No Single Player offline Mode then?

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Although I wanted offline, I agree.

me too , fortunately the new kids don't care much about the offline.
most only want online these days.
it could even be that the angry stir on the forums right now.
creates enough news for free advertising because bad news is news too.
which goes much further than good news.
 
The biggest alarm bell going off for me about 100% on-line play... is that Elite Dangerous may never be moddable by the community.

I think that's a huge issue if it is the case... for it's future and for it's following.
I know this isn't Skyrim, but I had visions of ED slowly being created into an incredibly diverse and interesting world, without any restrictions to it's creation.

I know FD will provide future content... but I believe that modding creates community for a game, it also extends it's life far into the future.
Personally I think it's a very important aspects of pc gaming.. and If this announcement cuts the possibility of modding out completely.. well.. I think that's a big problem.

While it would have been super cool to be able to create your own ships and stuff, it was never a promised feature (like offline play was, to get backers on board). It would have never been considered because it would have eaten into Frontier's business of offering paid cosmetic upgrades.
 
No, what I am doing is mentioning a relevant topic in a different thread(general, at that).

You may want to read up on the forum rules (linked at the top of your page under "FAQ"

Forum Rules said:
11. Duplicate Posts and Threads
Before making any new threads please take the time to check whether a similar thread has already been made. If it is a question about a game, your query may already have been answered. If it is a post regarding something topical or an issue with the forum, someone else may have previously beaten you to it. By taking the time to search, instead of duplicating a thread we can cut down on the amount of unnecessary posts, which makes it easier for people to find the proper information they may need.

So, as there was another thread first, you should have read that and put your comments in it.

As for the Offline Mode. Perhaps it will get added at a later date, you never know.
 
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Arent there also some form of diagnostic mumbo jumbo also going on, data gathering and such for technical reasons.

Yes, they turned full on debugging for remaining networking issues. That reminds me - if you have solo/open bug you haven't been responded to, reticket it or add comment, make devs aware of your case. They can look into that again, and see if they can fix that.
 
While it would have been super cool to be able to create your own ships and stuff, it was never a promised feature (like offline play was, to get backers on board). It would have never been considered because it would have eaten into Frontier's business of offering paid cosmetic upgrades.

i did not think about that...another cheesy reason to drop offline play
 
While it would have been super cool to be able to create your own ships and stuff, it was never a promised feature (like offline play was, to get backers on board). It would have never been considered because it would have eaten into Frontier's business of offering paid cosmetic upgrades.

FD have been positive towards user authored content, which would be of course distributed by FD (and shared profits with creator).
 
If you make it all things to all people, Elite: Dangerous becomes the video game version of this:

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We don't want that, we just want what we were told we had bought.

Plenty of us wouldn't have backed without offline mode being confirmed, and it's doubtable whether the kickstarter would have succeeded without those pledges.
 
Probably said before, but I just don't want to play a game like Eve Online!
If I can't have any fun at this without being shot down every time I leave a docking station then this is certainly not going to be the game for me. Take my $75 and do what you want with it. I would never, ever buy one of your games again!

I/We, some of us come here to have fun, not to be shot at by every idiot with a joystick and an internet connection.

Give Us Solo or Stick Your Game!
 
Probably said before, but I just don't want to play a game like Eve Online!
If I can't have any fun at this without being shot down every time I leave a docking station then this is certainly not going to be the game for me. Take my $75 and do what you want with it. I would never, ever buy one of your games again!

I/We, some of us come here to have fun, not to be shot at by every idiot with a joystick and an internet connection.

Give Us Solo or Stick Your Game!

You still have solo, its just also connected to the background simulation - you won't see any other players, just the overall effect on how the galaxy evolves.

Edit: Hopefully one day you might come join others in open play, or at least in a private group. I think you might be surprised at how civil it actually is out in the void.

- - - - - Additional Content Posted / Auto Merge - - - - -

We don't want that, we just want what we were told we had bought.

Plenty of us wouldn't have backed without offline mode being confirmed, and it's doubtable whether the kickstarter would have succeeded without those pledges.

Not disagreeing with that, but my point stands based on the current course of things.
 
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Probably said before, but I just don't want to play a game like Eve Online!
If I can't have any fun at this without being shot down every time I leave a docking station then this is certainly not going to be the game for me. Take my $75 and do what you want with it. I would never, ever buy one of your games again!

I/We, some of us come here to have fun, not to be shot at by every idiot with a joystick and an internet connection.

Give Us Solo or Stick Your Game!

They wont be able to shoot you in solo mode, just control the market like they do in EVE.
 
I have summarised the results (so far) of my Offline Mode poll:
https://forums.frontier.co.uk/showthread.php?t=59074&p=1012947&viewfull=1#post1012947

As for my personal opinion (which is of little importance), I think people are over-reacting if they accuse Frontier of lies & terrible behaviour. It's certainly a bad decision on their part, but there are far FAR worse gaming companies out there. Frontier say that they've been trying for a long time to work-out how to make Offline Mode work, and despite their best efforts (with the Release deadline looming) they've eventually had to accept it's too difficult/expensive to do (in parallel with the Online galaxy). This is eminently believable. My main objection is how they handled this conclusion, and in particular how they announced it. Us backers are mostly a mature audience, and so can easily see-through PR double-talk. If they had honestly discussed potential problems much earlier, we would have been mentally prepared for the bad news if/when it came, and so been more understanding about it.

BTW, the explanations of & reaction to removal of ED's Offline Mode has many parallels with the explanations of & reactions to EA's decision to make Sim City online-only... I can only wonder if there will be a similar end result.
 
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I have summarised the results (so far) of my Offline Mode poll:
https://forums.frontier.co.uk/showthread.php?t=59074&p=1012947&viewfull=1#post1012947

As for my personal opinion (which is of little importance), I think people are over-reacting if they accuse Frontier of terrible behaviour & lies. It's certainly a bad decision on their part, but there are far FAR worse gaming companies out there. Frontier say that they've been trying for a long time to work-out how to make Offline Mode work, and despite their best efforts (with the Release deadline looming) they've eventually had to accept it's not possible. This is eminently believable. My main objection is how they handled this conclusion, and in particular how they announced it. Us backers are mostly a mature audience, and so can easily see-through PR double-talk. They can't treat us like the wider gaming world, as doing so just leads to us perceiving them badly. If they had honestly discussed potential problems much earlier, we would have been mentally prepared for the bad news if/when it came, and been more understanding about it.

Is it OK for you to shoot one person as long as someone else shoots five?
 
Frontier say that they've been trying for a long time to work-out how to make Offline Mode work, and despite their best efforts (with the Release deadline looming) they've eventually had to accept it's not possible..

Except they didn't tell us at any point. They didn't even feel it necessary to bring it up with the DDF. You make it sound like they gave up recently - that simply does not seem to be the case. They clearly abandoned Offline mode in their design development roadmap a long time ago. This is why people are more angry than they normally would be.
 
You may want to read up on the forum rules (linked at the top of your page under "FAQ"
So, as there was another thread first, you should have read that and put your comments in it.
Well, any forum has their forums, topics and threads and each has it's own scope, but I won't grasp for straws. My objective isn't spam or project my point of view beyond what me as a user am allowed to. Even less give more work to the Mods or even antagonize them. If I'm on the bad here, I won't mind them to lock or delete this particular thread.

As for the Offline Mode. Perhaps it will get added at a later date, you never know.
Yeaaah, collur me skeptical on that. :\

EDIT: Altho I'm also seeing other points of view on the same issue in this General topic, so...
 
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While I don't agree with every point he makes, this is a well thought out post and argument.

I've also previously posted about the following points, but won't harp on and on:

- ED Now features negatives of both networking models. P2P for multiplayer (stuttering, instance delays, poor connectivity, poor reliability) yet still uses client-server model for its game logins and market data thus can't be detached from servers like other P2P network applications. Because it uses client-server for logins and market data, this means it relies on the servers for any usage at all. Thus you only realise the negatives of P2P, and the negatives of client server. Instead of just using one to avoid the negatives of the other. It's insanity.

- Multiplayer (both Online/Open and Online/Solo) have major, major problems. online/Solo still features mission completion bugs, very poor server latency (the service uses AWS and doesn't have many geolocations for the service). This was due to cost reasons. This means for the average player, you will still get stuttering dropping out of SC near planets and stations (loading market data, contact information, orbital data, amongst other things from the server). There are also some core design problems here related to the way the client deals with server latency. It is in short, terribly low performing. As a way of comparison, online/Open is no better, in fact it's much worse. The P2P code is really bugged and features things like extreme FPS drops around busy areas, extreme FPS drops and stutters transitioning instances, approaching stations, when entering detection range of other contacts, etc. Look at your netlogs and see the dramatic object ownership communications going on. witness the 25mb+ logs. The security issue of listing the computer name and IP of all connected peers. The low number of people per 'island/instance'. the way the core 'huge universe' gaming feature the game is advertised on is really misleading in terms of the game play area actually being divided into endless segments of nearly identical 'islands' / instances. There is very poor levels of documentation, support and troubleshooting tools for network config, with the most effective configuration (enabling uPNP and/or setting a static UDP port to use for the game) requiring manual XML file changes and manual monitoring on your router. Even basic torrent clients will do a UDP port flow test and attempt the uPNP mapping automatically/by default. In short, its an absolute shambles. For many reasons previously mention P2P causes a set of multiplayer design flaws.

Thus
- When you factor in the massive problems with Online/Open and the significant problems of Online/Solo, it makes the decision to drop Offline mode even harder to stomach.

These other factors come into play in people's frustration here:
- It's highly unethical to run a KS campaign and in the 4 weeks or so before launch, pull a key feature that many backers were specifically backing for.
- It's highly unethical to take pre-orders and advertise a game on two basis: multiplayer excellence and offline play ability, only to fail to deliver on the first and remove entirely the second.
- It's extremely unethical to release the information in a vaguely worded paragraph in the game verse newsletter..
- It's very unusual and dissatisfying behaviour to have the game developer in the forums attempting to defend the decision with nonsense comments like 'It can't be done offline' (Despite all previous iterations of Elite featuring fully offline proc gen universes and missions and economies)
- Using the argument that providing the server would 'unlock the secrets of the universe' is equally nonsensical and just insulting to gamers, developers and other professionals in this industry around the world. Server software is provided in the form of compiled binaries and can be heavily protected through a variety of methods. Even if not, its irrespective, game servers are part of the gaming world and if you can't even detach your game client from the game server software , then don't cry foul that you also can't release the game server itself. that's just talking nonsense and hoping the majority of customers won't know enough to pull you up on it. Wrong.
- To state coldly 'refunds on a case by case basis', given the above, is not good enough. It's a further example of the unbelievably bad behaviour of this developer.

I don't like to be negative but I won't ever be purchasing or backing any future FD games. I would also like to point out FD have been an independent games company for some time and in theory, shouldn't even need a KS campaign to make a profitable game, but I won't entirely lament the KS process for these guys as at least it gets some community involvement. Not that it matters here, as FD just stomp on the community with serious attitude.

If you read the newsletter, its like the company lawyer wrote it as a press release, where people have to exercise the ability to read between the lines of the non committal statements that are designed to reduce responsibility and liability, with almost no clarity. The forum posts that followed are better but are essentially a pack of lies about the reasons behind it. If those are the real reasons, what on earth is going on with the design/coding process for this to come to light 4 weeks from release? utter nonsense.


Given the massive number of technical problems, both client, server, and P2P, this 'game' currently faces, the ridiculous release date, the terrible attitude of the developer, the multiple, many broken KS promises, the completely obvious and rather pathetic attempt to placate people with additional ships and a bubbly tone to the newsletter despite obvious set of negative announcements, you have to wonder just how big a mistake was made backing this dev to the tune of 7.5 million.

I like the progress in a general sense, but i was seriously relying on offline mode to get me away from having to:
- compete with people that have 20 hours per day to mine/discover systems, by playing offline, and playing at my pace, even close undiscovered systems could be a new discovery and worth credits and worth playing for me. now i have to (even in online/solo) compete with many other much more time-rich players and this makes competing very difficult and the game more boring
- deal with the server latency, the P2P networking problems, and the hug bugs throughout this game the networking creates
- deal with the fairly broken 'dynamic background simulation'. one assumed offline mode would have a more static/normal method for locating ship upgrades, scheduling missions and the pricing model for items. ill take static, predictable any day over the nonsense systems in place right now. also why should i have to worry about whether 400 other people bought frame shift drive upgrades close to the core systems? why should i have to spend 4 hours SC'ing and jumping to far remote systems that people haven't purchased from? i dont even really believe FD that this is how the market is working right now. seems more random/very boring and limited. on top of that, they have no credibility at all anymore, so i want proof of almost everything they say from here in or i believe nothing.


DB comments about evil publishers in the past forcing buggy releases and pay-to-play and all this other stuff, but i see now its just lip service designed to appear populous and garner support. Behaving in the way FD/DB have in this manner is just atrocious, and i feel really sorry for the DB/Frontier apologists who feel the need/urge to defend the indefensible here. You should pick your battles and go find some other underdog to back. This isn't appropriate behaviour for a company and this is certainly not the way to treat a loyal fanbase of customers.


I hope they lose a lot of pledges, backers and customers on the basis of all of this since its really, really terrible stuff. I want Elite to remain playable offline, I want the realism sacrificing slightly for the sake of fun, this is a game after all. If we had a version of the SIMS that only played in real time and took as much time as real life to do the same things as in real life, one would start to question the point of the game, the same goes for Elite, the distances involved and realism involved is great in some ways, but in other ways, i want to have a bit of fun, and like Ian Bell's comments in the original gamespot interview, although its applaudable and aesthetically pleasing to have a realistic universe, there is the flip side of needing to balance that appropriately to ensure the fun factor is not lost. It's a game. it's been stated many times its a game not a simulation, and other sacrifices in the flight model were made to ensure fun, so where is the fun in the mission/faction play, the long distance travel, the MP communications, grouping and missions, the co-play, the PVP models, the interdictions. there is some in there, but its very shallow, and the aesthetic factor of keeping the huge game universe realistic is not currently balanced by a large enough fun factor.

The huge problems detract massively from this 'game' and the decision to drop offline mode, which was the saving grace for many of these shortcomings, is just borderline insanity.

I guess FD are about to find out the hard way people do not appreciate KS campaigners behaving in this unethical way, and loyal, long term gamers do not appreciate being treated in this way, nor their money taking for a product that ultimately is very broken, feature poor and missing basic core components promised all the way through the design and dev cycle.
 
Except they didn't tell us at any point. They didn't even feel it necessary to bring it up with the DDF. You make it sound like they gave up recently - that simply does not seem to be the case. They clearly abandoned Offline mode in their design development roadmap a long time ago. This is why people are more angry than they normally would be.

Bring it up to DDF why? They have devs who know game in and out. They know how to do it. What good DDF discussion would give? Gut online mode for benefit of offline mode?
 
Bring it up to DDF why? They have devs who know game in and out. They know how to do it. What good DDF discussion would give? Gut online mode for benefit of offline mode?

According to Michael, this is no the case. No gutting of anything. Merely unwillingness to reveal the "secrets of the universe".
 
So people will be properly informed that ED sadly won't have offline mode anymore. That's problem because...?

Loss of future sales. I'm not saying that FD will go under because they'll be missing those sales, but dropping Off-line will cost them a few million in the long run. I know from experience that news of features that are absent goes much faster than news about what's in. In fact, one of the first questions I usually see in discussions amongst my own circle of gamingbuddies is "What isn't there?"

Another thing that's not smart is not realising that a good group of people are here because Star Citizen was not suitable for them (Always online from the start.), and so they opted to back the next best thing. FD offered that one thing that would've set Elite squarely apart, a thing that they could've used to their advantage. The power of having that one little thing over the competition has been sqaundered in my opinion.

Apart from other considerations, FD gave away their advantage. And factor into that the people who are on the fence on whether to buy SC or ED, what do you think they'll go for when the bad press about FD's move gets real traction? FD made the decision for them.

Think a bit longer on the topic. FD didn't just inconvenience a vocal minority, they've hurt themselves more than that they've hurt the off-line crowd. So close to the finish line in a period where good press is worth more than it's weight in gold, they throw sand in their own machinery. I don't understand it all.
 
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