No Single Player offline Mode then?

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What are you basing that upon?

That time to time means each and every major action and transition

On this, I presume:

The online servers provide all of the data and processing for the galaxy, interactions between players and all transactions of value. Without it there isn't a game. We always intended that the way to play the game would be online. We had hoped that we could do an offline variant, but as the game progressed the online requirement superseded that. It wasn't an easy choice to make, but to stay true to the game we set out to make we had to make this choice.

Michael

At the moment it's whenever you need to conduct a server moderated transaction like trading.

Michael
 
Utter nonsense. If your asking for money to provide XX features, and you cannot provide XX features then that is fraud. End of.

I hold FD in very good faith, and want this product to succeed to a massive level, being someone who holds the name Elite in deep reverence. But the fact remains that I.cannot.play.this.game.at.all beyond January if there is no offline mode, a feature stated numerous times to be included all throughout the years I have been an involved participant of this project.

To be frank, you won't find offline mode in any descriptions or official definitions. Also definition during KS was very carefully written. So dev speculated he might provide feature, carefully added disclaimer about possible regular updates. So it's not a fraud.

However, I personally see FD acting in good faith there. They didn't drop a shell on players on release night. Yeah, it would be nice to have this information sooner, but people with just a copy of the game can get refund rather easily.

As for KS backers KS never works with refunds, except if developer does it by itself.

As for emotional state I am little bit gutted. I understand that spec is changed for background sim (it turned out to be more expensive process) and offline mode has always made me worried how they gonna handle all that.
 
Don't be ridiculous. Stockholders have no more power than Kickstarter backers, except that they can vote for the board at the AGM. FD will be paying even less attention to what stockholders are saying abut ED than they are to us.

well, they are making all efforts to not paying attention then.
 
static galaxy and no surprise content as anything left in the offline executable would be public knowledge within days..

Except that was stated to be happening. Your talking as if FD intended to make what we have online but available offline from the outset. Which, from what Ive read, isn't the case.

- - - - - Additional Content Posted / Auto Merge - - - - -

well, they are making all efforts to not paying attention then.


Its currently 3am here in blighty so I wouldn't expect an official response at this minute.
 
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To be frank, you won't find offline mode in any descriptions or official definitions. Also definition during KS was very carefully written. So dev speculated he might provide feature, carefully added disclaimer about possible regular updates. So it's not a fraud.

However, I personally see FD acting in good faith there. They didn't drop a shell on players on release night. Yeah, it would be nice to have this information sooner, but people with just a copy of the game can get refund rather easily.

As for KS backers KS never works with refunds, except if developer does it by itself.

As for emotional state I am little bit gutted. I understand that spec is changed for background sim (it turned out to be more expensive process) and offline mode has always made me worried how they gonna handle all that.

The Kickstarter FAQ is an official definition.

Clearly stated RIGHT FROM THE START there would be an offline mode.
 
Stephen Usher pointed it out earlier. The cloud servers are Amazon AWS. That means they're using Linux.

It was stupid of me not to realise it before. Porting that to Windows in any form would be a sizeable undertaking. Even mocking it out would be challenging.

Offline mode was dead as a concept the moment they made those technical decisions - which happened very early on in development.

So I re-iterate. They've known about this for a long time.

Sorry but the evidence you present for your logical conclusion is lacking, you may well be right, but you are just guessing.

Porting Linux code to Windows can range from trivial to difficult, depending on many and varied factors, (I have to maintain and advance a large multi-node 3D engine framework that supports pretty advanced HLSL/GLSL shaders across both Linux and Windows written in C++).

- C++ is mostly trivial to port from Linux to Windows and vice versa, even when going from a VS environment to Linux Makefiles it really isn't that difficult and you can always use tools like CMake.

- GUI, 2d/3d graphics, the more of this your application has, the more difficult, (potentially), the porting can be. If you use standard API's like Qt and OpenGL then it may not be difficult all: typically your server code has little or NO GUI/2d/3d, just a console and some log files.

- If you spend just a few hours in planning when you start your project you can have a parallel version of Linux and Windows code compiling and running side by side trivially.

- Worst case for an application that had no forethought put into it; (in my experience), most non graphical applications could be ported from one to the other in a matter of weeks, with Linux to Windows being faster than Windows to Linux. This is a sweeping generalisation because it depends on so many factors, (how the code was written, what compilers/linkers/tools used, what API's used etc), but it's usually not more than a 1 man job and never impossible.
 
It's a disappointing reaction that is all too common.
A similar situation occurred with Diablo 3, and that broke the record for the fastest selling PC game; go figure?

Actually D3 broke the record on pre-orders, Blizzard also ended up having to issue refunds and copped a massive amount of negative press when they released and people found that there would be no offline mode, I believe they faced 3 law suits, 1 in Germany, 1 in South Korea and 1 in Belgium at the time especially when they refused to actually refund because 'The Game was not broken'.

Sim City faced issues almost exactly the same, as people have mentioned again it ended up costing EA a lot of money and forcing a massive change in both the policy of the company and the game, they patched in Offline mode and brought in the Game Gaurentee which states that you are able to get a refund for up to 7 days.

While I think some are over reacting I know that if I don't deliver on what I advertise/allude to I can be held accountable for it so I'm -very- careful when I'm twitch streaming preview builds of stuff or the like to state 'this is all development stuff and i'm not promising anything seen here will ever ship' and I'm very careful not to put out FAQ's saying things will be in that I can not be certain will.

I think that's the reason for the reaction being so violet.. People feel Lied to blatently so given that Frontier's own staff have been saying it would be there, they posted a SS of a dev computer with Offline/Local on it etc at one point.
 
Except that was stated to be happening. Your talking as if FD intended to make what we have online but available offline from the outset. Which, from what Ive read, isn't the case.

Unless they never intended to do offline, of course, which means waiting until 1 month prior to release to notify people is another question in itself.
 
As a SCRUM manager, I feel I should share some insights with you

Grr thread merge (FYI, this is no censorship just the mods doing damage control)

This is a thread aimed at people who are complaining about what they have read in the newsletter.

What I am seeing here is a small but vocal group who don't like the idea of no solo offline mode. First of all, I understand your frustration. As an end user you see a product that is put in front of you, and it's not quite what you expected.

However, the fact is you are just an end user - you are not a stakeholder, client or investor - not matter what Kickstarter might make you think.

I suggest you go watch this first:

[video=youtube;502ILHjX9EE]https://www.youtube.com/watch?v=502ILHjX9EE[/video]

Ok, watched that? Lets continue.

The stakeholder in this project is David Braben. His team of producers came to him and gave an update on where their teams are. They presented a report that said at the date of release they can provide an MVP that has most of the functionality that was in the original spec, but not all of it. Some of the scope of the project has grown beyond the original design document.

A decision had to be made. One of those decisions was to push back some features and content to later releases, that includes flyable ships.

One major issue to come out of this is that single player won't be in this, or any near foreseeable releases - HOWEVER, IT HAS NOT BEEN RULED OUT COMPLETELY.

The project managers have had to make a call and they would rather focus the resources on getting a game out that will make the project a commercial success - something a company like Frontier need.

Once the release is done (i.e the Ship It Squirrel is in the office, there are no further Yaks to be shaved) then - well first they can let the staff take a few days break to recover from the pressure of hitting their deadline, then they go back to the board and see what can be pushed out for the next release.

This will continue through the entire lifecycle of the project - DB has already stated they want this game to be around for at least 10 years, if not more.

tl;dr All this actually means is Solo Offline mode has been pushed to near the bottom of the priority list to make sure the main focus of the project can be delivered with the resources available.

Edit - tl;dr 2 - If they pandered to the people who must have Solo Offline mode, then a) The game might continue in perpetual beta and b) Solo Offline mode will ALWAYS ALWAYS lag behind online mode as they figure out ways to make features available to offline users.
 
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This sounds good to me. I would leave it to the developers to make the best direction for the game. They have earned our trust so far.
 
Who cares if people cheat offline, they should just release a dumbed down offline version with modding tools and make it a selling point. Modders will spend countless hours designing new stations and ships, that the devs could choose to implement later in the online portion of the game if they fit the lore/are popular enough. Offline access for us and free content creation for the devs and the community. Win-Win, same as the Workshop on Steam.

Nice idea im all in favor of community modded games i still play a modded version of skyrim and sometimes they come out better than the original game. :)
 
time to time has been clarified as



And yes, he does say "at the moment", which leads to assumptions that it may be required less in the future, but they have also clearly stated that offline mode is not going to be part of the game, in this thread and the newsletter.



I would say that is definitive information.

Thank you. I really appreciate the way you responded, it was helpful informatio that I had missed, and was presented both clearly and with rancor. I stand corrected.
 
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Unless they never intended to do offline, of course, which means waiting until 1 month prior to release to notify people is another question in itself.

I seriously hope that isn't what happened. I have no previous dealings with FD so my opinion of them was neutral. However its slipped towards negativity with this announcement. Should I find this to be true....Only a God would know what happens next.
 
I think the timing of the announcement is perhaps more troubling than the announcement itself. How long ago was this decision made? Perhaps more importantly, at which point was scrapping plans for 'offline-only' the option being favored? If I had heard this announcement months ago, I would not be as disgruntled as I am now. If you and the folks at FD can truly say you were very seriously considering still developing 'offline-only' up until very recently, then I guess I can accept it and move on. Otherwise, the timing of releasing this bombshell a month from release, and a week (!) from Gamma, is really upsetting.

They probably knew for a while that offline was problematic, but in the end you can do anything provided you have the necessary development resources. I expect that the decision to finally pull the plug on offline was actually pretty recent. Axing offline will cost them sales and they would have preferred to avoid antagonising their customers as well, so this decision would have been taken at the last possible moment. If there was a way to get it done without compromising the online version they would have done it.
 
Actually D3 broke the record on pre-orders, Blizzard also ended up having to issue refunds and copped a massive amount of negative press when they released and people found that there would be no offline mode, I believe they faced 3 law suits, 1 in Germany, 1 in South Korea and 1 in Belgium at the time especially when they refused to actually refund because 'The Game was not broken'.

Sim City faced issues almost exactly the same, as people have mentioned again it ended up costing EA a lot of money and forcing a massive change in both the policy of the company and the game, they patched in Offline mode and brought in the Game Gaurentee which states that you are able to get a refund for up to 7 days.

Yeah, problem is that it is another way around. ED is online game primary, and offline mode has always been afterthought. Offliners are clearly a tiny minority here (still a painful problem for them though). Also if I remember Simcity revealed it's online only status few days before actual release I think?
 
Yeah, problem is that it is another way around. ED is online game primary, and offline mode has always been afterthought. Offliners are clearly a tiny minority here (still a painful problem for them though). Also if I remember Simcity revealed it's online only status few days before actual release I think?

ed as an online game primarly? with p2p?

also, it seems that we are not so small in numbers, in 4 hours this thread is 70+ pages and counting
 
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