I did not back the Kickstarter because while single player was mentioned in passing, the glory of multiplayer was preached in every other sentence.
That was a big fat warning sign and all the single player comments afterward usually came with some hemming and hawing.
I still kept an eye on this one because I
like space games. (I don't own an Assassin's Creed or COD game)
Oh, I have backed
a lot of Kickstarters. Some work out great, some fail gloriously. But when a Kickstarter does not deliver the promised features it must be considered a failure, no matter how shiny the website is.
"Gave it a good try" doesn't win you any prizes. Not in the real world.
Now that the release is looming on the horizon, the feature hacksaw comes out. Ships? Cut. Offline play? Cut. Any bets on what's next?
It's not like this is the first time this happened in gaming history. I saw it "live" with Battlecruiser 3000 (the inside scoop) and I played what was left of Outpost when they shipped it. (yeh, I'm a dinosaur)
Always sad to see but... sacrifices have to be made for the good of the company. The game is just a product and when you have so many preorders, the expected refund demands are simply part of the calculation.
What really saddens me, though, is that apparently for a demonstration they had at one time the "server" running on the same box as the client so it
does work offline.
It's just not "the vision" they want to force on us.
Sorry pals but I have my own vision, my own idea of what is fun and what isn't, TYVM. <snip>
Am I angry? Nah.
Sad, wistful. This could have been a real successor to Elite 2. I would have liked that. =/