No Single Player offline Mode then?

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What really es me Peot1960 is that if the table was turned I would be support Online players if FD chose to remove that part of the game. Why because it is my believe that there is no need to BIBLETHUMP my way of playing on other players!!! The underling issue is not Online Player vs Offline players but FD choosing to pull this CRAP at the last moment after having our support and our cash almost 2 years !!!!!!!!!

I totally agree. It isn't so much about online or offline, it's about promising something and then taking peoples money based on the promise, then reneging with weak excuses and waving bye bye, thank's for all the fish.
 
Wow, just heard the news... I'm almost speechless.. Feels like I have been punched in the gut. I was really looking forward to having an offline version I could count on playing for years and years to come. Now, it's out of our hands. I certainly hope Mr. Braben makes good on his word that they would release the archived servers if they could not keep the game online.


I spent a lot of money on this game believing there would be some kind of offline version to ensure I could enjoy it however far into the future I chose to. BAH!

This is sad, sad news.

I feel your pain. :(

If it helps any (probably not, but hey), rest assured that you are not alone with this.
 
400 billion systems.

Even if one is explored ever second, it will take 12,684 years to explore them all.......I think it's safe to say there's plenty for everyone.

But you know it doesn't work like that - the close systems will be explored straight away as a sort of free-for-all and the lag to get to the furthest systems would increase the discrepancies between those who play occasionally and those online pretty much all the time.

As an example, we all start out on day 1 and rush for exploration. I have as much chance of finding something new as you, however I would suggest that the systems close to the starting points have already been deemed explored and are common knowledge, so only the real hardcore explorers will find anything new in the first few days. But then, I go off and pay the mortgage, paint the spare room, cook meals and so on and not get back to the game for a few days, during which time you have explored out another couple of hundred systems. By time my game window is over, I've nearly caught up to you in exploration, but then I have to leave for a week, and when I get back you are now twice as far out as before. But I will never catch you and never be able to explore anything truly new.
 
Some of you people are truly funny.

My son is in the game design business as a script writer and I'm VERY aware of a lot of the mechanics and harsh realities of designing and implementing a viable commercial product because as an adult student I had to fund his - considerably - expensive education costs in a dedicated gaming college, so I took a very active interest in his courses and progress.

FIRSTLY promising a seperate offline game was IRRESPONSIBLE when you understand that the design and implementation process is an ongoing orgy of compromise and redirection that lasts for years.

SECONDLY having promised an offline game to that last wave of backers to get over the final funding hurdle they had a responsibility to HARD CODE that game into the procedural model ALL THE WAY THROUGH.

FINALLY FD and David Braben may well get away with their corporate rug pulling but the damage to the kickstarter reputation - which relies heavilly on investor confidence and the goodwill of the general public is currently taking a huge hit which will effect future potential kickstart projects and further play into the hands of the huge corporates who refuse to contemplate 'non-mainstream' funding.

+1 Rep.

It is ridicules to believe that this decision was not made early in the development. Especially when coding X was getting hard and hard to do as the game making progressed. Use that gray matter boys and girls and think we are not dealing with a collage kit working in their mother basement creating something on Kickstart. We are dealing with multinational corporation with hundreds of years of combine experience in the gaming industry.

There is nothing worse then someone treating you like a moron who you helped reach their dream.

And again I am going to underline this.... They can't have it both ways. Either stick to your campaign promises (which are what compelled people to fund the project), or offer refunds to those who ask for it when you bail on those promises. Bail early if you have to, so you shed the people for whom the game you're now making isn't the game they want to fund/play. But you don't get to rattle off a list of stuff, each of which motivates different people to different degrees to decide to fund you, and then just ditch parts of that list at the end.

And I get that development can't be 100% predicted. That's why I'm saying they have to be proactive about these decisions AND allow for KS/Store refunds when requested.
 
Q: Do you now consider Elite: Dangerous to be an MMO?
A: Technically, it has always been. There are already over 100,000 people playing in the same world. We believe that always-online entertainment is already a reality for the majority. We are delivering a truly huge game using the best technology and designed to stand the test of time, played for many years to come and still be relevant.

If this MMO emphasis was in the Kickstarter campaign many people would be just skip it.
 
I have to agree with you with the "Clean Break Part" but that is where it stops. :(

There was 25,681 backers who gave £1,578,316 to make this project a reality!!!

And not all of them care about offline mode.

This was not my first KS rodeo and as one of those peeps who made it happen. As a supporter of this project I expect to be asked and informed when a MAJOR decision like off-line playing mode and DRM free pledge rewards was changed.

It is VERY simple to do a KS poll and update. The company chose not to do so! Instead they made a one liner update few weeks before this game was supposed to become a reality. THIS IS WRONG.

Even if they had polled (and my understanding as KS backer was that there was no obligation in their part to ask for my opinion), the majority might still have come down on the side of ditching the offline mode in favour of game depth and complexity --as indeed they appear to have done. So it wouldn't have changed anything.

"Is offline mode an impossible problem, or just unfeasible? It is a creative decision, not wanting to produce an empty game."

This was a choice, not an unavoidable consequence of technical or even budgetary constraints. Braben & FD *CHOSE* not to develop a game that matched the things they originally said which convinced us to give them our money. Sure, they can mince words about it if they want, to shirk the moral obligation to provide refunds or any kind of recompense to those of us that didn't read between the lines and understand that they were making an online-only, multiplayer-only, DRM-laden game.

I think that you are morally entitled to a refund, but sadly that's all you're entitled to.
 
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Well, it's another question that journos can ask them at the premiere event:
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"Did you promise offline play in the kickstarter just to reach your funding goal?"
 
I said before that this whole episode will simply go down as a warning from history - with Frontier's name right at the top of it.

The damage to their reputation (and by proxy Kickstarter's, although I honestly fail to see why it is their fault) is pretty much irreparable. It doesn't matter how good E: D ends up being - people will remember that Frontier (and David Braben) took money under false pretences to get their project funded.

Whether that is actually true or not is largely irrelevant tbh, that's what people will end up remembering. You only have to mention SimCity or EA, or Diablo 3 and similar things come straight to mind.

Diablo 3, was one I was looking forward to getting, right up until they canned offline single player for always online. Not on my PC, xbox 360 however, glorious offline functionality available :)
 
Actually Star Citizen will be released with offline mode, player run server software and full mod support (Unless they pull a Elite Dangerous).

The problem is that they won't give us a refund.

funny thing is I made fun of Starcitizen last 2 years and were praising DB and FDs for being better and making better game.
 
You know what FD? I say give them the bloody offline mode exactly as it is and we will hear them whine how boring/lonely it is. LEL......

Oh yea and watch them distribute the game to their mates so they can all whine in unison

Thanks, I would be giddy with joy if I got the offline Elite that I was promised.

Also, I didn't ask what you would do if you aren't restrained by DRM. Not everyone is like you. GOG.com is doing quite well selling games and content all without DRM.
 
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"Their" own, and the answer is me, along with a number of other people who feel the same way. That's why the thread is as big as it is, and why it's a big deal.

Glad it's not a big deal for you and you're getting the game that the "offliners" helped fund to fruition.

Enjoy it. Your empathy is astounding, btw.

I emphasize but I can see why it is difficult with the posts like the above. Can't you?
 
At around 7000 posts someone listed a page of posters and there were only actually 67 people posting multiple times...50 were mine..
Anyone know how to get that list ?
I would be interested to see how many now
 
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