This newsletter was a very unwelcome one.
I can't imagine that Elite

angerous, of all games, would truly need this. It's as much a game about solitude, patience, exploration and you vs. the void than combat, trading and whatnot.
I understand where the developers are coming from, there are many reasons to cut single-player true offline mode...
1) it's a DRM thing (don't deny it, this
is part of the reason, even if you have other more noble justifications).
2) the game's dynamic features are a selling point, if lots of people are playing in true offline, there's no community fueling that dynamism.
3) true offline mode will be a
poorer experience, if people choose to play it this way the game might come off as boring, empty and hurt it's image
4) a lot of the game's systems are
not autonomous. Missions are dead simple, there are no believable NPCs, comm chatter, events, or anything that would lend life to the universe, baking these into the engine would be quite an endeavour and definitely out of the 16th of December deadline, so injecting the events server-side is economical (time-wise).
5) as the above implies the game is not "finished" in the traditional sense, this is not a game you "ship", the foundation is there (don't get me wrong, it's a great foundation), but for all the dynamic systems and fancy graphics and mechanics, there's no story (even an overarching one that's in no way about the player), there's no lore, there are no characters you can identify with and see what they're up to, it's just not something you can play without help from the server and have it believable... in this sense the newsletter is on the mark.
That being said, they are poor reasons to alienate Elite fans, fans of the series (and dare I say flight/space simulators in general) are not a social or online bunch. They are also not a
young bunch. I have a kid and a 40h/week job, inability to pause the game or having deadlines on missions (some with heavy penalties for failure now) are very irritating. And although I'm not in that demographic, there's a bunch of players that travel a lot, live in rural or underdeveloped areas with
truly crappy internet (although mine is nothing to write home about), even military or people who work on international aid. All these people have a hard time getting and staying online on constant or stable fashion.
My question for the developers is this:
What is inferior when you don't have an internet connection available? A static, uneventful space simulation with gorgeous graphics and plenty to do (people are playing the Beta and are pretty happy, no?), or
NO GAME AT ALL?
Make the connection daily if you have to, make progress while offline for more than a couple of hours not count, if you must, make the only default option online and have players who want to play true offline jump through hoops (firewall, disconnect wi-fi/cable) but don't make people UNABLE to play when they really don't have a connection. It doesn't matter if it's not the majority of players, it's a matter of respect and keeping your word.
Wel all
know offline will suck, and we don't care, we want it anyway.