No Single Player offline Mode then?

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Easy:
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And yes, I misspelled goodiebag. w/e...

If you read the computer requirements below that it clearly stated that an internet connection is required to play the game ....
 
Also replied in the other thread: you are thinking about the game in its current state, not what Frontier intends for it to become. Procedurally generated galaxy? Easy: about 200Mb, perhaps 300Mb if you want to add interesting features. Planetary landings? Would require city maps. Lots of city maps. At least a few dozen per colonised planet in the core systems, so maybe a few thousand. These will need interesting things to do in it. Also: station interiors. Alien artefacts. And of course as the galaxy evolves and more planets are colonised, more city maps, station interiors etc. Storage of all this stuff won't fit on your local C: driver anymore...

People keep coming back to: "Why couldn't this be done?" it just can't. Do you think Frontier would weather this storm if they could possibly find a way around it?

And people move the goal posts --it's what we do. So even if there was a simplified offline mode, we'd soon get the grumbles: "Hey, the online game has such and such feature; why can't the offline version have this? I'm sure it could be done... That sucks! The online game is getting preferential treatment! It's a conspiracy to discourage us from playing offline!" etc.

They promised in the kickstarter an offline game, not that every feature in future expansion packs would be available offline. Or indeed that every feature in the online games would be available offline. Again, that same approach I described would allow features that really could only be delivered online to be excluded from the offline build. I don't think anybody would have a legitimate complaint if the ED solo online experience was somewhat richer & more dynamic than the solo offline experience, because features that genuinely did require some real multiuser functionality were excluded. Although I struggle to imagine what those features may be - you'd literally just be moving a slightly cut down build of the server with an added random number generator from a VM running on the amazon cloud to a VM running on the player's local machine. It might require an i7 to run, worst case, it might have an enormous disk footprint but that's not the same as 'it can't be done'. The procedural generation that has been done to build the entire static universe in the online version of the game could even be run one system at a time on demand in an offline version of the game because... well... single user, so the details of a system don't need to exist until the player looks at it or visits it...

I'm saying I don't _believe_ that "it just can't" be done. Because I've just described there exactly how it could be done. I can believe that they didn't have time to do it & still get v1.0 on the shelves for Christmas with their current staffing levels, but that's not the same thing at all!
 
If you read the computer requirements below that it clearly stated that an internet connection is required to play the game ....

Now ....but before friday also offline possibility....If I ever buy again online Game directly from Developer side I will make an screenshot .....
 
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I disagree

No, she's right. That's how they're able to deny refunds, it's very clever wording, and very weasel-esque, but it allows them to get around the fact that you're not actually pre-ordering anything. You're purchasing a beta and the full game is the "reward" on release. Yeuch.

No wonder everyone is being denied refunds with a sledgehammer, that's very slick, and ever so slightly off. Bad show :/
 
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I'm just worried that the game will be an 'always on', where you will need a constant stable connection to the internet for it to even work. Because I can't really think of any success stories from previous games that have gone down that route ... (excluding mmo's offcourse but Elite isn't one)
 
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I can live with that my Galaxy will be static and that I can not sync with anyone else.

Me too. In fact, I want to play alone. Not just "not meeting anyone", but also "no-one screwing up my favorite markets by exploiting the game". Well, except me of course.
 
It might require an i7 to run, worst case, it might have an enormous disk footprint but that's not the same as 'it can't be done'. The procedural generation that has been done to build the entire static universe in the online version of the game could even be run one system at a time on demand in an offline version of the game because... well... single user, so the details of a system don't need to exist until the player looks at it or visits it...

That has been answered by Kerrash (as well as he is permitted to):

Communication is not the concern, it is the calculation. The galaxy map in game was generated from using known star formation theories and simulated for a few 'virtual' billion years.

Someone as familiar with technology as yourself can extrapolate easily enough from that, as to why off-line won't work.
 
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I"m sorry, the storpage for the Digital Beta Access is quite clear on the matter, Woodstock...

So? Just because you "also" get something, doesn't mean you didn't buy it.

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I'm just worried that the game will be an 'always on', where you will need a constant stable connection to the internet for it to even work. Because I can't really think of any success stories from previous games that have gone down that route ...
What you mean "worrried" lol, its certain now that it will be just that.
 
Me too. In fact, I want to play alone. Not just "not meeting anyone", but also "no-one screwing up my favorite markets by exploiting the game". Well, except me of course.

So you'd prefer a coded AI designed to behave like realistic market competitors...or real market competitors?
 
At least the Polo shirt will not go down when the servers do, better take care of the Polo shirt :)

I won't be getting the shirt or the box because they want £15 for "shipping" something that was in a "goodie bag". That was actually my first bad experience. No planet landings was the second. This is the third. Normally I don't allow people to disappoint me more than once.
 
So you'd prefer a coded AI designed to behave like realistic market competitors...or real market competitors?

It hasn't destroyed every game I've played or designed so far. Yes. And to be honest, real markets aren't all that much fun. If I wanted that, I'd play Microsoft Excel or that Icelandic MMOG instead.
 
For playing......I really check before buying...

Well I can only read it one way:

COMPUTER REQUIREMENTS
Elite: Dangerous will be available on both Windows PC and three months later on Apple Macintosh computers.
The Premium Beta build is available only on Windows. You will be able to download the released game on Windows and/or Macintosh computers once it is available, at no extra charge.
Development of the game is ongoing, and so recommended specifications are currently only available for the Alpha and Premium Beta builds.

Minimum recommended hardware specification:
Direct X 11
Quad Core CPU ( 4 x 2Ghz is a reasonable minimum)
2 GB System RAM (more is always better)
DX 10 hardware GPU with 1GB video ram
Nvidia GTX 260
ATI 4870HD
Internet connection


Supported Operating Systems:
Windows 7.x
Windows 8.x

For the final game the minimum hardware specifications may be lower as further code optimisations are completed.
 
Or there could have been people who got to that beta by ordering the game first, and then upgrading. As the last few newsletters have advertised:

"If you have already pre-ordered the final game you can still become part of the Beta now and take advantage of the lasting benefits that will give you, by upgrading your account, which will cost you an additional £15. Interested? Just go to the store, put the Beta in your basket and the correct discount will be applied when you checkout."

I think it's pretty clear that the current beta price includes the game at £35, and the beta fee at £15. Maybe I'm drawing too many conclusions from what seems obvious just to me. I dunno. IANAL
What I have learnt from my dealings with lawyers is that what seems obvious to normal people like you and I is not always what the law thinks is obvious!
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There are some times in law where it doesn't matter what the words on the contract say, the law over rides them - an example I am familiar with is if you rent and your land lord puts some words in like "tenant agrees to give up the property with only one weeks notice" - it doesn't matter, a court will look at that and say "he can't do that - so it's invalid and the standard conditions apply" - free tip off topic, if you are on an assured short hold tenancy (as most people are) your tenancy does not end at the end of the fixed period (so no being dumped on the street), the only way your LL or agent can end your tenancy is by asking the courts to end it after following a very strict procedure called s21.
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Other times it doesn't matter what you think you are signing up for or what's implied, what's in the contract is what you get.
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You are right that the upgrade to beta implies that the cost of the launch game is £35 and beta is £15. but it may well be (and I'm pretty sure FD's legal team went over this a long time ago) that that's irrelevant. If you signed up for beta you were buying beta at £50 and getting the game for free.
 
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