Sorry, but that does not cover everything.
I may be the odd one out here, but while points 1, 2 and 3 are certainly important to me, for me the main issue with "forced online" mode is another thing entirely, which I will repeat from my previous post: I expect a game to stay the way it is the moment they bought it and not change over time because a group of players the existence of whom you will never ever be aware of (unless you spend about as much time arguing on the forums as you do playing) complained that "drop rate is too low/high!", "farming is too easy/hard!", "my class is too disadvantaged!", "weapon X is too overpowered!", while I liked everything just the way it was. I enjoy gaming because it offers me the possibility to detach from the real world and all its troubles for a few hours and, therefore, I strongly resent the real world intruding into my gaming experience.
David Braben talks about "stories unfolding according to the actions of commanders" and says that "Galaxy, story, missions, have to match [...] A fully offline experience would be unacceptably limited and static". See, I strongly resent that. I don't want *my* game to be influenced by what other players do, not even a little bit. The only commander whose actions I wish to see shape the course of events in *my* game is ME. I want the game to respond to my actions, not those of some other guy who lives on the other side of the planet. I want my experience to be unique and personal. I want a single player game, as I was promised.