No Single Player offline Mode then?

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One more thing guys and gals.

If Frontier are all devious, and kept this from you until the last moment... why would they be so flipping insane as to let it slip a week before the premier event? Seriously, think about that for a moment.

If they wanted to cheat you, all they had to do is wait a few more weeks, and let the news break after the big party.

They could be testing the water for future let downs
 
Your saying the decision to pull offline may have resulted from urgent changes made to address the online performance issues?

Yes, fine work there. That fixed it good and proper.

<sigh>

Why not? Addressing netcode issues by adjusting which traffic is flowing back and forth through migration of processing tasks is a perfectly understandable practice, which could have brought about this heavier dependency on the server connection. I am not that IS the case, just that it something which MIGHT have led to it being somewhat late in the day that this decision has had to be made.
 
This had been pointed out a bunch of times. No one has an answer for it.

Because they would have to accept that there are possibility that FD really did everything they could, and breaking news so late was actually due of trying to save feature till last minute.

Yes, newsletter was trying to spin it, and frankly I also want to see more community content in it, not marketing polished sea of words. But doesn't change what potentially could happen in background.
 
Well, IF this where to be true, then what would people expect FD to do ? just say sorry we cant give you a game at all becuase the offline mode is creating performance issues ? i know it is speculative but it would be better to give a game than none at all even though they couldnt give the offline mode ?

Its not the offline which is creating the performance issues, its the online.
 
Well, IF this where to be true, then what would people expect FD to do ? just say sorry we cant give you a game at all becuase the offline mode is creating performance issues ? i know it is speculative but it would be better to give a game than none at all even though they couldnt give the offline mode ?

Pardon? :S

Offline had no impact on online besides development costs. That's all.

They'd have to devote staff time & effort to developing & supporting an offline variant of the game in addition to the online one that they want.

They shouldn't have promised an offline game to get money out of people during the Kickstarter especially. It clearly was never a priority.
Once they realised they couldn't have delivered it, they should have told us.

And there we have it. :(
 
You think having the storm break out at launch would be a great idea? You think no-one would have noticed it wasn't in the gamma and asked questions?

How does this counter the question that keeping it a secret until now with ill intent was beneficial to them?

If they wanted to trick us all, they'd have kept it quiet and kept claiming it was in the works, maybe soon, we're still looking into it.

There is no benefit to with this change. None. They wanted to include offline. Why the monkeys wouldn't they?

You either think they wanted to do it or they didn't and have lied. If you concede that they wanted to do it, then there has been no deceit. If you think they actually thought it would be a benefit to lie the whole time to trick you into giving them money, despite knowing the negative response announcing it would invite, you need a common sense check.
 
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Am I the only one who finds the "all games are improved by being online" argument to be very last decade. I mean when the internet was all new and shiny everyone was proclaiming that single player was dead and all games would be online. Yet some of the most successful games of all time continue to be single player games. More over the explosion of amazing indie games continues to demonstrate the single player gaming is as strong or stronger today than it has ever been. Of course there is room for multiplayer and massively multiplayer games but they are not automatically better, indeed one of the great strengths of singleplayer games in moddability which is virtually impossible for massive multiplayer games. Moddability provides far more depth and richness and content than any company could hope to provide themselves.

So no multiplayer is not the way of the future. Single player, iike PC gaming itself is not dying its going from strength to strength. Frontier may not see that, and that's a little sad because they're previous commitment to an offline version had made me think they did. But an offline Elite Dangerous has every bit as much potential as an online curated one.

Offline single player games deliver a much richer experience. You only have to compare Skyrim to Elder Scrolls Online or Dragon Age Origins to any fantasy MMO. I'd much rather ED was the equivalent of a 2014 Skyrim or Dragon Age Inquisition than what it currently is - a game of features and complexity that lies somewhere between 1984 and 1992 in elite terms but with nicer graphics and other people.

It's nice to have a fun to play but at the moment it's a little thin.

But it's what we've got, it's better than nothing and it'll get better.
 
Agreed 100 percent. Stop the crying and accept it, this amazing game is still here, play it and enjoy it. It's as if people found the one thing to complain about and it's exploded way out of proportion.
 
Pardon? :S

Offline had no impact on online besides development costs. That's all.

They'd have to devote staff time & effort to developing & supporting an offline variant of the game in addition to the online one that they want.

They shouldn't have promised an offline game to get money out of people during the Kickstarter especially. It clearly was never a priority.
Once they realised they couldn't have delivered it, they should have told us.

And there we have it. :(

I agree about that they shouldn't promise that, however they never said that it will be a priority.

As for realisation I think it wasn't "three months ago". They vetted all possibilities I guess - at least I would - before going out with this sad news.
 
That was never the case. The intended play experience for the game has always been online. We had hoped to support offline in a cut down version as well, but that hasn't proved possible.

Michael

I think the poster meant back in the 1980s-90s online always took a back seat to offline modes.
 
Pardon? :S

Offline had no impact on online besides development costs. That's all.

They'd have to devote staff time & effort to developing & supporting an offline variant of the game in addition to the online one that they want.

They shouldn't have promised an offline game to get money out of people during the Kickstarter especially. It clearly was never a priority.
Once they realised they couldn't have delivered it, they should have told us.

And there we have it. :(


My reply was with reference to another poster suggesting that pherhaps the offline mode was somehow technically causing the slowdown issues we have all experianced in Alpha/beta etc, i am no technical network wizard ( whish i was ) it was a comment made to a another persons speculative comment.
 
Pardon? :S

Offline had no impact on online besides development costs. That's all.

They'd have to devote staff time & effort to developing & supporting an offline variant of the game in addition to the online one that they want.

They shouldn't have promised an offline game to get money out of people during the Kickstarter especially. It clearly was never a priority.
Once they realised they couldn't have delivered it, they should have told us.

And there we have it. :(

False. Read this thread.
 
We knew the offline single player would be of a more static (and random) nature than online, but this was ok because of various reasons. The main reason for me is that offline would allow us to tinker and mod.
Now only frontier can because the rest of us will be banned from the online world because multiplayer players will be worried about cheaters and who grinded enough to match their epeen.
Add me to the disgruntled alpha (and skins) supporter list.
Elite went from the lonely hostile space you can (not must) explore with friends to place where your game universe is changed by others (whether you want or not)
 
Why the monkeys wouldn't they?

Oh come on...

One reason might be to introduce subscriptions later on down the line if they found that sales weren't cutting it.
One reason might be that the EULA states they can push advertising down at us through the game.
One reason might be that they're performing social experiments on us all.
One reason might be that they want to sell our personal data & preferences (based on said advertisements) to 3rd parties "for the good of the game".

There are a number of possibles... some wackier than others. But they're all facilitated by the removal of offline play.
 
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2nd. Some ppl enjoy single player games and thats why there is a "solo online mode"
And it's not you right to judge ppl because they want that.
 
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