While I am not the individual to whom you were speaking I'd like to say I do understand what you are saying. You want the universe to be as you affect it as would a single player experience evoke. You don't want to arrive at system looking to do some saving and have them say "Oh sorry, but CMDR WankMissile came through and saved us yesterday, thanks though."
But that being said, the online iteration with the dynamic universe was clearly the focus of development, and you can't deny that the ability for them to focus on it will make for a better product then a half-cocked version of both at the same time.
I am sure you would have preferred they went with the offline version instead, but that didn't meet up with their vision of the game. That is, in the end, the point of a kickstarter. It isn't a commission or preorder. It is a donation to a person or group of people that you believe in not to create the product you want, but the product they want to produce.
So many people think it is a pre-order, or a commission. It isn't. It's essentially a donation to people who are passionate about their vision, and you should expect them to follow that vision even if it takes them in a direction you don't approve of. Respect them for it; even if you disagree with it.
I get what you're trying to say here, but you're wrong I'm afraid.
You cannot simply create a Kickstarter to help fund a product or project, and then go off and do something
completely different. You are under obligation to fulfill the obligations you set out, or come to an agreement with your backers as to an alternative.
Frontier haven't done this. They have completely changed the nature of the game for many, and are now delivering a
different product to what they achieved funding on... with
zero consultation with the backers.
It was billed as a game that could be played online - but it was never billed as an always-on MMO. In fact, during the Kickstarter, David Braben was at pains to point out (in several places) that it
wasn't an MMO. The networking was to be more ad-hoc, like Call of Duty (was the example he used). The MMO tack has come later.
Offline was a critical part of the game for many people - including me.
There are KS rules, and there are even laws - although few have been tested with crowdfunding. This may end up being a test case.