No Single Player offline Mode then?

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Lol, I was under the impression no one knew that £5000 backer's opinion on this let alone taking any action.

Also isn't a comment by the man on the forums just the same as a comment from him via private channels.

It was several pages ago on this very thread:

At the time of the assertions by FD I stood up for the offline people - FD gave back assurances / promises / changed the KS FAQ / Mentioned it in the Reddit AMA / Magazines have quoted DB as saying an offline version would be available - and now it's not.

"Ask for a refund" was the attitude .. so I have. On the assumption that I am not banned I will let you know the outcome - original KS backer & namer of the Founder System.

Angry, upset & disillusioned by FD .. and things were going so well last week :(
Liqua is a particularly bizarre case. How do you jump from publicly and loudly proclaiming your intentions as an Open mode PvP pirate to demanding a refund over the lack of an off-line mode?

He's out of luck anyway, as KS is not refunded. I've never heard of that at least.
Loyalty is not a one way street.

For those unaware, Liqua was that exclusive KS backer who supported FD to this level...

Liqua.jpg


One of the problems FD are also facing with these refund requests is establishing precedence. If they return refunds for this, then they may be obliged to refund other unrelated requests where promised content is not delivered.

Financial accountability is a beautiful thing.

So now we have a situation where the risk management decision to pull offline mode has failed to silently slip by. No doubt next week, FD will be weighing up whether the current and future brand damage is worth digging their heels in.

I see 3 possibilities.

1. FD announce the offline version will be available post-release, and before any expansions.
I feel this is the best solution overall. FD come out as a software firm who listen and act on customer expectations, and customers will reflect this. Coming just before the launch, they can use this issue in their favour. Refunds over content promises remains untested, and perhaps uneeded.

2. FD retain their damage control, and provide full refunds.
Establishes the refund precedence, and banishes partial loyal user base. Partial brand damage.

3. FD retain their damage control, and provide partial or no refunds.
Mitigates any precedence, and reinforces full authority over project. This is countered by negative media reports which will damage the official launch and subsequent sales.

The coming days will reveal what path they take.
 
You're really going to ask for a refund of ED (with all that's included and so much more to come), because you can't play it on a plane? Really?

Does seem a bit extreme. However he is right. He can play FE2 on a plane or anywhere. ED on the other hand has to be at a machine capable of connection.

It shall get ugly. That's the price for such decisions. We users had learned our lesson, now it's their authors turn to learn theirs.

Kinda like the AVP slogan. Who ever wins, we lose.
 
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They did what?

I've gathered some reactions from non-backers over the last couple of days. I just warned a friend that the game she pre-ordered for her gamer husband to play when he travels for work and doesn't have reliable internet access won't have an off-line mode after all. She had no idea until I told her. (I suspected this would be so because I pre-ordered three copies myself to give as Christmas presents, and had no word from the store to alert me of this key change and offer a refund if needed. I only know because I'm a backer). To describe her response as "mad as hell" doesn't do it justice.

I wonder how many other customers who are not backers are going to get a shock? But, as another once potential buyer put it - "FD just screwed over half their backers. Why wouldn't they treat their ordinary customers worse?" Ouch.

My take at this point is that FD don't understand what a big deal cutting offline mode is. If they did, they wouldn't have released the information as spin in the backers' only newsletter at such a late date, with no apology, no offer of recourse for those affected, and no alert to ordinary customers who have pre-ordered from their store.

Out by Default?

Similarly, if they understood how important offline mode is, they wouldn't have lost it. It struck me that they never asked the Design Decision Forum about offline play. In nearly two years of discussions about all kinds of subjects - from weapon/shield mechanics to intrasystem flight to comms, groups, how slavery works, mission suggestions, ironman mode, sanctions for naughty players, cosmetic enhancements and everything between these varied topics - not once did they propose how offline mode works and ask for our input. No what's essential? what's desireable? what can we do without? Apparently, they didn't consider offline play important enough to talk about. The only time I can remember offline mode coming up was in the context of groups, and the finalised proposal that online characters could move offline but not vice-versa. Which makes me wonder now, did they just not write for it, so they've written it out by default?

Perhaps a failure to realise the impact of what they now propose is also responsible for their apparent failure to realise that you can not in good conscience ask people to pledge money for a game, which for nearly two years you repeatedly tell them they'll be able to play, then tell they won't a month before launch; without apology; without offers to compensate. I usually avoid hyperbole because too much loses its impact, but that part is scandalous.

Holy smoke!

I'm also saddened by the loss of potential that ditching offline means. Over the past year I've watched some folk in education get very interested in Elite: Dangerous. I'm thinking especially of the primary school teachers I know who have relationships with other schools in Commonwealth countries and beyond that. I'll paraphrase one - "Wow, this is brilliant: the representation of distance, of orbits, of classes of stars and planets - I can get them to appreciate scale with this, I can get them excited by gravity and centripetal force and... omg, flight assist off? Intertia! Holy smoke!"

Key point - the offline mode was what they wanted. Schools located where utilities are unreliable even if they exist could make use of this. Multiplayer wasn't the point. If anything, it distracts. But the offline mode has really been drumming up interest. More than that, another friend who gave up a career in marketing to take one up in game design (truth!) virtually salivated when she observed, "Imagine millions of school children seeing the Frontier splash-screen every week before they watch something cool and exciting and immersive. You can't buy marketing like that."

Having learned that FD are ditching offline, the latest remarks are along the lines of "Kiss goodbye to all that," "It's dead, Jim," and "Well now that's all kaput."


omg, grown-ups...

Then there's my thirteen-year-old who, with his best mate, has his own funded Kickstarter project for a game they're making. Quote: "We all [he and most of his pals] paid for Minecraft because we can play it online when we have internet but can still play it when we haven't. Don't these grown-ups realise how common that [decision] is?"


No plan B... plan A? A is B... what?

Finally, the loss of offline mode puts a heck of a lot of pressure on the online mode to work out of the box. I live in a town with fibre optic and I pay for very good internet speed (I have teens. You know their priority for wifi exceeds both food and cash). My set-up copes with three, four and sometimes five intensive gamers at once (Mincecraft, Guild Wars 2 and World of Warcraft). I have been testing Elite when I have the house to myself to give the game its best shot, and while I expected problems in Alpha and early Beta, the loading times and jitteriness this close to release, even in solo, make me worry a bit. Knowing that offline was an option, especially if there were teething problems in the first few weeks, mitigated that. Not so now. The online mode had better be sweet, efficient and seamless if that's all there is.

Given that Michael described offline mode as "not impossible", just "impractical", I wonder if the developers are far more suited and equipped to solve that type of impracticality than the many and varied new ones their decision has generated.
 
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I hate to say this but...

Called it. Smaller sites reported, 48 hours later, Polygon and Gamespot, expect Eurogamer, RPS and Kotaku to follow. This is going to get real, and it's going to get ugly >.<

Apparently there's no such thing as bad publicity. ED is going to get a massive, free ad campaign a few weeks before release.
 
Well just to finally say on this topic, as its pretty much just reiterating the same things over and over. A group of friends that backed the game are now attempting to get refunds, due to this feature being a major boon for them as they are on limited internet where its rather un-reliable and drop outs happen that much that offline mode was a huge plus for them. I feel like I am playing Diablo 3 at release where my friends list of over 100 people went to Zero in the matter of days.

I will still be playing I am on of the lucky ones in Australia on the NBN (100/40 m/s Net speed) but I sure feel for the players on DLS or worse. But the one thing I have decided from now on is to wait on KS/Early release games from now on til they are at release to see what features are truly going to be in game.
 
The Space Engine developer even wants to create a game out of it, where you can fly, construct, etc. But without the funding, its a very slow process. If you look at their forum, you can see the FAQ and TODO list.
http://en.spaceengine.org/forum/14-415-1
http://en.spaceengine.org/forum/21-11-1

There have aswell a concept for their mothership. Actually they try to stay extremly close to real life physics.
http://en.spaceengine.org/forum/14-69-1

But i think further discussion should go into an own thread for Space Engine.
 
Ah, wonderful. Now let's watch this self-inflicted trainwreck spiral out of control as it deserves. You don't cheat backers like this and live to tell the tale, IMO.

Haha do you think someone recommended sending out bad news to die on a friday, unaware of the way the games news cycle works?
 
come on guys, it only been the weekend and already posting negatives articles...

ED is almost going to launch, and its in developpement still. there are still nice things that will be there, and id say not to worry....

I fear it is too late, the damage is done, ED will be lucky to survive this one and I suspect we can kiss the DLC's goodbye.

I'm done here, see you in space Cmdrs
 
I'm a convinced atheist and I've had to reach the conclusion that ChristCenteredGamer is by far one of the most objective review sites out there, so... :S

LOL....ok I actually laughed. Im an out and out atheist. I got stabbed a couple months ago by a convert, guy shouted "Oi Christian *******" I forgot the rest of what he said before he stabbed me. But out of the hole thing the Christian comment annoyed me most.
 
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