No Single Player offline Mode then?

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"Sorry, the web server is under high load right now, and your request or action cannot be completed. Please try again in a few minutes.

Please note that this notice occurs when the server is reaching its capacity limit."

So we should trust FD with keeping the game servers running at all time when they can’t even have their web server online? Yeah, good luck with that…
 
Well you seem to have made your intentions fairly clear with the burn/slashdot comments.

On the subject of Kickstarter and things FD said - presumably the bit about "assumptions that were made at the start may prove to be mistaken" is invalid in your eyes?

Well to be fair right now I'm just sitting back and watching people throw whatever they can hurl at each other, the walls and the ceiling. Eventually it's going to cool down and eventually FDEV is going to make a statement, then I'll decide if I'm going to demand a refund myself (that'll be close to £100 overall for how much I'm in for).

The bit about the reward tier is legally binding, that's the only relevant plank of this argument at this stage. Everything else is secondary once you look at it from that perspective. By mandating the game to be tied to a central auth server, the game is essentially working as an MMO, and therefore the client cannot function as a standalone DRM free product.

They've created a conflict which they can't solve or legally rectify without offering refunds, that is their problem, how they go about resolving it, I don't honestly know, I'm not a solicitor, but the one I spoke to made wavy hands and lots of "I wouldn't touch it with a very long bargepole" kind of phrases. If someone who is heavily invested decides to turn around and make a court case out of this, they may actually -have- one. Suffice to say, you don't put a reward tier with a *physical product* in your kickstarter description in these days unless you're sure upon completion of the project you can actually deliver what's been listed in the state you've listed it as.
 
Why they did it - well I think everyone can see that right?

Not really.

Regarding the change itself, if it's not intentional I don't understand how a company that can make games like Elite: Dangerous can make this kind of mistakes.

If it's intentional, I don't see it benefiting them; yes, they can keep the community closed and feed them advertisements and whatever, but it'll be a smaller and less dynamic community. Allow offline, and private servers, and modding, and whatnot, and you get an extremely long-lived game with a large and healthy community. And you still can feed them ads. (And regarding the increased risk of piracy... Braben himself has come out in the past calling piracy for what it is: free publicity; if the game is good enough, piracy becomes try-before-you-buy).

Regarding the way it's been revealed... it does far more damage than good to Frontier, so I can't understand this decision either. A dedicated mailing with an explanation and apology, probably with Braben in a video, and as soon as they realized or decided that offline was out for good would have angered a lot less people and caused much less damage to the future of the game.

So no, Frontier's reasoning escapes me. :S
 
It seems pointless to post in this thread where individual posts are a droplet drowned in an ocean of despair but I do have a few things I wanted to get off my chest.

...

No, it wasn't pointless and thanks for posting that.

Felt it was a rather balanced and measured response to this issue.
 
Eventually it's going to cool down and eventually FDEV is going to make a statement
I really wouldn't count on it. There's every possibility they'll just ignore it and deal with refund requests through customer services. Michael's comments yesterday don't seem to suggest that FD feel the need to say anything further on the matter.
 
"Sorry, the web server is under high load right now, and your request or action cannot be completed. Please try again in a few minutes.

Please note that this notice occurs when the server is reaching its capacity limit."

So we should trust FD with keeping the game servers running at all time when they can’t even have their web server online? Yeah, good luck with that…

How melodramatic!
 
I really wouldn't count on it. There's every possibility they'll just ignore it and deal with refund requests through customer services. Michael's comments yesterday don't seem to suggest that FD feel the need to say anything further on the matter.

The fact they couched the refund comment as "Case by case", which is very hedgey doesn't inspire me with confidence either, but I'll give them a little longer at least.
 
Wow! 50 more pages overnight. There are some great analogies here... lol

Are we at the "acceptance" stage of grief yet?

Please people, either ask for a refund or get over it.
 
Quite. They lost me at "going forwards".

I don't know if this is the case but it really read like they'd brushed up on "communicating with dumb amorphous blobs amused by flashing lights shapes and colours, 3rd edition" before writing it. That language, man.

"going forwards" from the newsletter,

"our vision" from the forums,

I am amazed someone hasn't dropped by explaining that they "love our passion".
 
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Wow! 50 more pages overnight. There are some great analogies here... lol

Are we at the "acceptance" stage of grief yet?

Please people, either ask for a refund or get over it.

No we're not there yet! But I am seeing a slight gradual shift.

slide1.jpg
 
from what I understand

Cancellation of an order for a permanent download of a Digital Product
Once a permanent download of a Digital Product has been made available for download by you, the order cannot be cancelled and no refund will be offered.

Each purchase of a permanent download shall be deemed a final, non-exchangeable, non-refundable sale.

You may cancel a pre-order for a Digital Product up to and including the day before the release date of the relevant Digital Product by contacting Customer Services clearly stating your order number and item(s) to be cancelled.

Once you have notified us that you are cancelling your order, any sum debited to us from your credit or debit card or PayPal account will be re-credited to your account as soon as possible and in any event within 30 days of your cancellation.

But the purchase of the game it says:

On the game's full release you also get the Elite: Dangerous Mercenary Edition, loaded with digital extras:
• A digital download Elite: Dangerous
• Your very own Eagle fighter ship docked in a secondary location in-game
• Exclusive pack of ship paint jobs
• A ‘day one’ ship decal
• A digital players guide
• A digital concept art book
• Plus loads more digital goodies to be announced over the coming weeks.

So a full/permanent digital game hasn't yet been delivered you are entitled to your refund.
 
If it were your company and you sold a product and they used it for a considerable time then they decided they didn't want it would you be happy with them asking for their money back.
Makes perfect sense... but the game has not been released, yet.
No one has been able to use it (the final product) for any length of time.

People voluntarily helped the company with the testing.


Do people realise they may add this after release?
Yes, they may. They may also release the game for free or flap their arms and fly away.

Unfortunately there isn't even a hint at either one happening.
Offline play is just not part of The Vision.

Last time I worked with someone who had The Vision was with Battlecruiser 3000.
That game was also released not quite as originally advertised. Ultimately it comes down to money and how long you can keep developing a game before you have to release it. Since FD is starting to cut major features, it very much looks like they have reached that point.
Of course, it sounds a lot better if they do that to "save us all from an unacceptable gaming experience". Aren't they just splendid chaps?
 
Ok to add me 2 cents worth to the discussion... YES I am dissapointed about their being no offline mode now offered (having being stung by EA with sim city and sims 4 amongst others) but there is still a glimmer of hope for me. Didn't i read somewhere that even online mode contained (or was to contain) some sort of system so you could control who much PVE or PVP elements you had??? Or even just a button so you could be PVE only and not get jumped by other human players.
 
We will see on release, there is room for this game to be plagued by network issues though Beta still is :( it could become a victim of it's own success in that the more people play it the slower everyone else's experience becomes...

Yes I am dreading the reaction on here when it does release if it is anything as buggy as it currently is with poor network play features.
 
Given the negative Press they generated now I suspect they not sell to much new units at release so the to expect server overload on the few week after release might not happen.
But I fear that if the game is no big success Frontier Development might run in problems with the server upkeep or why would they force now the release with hard cuts on the game if it is not for them slowly running out of money.
The problem they now also have to face is the rightful request for pledge refunds we have now because the cut of a core feature they have announced back then in the KS.
(I even read nearly 2 years ago that Frontier Development would have to declare bankrupt if the KS was no success so I doubt the money reserves they still have are big enough to run the server for the next months.)
 
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