an online game with offline tacked on. But they can't do that.

I don't think this makes them happy.

Yes they have responded and all you'll read is variations on the same theme and duplications of the irrelevance. They have nowhere near backed off from their stance, they stuck to their guns and just basically said "Nothing's going to change" in a few different ways to answer peoples comments.

Believe you me, we are all wasting our time complaining, they've made up their minds, the rest is a damage limitation exercise for them, they've got the money from the poor souls from KS on what I see as false claims and promises. It has reached a stage now where trying to get anywhere with FD is going to be like fitting wheels to a tomato...... Time consuming and ultimately pointless.

They've done what they planned to do and it's game over.
 
brokenpromise_zpsb296a5e0.jpg

It wasn't a promise. It was a feature promoted to be 'in'.
I personally don't even see this post on reddit as such an important source. The most important source is this:
https://www.kickstarter.com/projects/1461411552/elite-dangerous#project_faq_43734
The feature list of kickstarter. This is the one they should bind to, because peoples pledged because of it. And yes, how already mentioned often enough, single player offline play is a part of it.
(Still there for everybody to take a look onto it. Last passage. :p)
 
ty and sorry for my silly misunderstanding..... I feel so small now even smaller then 1 of the planets when this amazing game finally lifts off.
 
I'm not talking about the cpu cycles it would take to generate the universe. Although that won't be insignificant. I'm talking about the Dev time needed to make all this work on multiple local OSs. I imagine they are effectively doubling the dev time to get all that working locally on one OS. Add another multiplier for each OS. Frontier is not a huge team. Once you start mapping out this problem it needs loads of developers for each discipline for each OS. It is a vast amount of work.

Nobody really cares if you played offline in a different universe version. It's a bit odd to think they would. It is a simple issue of not having the resources to do the work.

Except once again, the problem goes back to one of procedural generation and integrating these functions at a local level from the outset. This -had- to have been designed from the start to be online only, you can't make a game with one hand on the server and one hand on the box. It simply doesn't work that way, you don't design a game with a complete and detachable client AND a fully workable galaxy server, it's just entirely wasteful and redundant, so you either make a fully independent client and therefore don't bother with the whole galaxy server stuff, or you commit to the galaxy server and quietly get on with slowly hollowing out the functions of the singleplayer client until such time as you can safely say that the SP client is no longer ABLE to support an offline experience.

This is one of those situations where you "can't have one foot in the office and one foot in the home" so to speak, early on you would have had to have made a fairly specific and conceptual design decision as to "How do we want our game to communicate with other players? How do we want our game to communicate with Frontier?", and at that point the decision was made that it was to communicate with the galaxy server, and that all transactions had to be validated through it, by way of DRM reinforcement and anti-cheat protection. But then that raises the obvious questions - when was the actual decision made and why in the name of shazbot weren't people notified faster?
 
They also believed that if they were tightlipped and kept duping people into KS-backing and beta-backing with this prospect until the very last moment, that we would take it laying down. There's a difference between being a creative type and being a out of touch with reality developer suffering from tunnelvision.
There's no way you can make me believe that only yesterday they discovered that off-line was impossible. That only yesterday they discovered that they were so coding ims blaue hinein that they went 'Oopsie daisy, better go right out and tell everybody that off-line is now unfeasible'.

They've known this for quite a while, and during that while, people were still buying into the beta believing that there would be Off-line. Frontier merely went 'hey thanks' and waited till they had to come out with it. "It will be allright if we give them five extra ships."

Had Frontier come out with this as soon as it became clear that there was no way Off-line could be coded in, people would've been disappointed. And they would have forgotten about it come monday. I don't think that's going to happen in this case, though.

Dont get me wrong I am not defending these guys. What they did by waiting so long to come clean is pure scam. Let this be a learning experience and never preorder or back a game again. I learned to never preorder after getting burned by Horizons and Asherons Call 2.
 
can be more specific i want to have back my 70 euros if it's possible and strongly hope that more people do it because i am bored by all the DEV TEAm that not respect me / we as final user.

Here you go.

You can put a refund request in through the store.

Michael

I already gave you the link to the relevant page on the store previously, but here it is again:

https://store.zaonce.net/cancellations-returns/

Go there and click "Make a support request" to the right.

However...since you previously showed a screenshot of your stats where it was clear you have been playing the game for 76 hours already I don't really think you are going to succeed with that refund. You can't really claim you can't use the product if you have been playing it for 76 hours already, presumably also liking it otherwise you wouldn't have put those hours in. That's way more playtime than what I've spent on the majority of my games on Steam. Heck, Tomb Raider which I played from beginning to end was still only 12 hours of playtime according to my Steam stats...
 
mob???? can you stop to offend peoples?

How have I offended you exactly? Did I call you the 'mob' personally? No? .. Wind your neck in just a tad...

A very small subset of people have a legitimate complaint, hopefully they will get sorted. Then of course we have the 'mob', the digital equivalent of people rioting.

Like the riots a few years ago, a few people have a legitimate complaint, and the with hours the whole country has riots. Why? Because people like to cause problems when then can, some people have sad existences where that all they are capable of. This is just the digital version of that ... We have seen it several times over the last couple of years .. TBH I didn't think I would ever see it here, but there you go thats being naive for you.
 
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They also believed that if they were tightlipped and kept duping people into KS-backing and beta-backing with this prospect until the very last moment, that we would take it laying down. There's a difference between being a creative type and being a out of touch with reality developer suffering from tunnelvision.
There's no way you can make me believe that only yesterday they discovered that off-line was impossible. That only yesterday they discovered that they were so coding ims blaue hinein that they went 'Oopsie daisy, better go right out and tell everybody that off-line is now unfeasible'.

They've known this for quite a while, and during that while, people were still buying into the beta believing that there would be Off-line. Frontier merely went 'hey thanks' and waited till they had to come out with it. "It will be allright if we give them five extra ships."

Had Frontier come out with this as soon as it became clear that there was no way Off-line could be coded in, people would've been disappointed. And they would have forgotten about it come monday. I don't think that's going to happen in this case, though.
Mike said they have not known it was not practical until recently.

You can view all of his posts by clicking on the frontier link in the thread title and on every post he made.
 
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