No Single Player offline Mode then?

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Some people are on deployment fighting for your country.

Maybe these people should use their resource stealing experience to be a better pirate in game when they return from their most decent deployment then. Win win?

Lets not go there eh...

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Back on topic!

Offline is no longer a thing, refunds should be discussed elsewhere and until we have further info, this topic/thread has been answered.
 
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For some of us internet connectivity isn't the problem at all...



... but this is. Online Solo is not the same as playing on your own. You see noone else around you but they're still affecting your gameplay in massive ways (markets, exploration and mining for example).



Just out of curiosity, if you are still able to play in offline mode ( just yourself and npcs with no other people ) the markets would remain static as the npcs in your world would not be buying/selling stuff presumably, but with you being connected to a universe that has other people in it affecting the market but in your offline mode you would never see those same people i would have thought that it would simulate in your own world the markets rising and falling just the same as it would if where npcs doing the same thing so what difference from your perspective would there be ?

In your sealed off universe if the npcs are not affecting the market etc in the entire Galaxy just you alone would make no difference to the market, it would be like a flea trying to affect the world stock exchange.
 
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Learn to read Kickstarter T&C's and get over yourselves.
It's just a game, folks!
If some of you get so wound up by this change might I suggest you re-evaluate your priorities in life?
 
Sorry, but that does not cover everything.

I may be the odd one out here, but while points 1, 2 and 3 are certainly important to me, for me the main issue with "forced online" mode is another thing entirely, which I will repeat from my previous post: I expect a game to stay the way it is the moment they bought it and not change over time because a group of players the existence of whom you will never ever be aware of (unless you spend about as much time arguing on the forums as you do playing) complained that "drop rate is too low/high!", "farming is too easy/hard!", "my class is too disadvantaged!", "weapon X is too overpowered!", while I liked everything just the way it was. I enjoy gaming because it offers me the possibility to detach from the real world and all its troubles for a few hours and, therefore, I strongly resent the real world intruding into my gaming experience.

David Braben talks about "stories unfolding according to the actions of commanders" and says that "Galaxy, story, missions, have to match [...] A fully offline experience would be unacceptably limited and static". See, I strongly resent that. I don't want *my* game to be influenced by what other players do, not even a little bit. The only commander whose actions I wish to see shape the course of events in *my* game is ME. I want the game to respond to my actions, not those of some other guy who lives on the other side of the planet. I want my experience to be unique and personal. I want a single player game, as I was promised.

This is something that was mentioned a few times now and I hadn't personally considered. I now believe it to be the fundamental reason why I want an offline mode. I have a family and unlike the younger MMO generation I cannot play 24/7. When I come back to my game I don't want to find the galaxy has changed. I want to be able to pause and save and come back to exactly where I was. I don't want players interfering with my world.
 
Learn to read Kickstarter T&C's and get over yourselves.
It's just a game, folks!
If some of you get so wound up by this change might I suggest you re-evaluate your priorities in life?
I suggest if you get so wound up by people getting so wound up you should re-evaluate your priorities in life :p
 
Just did a google search on news for Elite Dangerous:

Linkage


Wow, just wow...

I hope and pray that FD change their minds about this. Otherwise they will have to close their minds and that would not do them good as a creative company at all. I have seen that rot set in before.

Marketing 102 (which apparently their PR people never got as far as) says that when you have a bad news story you have to stay ahead of it and keep shaping the narrative. Casually letting it slip on a Friday evening and then swanning off home for the weekend is the worst way of doing things.
 
I personally don't get why anyone would want to play a sandbox space game on there own. It defeats the object to me, especially when the game can be a great solo experience online anyway. Let's face it, if you can't find a corner of the galaxy away from everyone else then you're not trying hard enough. Knowing that other people are going about their business and your paths may cross, negatively or positively adds real tension. I'd also hazard a guess that if you asked DB in 1984 what he wanted the original Elite to be if technology wasn't an issue, I'd bet my house that he'd want real players playing all together inside his real life galaxy.

I really don't understand why anyone would want to play on there own knowing that no other human player can interact. Games like the X games, as good as they are, feel dead because of a lack of human interaction and uncertainty. It just feels wrong in a genre that begs for interaction. That's just me anyway.

I don't see the point in going on and on about it. Either play the game, or don't. Ask for a refund or don't. FD has made a decision for the time being. It may change in time, but for now you're left with the choices I've stated.
 
Marketing 102 (which apparently their PR people never got as far as) says that when you have a bad news story you have to stay ahead of it and keep shaping the narrative. Casually letting it slip on a Friday evening and then swanning off home for the weekend is the worst way of doing things.
Yeah. That really struck me on Friday. The timing, manner of communication, and subsequent handling (or lack of) was truly abysmal.
 
Oh come on. You don't have to be rude. I wasn't trying to be antagonistic.
Fine:
There are posts from from those affected that they want answers from FD but no matter what FD says or does they are not going to believe them.
Seems like here may be nothing FD can do at this point to fix things with some people.

What's the point of complaining, throwing fits, etc if you all ready decided nothing FD does will be good enough.

Again. Your 'vibes' as to how people will behave in hypothetical situations are of no relevance. Until FD make specific proposals you have no idea who will react in what way.
 
This is something that was mentioned a few times now and I hadn't personally considered. I now believe it to be the fundamental reason why I want an offline mode. I have a family and unlike the younger MMO generation I cannot play 24/7. When I come back to my game I don't want to find the galaxy has changed. I want to be able to pause and save and come back to exactly where I was. I don't want players interfering with my world.

There's a counter concern: if the content that attracts players is so dependant on multiplayers' actions, and at any given time there aren't enough players to generate enough dynamic content, so some players get bored and leave, so there's less dynamic content, so more players get bored and leave... Is that possible?

Isn't it risky to make your content so dependant on the multiplayer experience? And if it's not so vulnerably dependant, why can't you make it offline too?
 
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What about JUST the combat scenarios? maybe they could be built up a little, maybe some more, not just in the sidewinder. just a fun offline little game, I don't see what could possibly need an internet connection with that.
 
I personally don't get why anyone would want to play a sandbox space game on there own. It defeats the object to me, especially when the game can be a great solo experience online anyway. Let's face it, if you can't find a corner of the galaxy away from everyone else then you're not trying hard enough. Knowing that other people are going about their business and your paths may cross, negatively or positively adds real tension. I'd also hazard a guess that if you asked DB in 1984 what he wanted the original Elite to be if technology wasn't an issue, I'd bet my house that he'd want real players playing all together inside his real life galaxy.

I really don't understand why anyone would want to play on there own knowing that no other human player can interact. Games like the X games, as good as they are, feel dead because of a lack of human interaction and uncertainty. It just feels wrong in a genre that begs for interaction. That's just me anyway.

I don't see the point in going on and on about it. Either play the game, or don't. Ask for a refund or don't. FD has made a decision for the time being. It may change in time, but for now you're left with the choices I've stated.
Ok I try it again..... Some don´t want to interfer with the Fact that OTHER desided what going on in the Galaxys..They want to Stop, and take a break, and after that break, all is like before they stop.(1h/24/1Week/4Weeks).
I hope I explain it well ...
 
There's a counter concern: if the content that attracts players is so dependant on multiplayers' actions, and at any given time there aren't enough players to generate enough dynamic content, so some players get bored and leave, so there's less dynamic content, so more players get bored and leave... Is that possible?

Entirely yes. Another good point.

This evolving galaxy that Frontier seek could end up breaking because of lack of interaction. They might eventually wish they had put more resource into the single player scenario. Too much resources focused on the assumption of thousands of players means the game will be designed around that. As people leave and player numbers drop the mechanics will surely break down?
 
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I can't believe you said that on the Elite forums.

Well, it is valid concern, because it's complete antithesis of how ED was originally depicted.

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Entirely yes. Another good point.

This evolving galaxy that Frontier seek could end up breaking because of lack of interaction. They might eventually wish they had put more resource into the single player scenario. Too much resources focused on the assumption of thousands of players means the game will be designed around that. As people leave and player numbers drop the mechanics will surely break down?

It won't, because it won't be entirely automated process. FD has addressed that on many occasions.
 
Entirely yes. Another good point.

This evolving galaxy that Frontier seek could end up breaking because of lack of interaction. They might eventually wish they had put more resource into the single player scenario. Too much resources focused on the assumption of thousands of players means the game will be designed around that. As people leave the mechanics will break down.

hang on, game will gradually lose quality as more and more people leave it?

but you want to play on your own, therefore playing the lowest level of quality the game has to offer

that comment - i dont think it means, what you think it means
 
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