Easy:
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And yes, I misspelled goodiebag. w/e...
If you read the computer requirements below that it clearly stated that an internet connection is required to play the game ....
Easy:
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And yes, I misspelled goodiebag. w/e...
Also replied in the other thread: you are thinking about the game in its current state, not what Frontier intends for it to become. Procedurally generated galaxy? Easy: about 200Mb, perhaps 300Mb if you want to add interesting features. Planetary landings? Would require city maps. Lots of city maps. At least a few dozen per colonised planet in the core systems, so maybe a few thousand. These will need interesting things to do in it. Also: station interiors. Alien artefacts. And of course as the galaxy evolves and more planets are colonised, more city maps, station interiors etc. Storage of all this stuff won't fit on your local C: driver anymore...
People keep coming back to: "Why couldn't this be done?" it just can't. Do you think Frontier would weather this storm if they could possibly find a way around it?
And people move the goal posts --it's what we do. So even if there was a simplified offline mode, we'd soon get the grumbles: "Hey, the online game has such and such feature; why can't the offline version have this? I'm sure it could be done... That sucks! The online game is getting preferential treatment! It's a conspiracy to discourage us from playing offline!" etc.
No. Beta Access only. The full game is a present for participating in the various Betas.
I disagree
If you read the computer requirements below that it clearly stated that an internet connection is required to play the game ....
I disagree
Now ....but before friday also offline possibility....If I ever buy again online Game directly from Developer side I will make an screenshot .....
I can live with that my Galaxy will be static and that I can not sync with anyone else.
It might require an i7 to run, worst case, it might have an enormous disk footprint but that's not the same as 'it can't be done'. The procedural generation that has been done to build the entire static universe in the online version of the game could even be run one system at a time on demand in an offline version of the game because... well... single user, so the details of a system don't need to exist until the player looks at it or visits it...
Communication is not the concern, it is the calculation. The galaxy map in game was generated from using known star formation theories and simulated for a few 'virtual' billion years.
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I"m sorry, the storpage for the Digital Beta Access is quite clear on the matter, Woodstock...
What you mean "worrried" lol, its certain now that it will be just that.I'm just worried that the game will be an 'always on', where you will need a constant stable connection to the internet for it to even work. Because I can't really think of any success stories from previous games that have gone down that route ...
No it has always stated an internet connection is required.
How else would you download the game?
Me too. In fact, I want to play alone. Not just "not meeting anyone", but also "no-one screwing up my favorite markets by exploiting the game". Well, except me of course.
No it has always stated an internet connection is required.
How else would you download the game?
At least the Polo shirt will not go down when the servers do, better take care of the Polo shirt![]()
No it has always stated an internet connection is required.
How else would you download the game?
So you'd prefer a coded AI designed to behave like realistic market competitors...or real market competitors?
For playing......I really check before buying...
COMPUTER REQUIREMENTS
Elite: Dangerous will be available on both Windows PC and three months later on Apple Macintosh computers.
The Premium Beta build is available only on Windows. You will be able to download the released game on Windows and/or Macintosh computers once it is available, at no extra charge.
Development of the game is ongoing, and so recommended specifications are currently only available for the Alpha and Premium Beta builds.
Minimum recommended hardware specification:
Direct X 11
Quad Core CPU ( 4 x 2Ghz is a reasonable minimum)
2 GB System RAM (more is always better)
DX 10 hardware GPU with 1GB video ram
Nvidia GTX 260
ATI 4870HD
Internet connection
Supported Operating Systems:
Windows 7.x
Windows 8.x
For the final game the minimum hardware specifications may be lower as further code optimisations are completed.
What I have learnt from my dealings with lawyers is that what seems obvious to normal people like you and I is not always what the law thinks is obvious!Or there could have been people who got to that beta by ordering the game first, and then upgrading. As the last few newsletters have advertised:
"If you have already pre-ordered the final game you can still become part of the Beta now and take advantage of the lasting benefits that will give you, by upgrading your account, which will cost you an additional £15. Interested? Just go to the store, put the Beta in your basket and the correct discount will be applied when you checkout."
I think it's pretty clear that the current beta price includes the game at £35, and the beta fee at £15. Maybe I'm drawing too many conclusions from what seems obvious just to me. I dunno. IANAL