No Single Player offline Mode then?

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I take them at their word. They tried to do fully offline and *it didn't work*.

Possibly, but I hope anyone who only kickstarted or paid for the game soley because of an offline mode SHOULD be given a refund or partial refund. (no, I'm not one of those people btw)
 
A full explanation would be nice from FD as to why the full offline mode will be removed.

I suspect it's to combat cheats and piracy and players who will reveal the "secrets of the galaxy" via those cheats.
 
Exactly - which is why this is overblown.

I understand the concerns of the "offliners". But worrying about the servers 2, 5, 10 years down the road is not a concern when the game has not even been released.
I don't believe FD made the offline decision lightly. Surely, they did not show up at the office yesterday and say, "Hey, lets kill the offline, we need to get people really mad."
Could they have handled the PR better, sure.

In the future when the game and servers have run their course, FD could make the Server Code available for download if they wish. And at that time their will be people complaining that "the download is too big", or, " It won't run on my 10-year old laptop."

I'm more worried about their servers right now.

https://forums.frontier.co.uk/showthread.php?t=58838

I have actually quite decent internet - internode regularly top out customer satisfaction, it's fast for a non-fibre connect, great reliability, etc.

Only.

I'm not dependent on just them to get to FD's server.

FD's server is in Ireland.

To get to Ireland from Australia, you go east. To Hawaii, west us,east us, atlantic ocean, holland, england, ireland. That's ... never going to be great, and you're looking at 350ms and significant loss even on a good day. You would have trouble finding anything with a worse route or a longer physical distance. And now it's the only option they're providing. How nice.
 
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Wasn't going to bother registering for the forums, but for this I felt like it was worth the time. I don't have much of a horse in this race but I would've enjoyed having the option of offline--that said, I would've bought the game regardless. However, for all those who explicitly purchased the game for this purpose? They are justifiably upset, and their indignation isn't going to just evaporate. Nobody has heard the last of this, and frankly, FEDV have some 'splainin to do. This is going to get ugly, and for such a move as this, FDEV have earned it. The apologism for this is surprising, but fanboys do as fanboys do, I suppose.
 
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Exactly - which is why this is overblown.

I understand the concerns of the "offliners". But worrying about the servers 2, 5, 10 years down the road is not a concern when the game has not even been released.
I don't believe FD made the offline decision lightly. Surely, they did not show up at the office yesterday and say, "Hey, lets kill the offline, we need to get people really mad."
Could they have handled the PR better, sure.

In the future when the game and servers have run their course, FD could make the Server Code available for download if they wish. And at that time their will be people complaining that "the download is too big", or, " It won't run on my 10-year old laptop."


Ok until then I am out...and the Multiplayer have get what they want....an Multiplayer Elite
 
This was a big difficult decision and that is why they kinda buried in the newsletter in a long wall of text.

Seriously, is there a need to impugn people's motives? Not everyone's out there trying to rip you off.

It sounds like they really tried to make this work. They made the announcement that it wasn't going to work as they thought it would. The timing or placement of the announcement is hardly at issue. You somehow managed to discover it despite the "long wall of text".

The implication without any proof that this was hidden with ill intent on Frontier's part is uncalled for. Let's be respectful, please.
 
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No, they certainly didn't This was a big difficult decision and that is why they kinda buried in the newsletter in a long wall of text.

However, the decision to cut it and never return was a mistake. It must be possible to do offline in some capacity...I don't think Frontier is hosting on super special servers with top secret server architectures. They'd been better off if they just said, Sorry, no offline on release but we'll try to fold it back in as soon as we can because it was promised.

Have they said otherwise?
 
Sorry. I do not understand. Offline is die? Or for "offline" I must to connect to the server sometimes ? To obtain new data.
Sorry for my English.

Hi

It means you can not play the game if you are not connected to the internet all the time while playing
 
... Now take that a step further and understand that not only will a new seed need to be made for offline mode, but each individual player will have to have his own unique procedural seed too. Otherwise again all it takes is someone to datamine their saved game and reveal all to other offline players that share the same seed. So you need many different procedural seeds, one for every offline player. ...
Just so you know, you just described every game of Dwarf Fortress.
This is, in fact, the whole POINT of procedural generation. As it was with every previous game in the Elite franchise which were all offline single player.
 
Oh no, I'm not suggesting you did anything other than relay what you believed was accurate at the time.

Which was that ... yes there would be an offline mode. There are literally years of continuity of this feature being promised, right up until yesterday. It is not some collective fantasy or something people expecting the feature simply made up.

I even asked on the forums over a year ago; If "The expansions" would be included for the 'Offline mode'. The answer I got; (unfortunately not from a developer), was "yes"...

So disappointed and (angry)!
 
I take them at their word. They tried to do fully offline and *it didn't work*.

Or, more likely, it didn't work with the complexity and quality to match the online mode. Thing is though, that even if the offline sollution was static to the point of FE2 and FFE it would still be an option for those who simply can't play online.
 
Are you a dev? you're 100% sure its easy to implement offline yes? so they just decided to take away the offline mode for lulz?

No im not, and im not 100% sure ( and im sure you arent either), but considering everything else that FD has been able to do, adding a menu titled "offline" that starts the game without the need for online data collecting really shouldnt be an issue.
This offline experience would be nothing like their dynamic universe vision, and thats fine.
What it WOULD be, however, is an experience more similar to the original game(s) and thats one of the main excitement for many here.
 
The only reason I bought this game was because on the website it advertised an offline solo mode a month ago. My internet connection is abysmal and my monthly download quota is tiny. Despite living within spitting distance of Brisbane cbd, I cannot get a better connection (I am currently paying $160 per month for the best connection possible) - and I can't afford to play any game that chews through it as I share the connection with others. I've been dipping into the beta but only because I couldn't resist and I feel guilty about it.
I only play offline games and will only buy games that have offline modes.

I can't tell you how devastated I am as I was looking forward to getting some decent hours in.

Could you please tell us how much data on average the game uses per hour?
Could you add an option for players with poor convections to use less data or communicate less with the servers (maybe just on the online solo mode)?
 
I'm more worried about their servers right now.

https://forums.frontier.co.uk/showthread.php?t=58838

I have actually quite decent internet - internode regularly top out customer satisfaction, it's fast for a non-fibre connect, great reliability, etc.

Only.

I'm not dependent on just them to get to FD's server.

FD's server is in Ireland.

To get to Ireland from Australia, you go east. To Hawaii, east us, west us, atlantic ocean, holland, england, ireland. That's ... never going to be great, and you're looking at 350ms and significant loss even on a good day. You would have trouble finding anything with a worse route or a longer physical distance. And now it's the only option they're providing. How nice.

And then, with Net Neutrality going of the way side, your ISP can throttle your connection unless FD pays up. And without a subscription based model, that won't happen.
 
Ok, looking at the kickstarter, they said "it will be possible" (emphasis mine) to have offline mode. They did not make any hard assurances of offline mode.
 
This needs to be sorted. I have fibre, so I'm not hugely bothered (though to be honest the networking is shaky as hell right now even for me and I was planning to see how offline ran) but several people in this thread will now be UNABLE to play. These people need some way to get what they paid for - as said several times, static simple content is better than none...
 
Those who think they're refunds will bring FD to the collapse are totally wrong. The offline mode opens the door into the game cracking and torrent distribution that will result much bigger revenue loss than your refund crusade. And this is why many big titles pursue the on-line connectivity even if it's not required by the gameplay.

Indeed. It is pretty clear it is for copy protection and anti-hack/cheat reasons and is totally understandable. But I feel really bad for the people that backed the game and are effected badly. (not aiming this at you btw) People should be a bit more sympathetic to their plight and not be sticking up for FDEV no matter what. Even some of the mods probably feel a bit embarrassed.

I can't see them changing their minds but I hope they do the decent thing for the small (over all number) of people that this is a show stopper for.
 
The only reason I bought this game was because on the website it advertised an offline solo mode a month ago. My internet connection is abysmal and my monthly download quota is tiny. Despite living within spitting distance of Brisbane cbd, I cannot get a better connection (I am currently paying $160 per month for the best connection possible) - and I can't afford to play any game that chews through it as I share the connection with others. I've been dipping into the beta but only because I couldn't resist and I feel guilty about it.
I only play offline games and will only buy games that have offline modes.

I can't tell you how devastated I am as I was looking forward to getting some decent hours in.

Could you please tell us how much data on average the game uses per hour?
Could you add an option for players with poor convections to use less data or communicate less with the servers (maybe just on the online solo mode)?

Going by google, 3 ISP's in your area are promising faster connections than I get.
 
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