No Single Player offline Mode then?

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D
At around 7000 posts someone listed a page of posters and there were only actually 67 people posting multiple times...50 were mine..
Anyone know how to get that list ?
I would be interested to see how many now

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As per their newsletter they are not offering refunds to anyone who accessed the beta/alpha. This is absurd even EA offered me a quick and no questions asked refund for a BF4 after release and after I played it because I wasn't satisfied with the way they changed the game from previous releases.

Either have offline mode or give me my money back if I keep getting canned messages and long winded excuses I'm going to have to file a chargeback. It is really regrettable it has to be this way but I cannot support a game or business that acts in this manner.

Its because the money has been spent making the game, they probably don't have much left.
 
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It is even more ridiculous to believe that Frontier would deliberately obtain backer money under false promises, then publicly announce reneging on these promises two weeks before the big launch event and NOT expect this to blow up in its face big time.
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Come on. If it looks like stupidity then it most likely was just that --stupidity. Frontier got carried away with their big dream, and with everybody joining them in their big dream, and they overpromised. They wrote out vouchers they could not make good on. And when they realised they did the right thing --tell people, even if it was going to reflect really badly on their impending launch event-- even if they did it badly. Because I suspect that they didn't realise it would be such a big deal for so many people. I mean, until now most moans had been about a boring, empty galaxy no? About poor network performance. About lack of group play features. About online features, basically. So they totally misjudged this.
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If stupidity is a crime, I'll see you in prison --I'm taking dibs on the top bunk. :p

Doing the right thing comes in two stages;

1. Admitting you made the mistake (apologising is a good thing).
2. Making up for it.

I agree FD have admitted their mistake but they have yet to refund the people who are not getting what they paid for so they are yet to finish doing the right thing.
 
DB: Things are too quiet. We really need something to get the media excited about just before our launch next weekend.

MB: Well, we still have a few hundred mugs we can send out to them.

DB: No .. No .. We need to try something explosive .. something dangerous.

MB: Theres no way I am getting in that g-string again!

DB: In Fridays newsletter, I want you to slip in something quietly that will ruffle a few feathers.

MB: Ahhhhhh .. the Thargoids awaken .. I like it.

DB: No, Sweenys still struggling with their HOTAS grip.
DB: We need to break them down, before we can build them up.


MB: Huh?

DB: You sir, may be a imaginative writer, but your blind to your dark side. We tell them that something has been pulled ... umm, like that offline version.
DB: Then we sit back and wait.


MB: But we finished implementing that offline module even before the Beta started. Thats why we never tested it.

DB: Yes, but they don't know that. Then we sit back and enjoy the show.

MB: But that will be a disaster which will cause irreparable damage.

DB: Normally it would, but I have recently aquired a rather unique shinny artifact which can work PR miracles.
DB: Once a fews days have passed, the BBC will get aboard, and whip them into a frenzy, ready for us to strike!
DB: I can even get Drew to prepare a story on the disaster.
DB: <evil laugh> Our own private War of the Worlds!
DB: With the world's media attention focussed on us, at the official launch we announce a sincere apology and ask our loyal backers for forgiveness.
DB: We then inform them that we, through our own personal funds, will work night and day to ressurect the offline version before Christmas.
DB: We will be lauded beyond belief, and will be seen as Legends. You might also be knighted yourself, or at the very least be delivered a truckload of pizza.


MB: Thats so crazy, it might work.

DB: It is destined to work my dear fellow. Now get to work ... we have history to make.

Boy, if this does happens, how embarassed I would be. Still, very happy. I would even buy a bunch of copies of the game for all my friends!! :D
Sigh... not holding my breath tough... :-/
 
I think it would be disingenuous if anyone did disrupt the premier. It's fair enough that they have a gripe against Frontier, but there will be many people there who do not and who have looked forward to the event. It is not their fault that the project will not deliver to expectations for some. I sincerely hope that common decency prevails and that anyone with an axe to grind does it without disrupting those that do not.

Quoted like a true gent!
+1 Rep awarded for an honourable answer and attitude sir!
 
But you know it doesn't work like that - the close systems will be explored straight away as a sort of free-for-all and the lag to get to the furthest systems would increase the discrepancies between those who play occasionally and those online pretty much all the time.

As an example, we all start out on day 1 and rush for exploration. I have as much chance of finding something new as you, however I would suggest that the systems close to the starting points have already been deemed explored and are common knowledge, so only the real hardcore explorers will find anything new in the first few days. But then, I go off and pay the mortgage, paint the spare room, cook meals and so on and not get back to the game for a few days, during which time you have explored out another couple of hundred systems. By time my game window is over, I've nearly caught up to you in exploration, but then I have to leave for a week, and when I get back you are now twice as far out as before. But I will never catch you and never be able to explore anything truly new.

No, you have it wrong.

Let's assume for sake of argument that the density of stars is roughly equal. Everyone is going out from a centre point. Every time you double your distance from that central point you increase the volume of that sphere by a factor of 8 which means the amount of stars is also increased by a factor of 8...

...you could not play for months and you still wouldn't have to travel far to find something not explored.
 
I am just here to voice my displeasure at this turn of events.

I'm not interested in playing DayZ in Space

only bought the game for the offline version...demanding a refund.

This is total
 
Of course that is an important requirement, had never said anyhting less than that.
But it is still a requirement of a product which may be declined because of technical reasons.
And I understand that people are upset who wanted that product mainly because of this requirement.

But anyway...
ED is a project. FD wants to deliver this product BUT which has to be developed first and not a product that was ready of being delivered from the beginning.
And like every project you may not get exactly at the end what you at first thought you are able to deliver.

Now we will get delivered a product, for me let's say 95% from what I had expected but for you perhaps only 50% from what you had expected...
for other maybe more than 100%!


That is live..damned...

I think that we do not understand each other. If developer after being explicitely asked confirms that game is going to be playable as standalone. And continues to market it (for whatever reasons). And then they said that they do not like "emptiness" of standalone but they'll be doing it anyway. And backers say that they do want exactly that - "empty" standalone version. And then developers scrapp standalone version and redirect the money of the people who want standalone version into something else. after stating that they could developed standalone version but they do not want to.

don't know about you, but I can se a major problem here. that includes problem with communicating and treating customers. Dishonesty. and some other ethically very questionable stuff.
 
Some of you people are truly funny.

My son is in the game design business as a script writer and I'm VERY aware of a lot of the mechanics and harsh realities of designing and implementing a viable commercial product because as an adult student I had to fund his - considerably - expensive education costs in a dedicated gaming college, so I took a very active interest in his courses and progress.

FIRSTLY promising a seperate offline game was IRRESPONSIBLE when you understand that the design and implementation process is an ongoing orgy of compromise and redirection that lasts for years.

SECONDLY having promised an offline game to that last wave of backers to get over the final funding hurdle they had a responsibility to HARD CODE that game into the procedural model ALL THE WAY THROUGH.

FINALLY FD and David Braben may well get away with their corporate rug pulling but the damage to the kickstarter reputation - which relies heavilly on investor confidence and the goodwill of the general public is currently taking a huge hit which will effect future potential kickstart projects and further play into the hands of the huge corporates who refuse to contemplate 'non-mainstream' funding.

Great points. The fallout of this will extend beyond ED. The real loosers will future developers.
 

Being a fan of all things Space Sim like (probably trying to recapture those moments playing Elite as a child) as well as backing ED and Star Citizen, I backed Limit Theory, not by nearly as much as the other two, but still be a fair wedge. I have been receiving and loving his monthly developmental videos over the year and the project just looks better by the day. It's very Freelancer like, which is not a bad think as I loved Freelancer, I just hope its not going to fail in comparison too it though.

The one problem I have with LT are the ships, he has mentioned that they will be getting an overhaul so hopefully my concerns are unfounded.

Anyway sorry to derail the thread, you may all proceed, sky falling down etc
 
Thx Juni I did check the link out - however I'm 60 y.o and this game appears further away from implementation than SC - looks good though.

No that's incorrect, it's shooting for an early 2015 release. Too bad it can't be ordered yet though, but that's Josh (a young man dripping with integrity) for you. Worth saving the link though - and checking out the youtube videos / development "updates".
 
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No, you have it wrong.

Let's assume for sake of argument that the density of stars is roughly equal. Everyone is going out from a centre point. Every time you double your distance from that central point you increase the volume of that sphere by a factor of 8 which means the amount of stars is also increased by a factor of 8...

...you could not play for months and you still wouldn't have to travel far to find something not explored.

I can't see it like that, sure if all was linear and equal, but it won't be, there will be certain paths that limit the number of options, also the galaxy isn't a sphere it is a slightly blobby disc but essentially a disc. You are correct that eventually I will pass the limits of the other 10,000+ or so explorers but by your own maths we are talking years for an always on player, for me I doubt I'd find anything unexplored before about 2150 and I am not confident that the servers will still be online then regardless of what FD say about it.
 
Doing the right thing comes in two stages;

1. Admitting you made the mistake (apologising is a good thing).
2. Making up for it.

I agree FD have admitted their mistake but they have yet to refund the people who are not getting what they paid for so they are yet to finish doing the right thing.

I agree that communication has been poor. Apology should have been more emphatic, and I think Alphas and Betas should be offered refunds.
 
No that's incorrect, it's shooting for an early 2015 release. Too bad it can't be ordered yet though, but that's Josh (a young man dripping with integrity) for you. Worth saving the link though - and checking out the youtube videos / development "updates".

Speaking of video updates he hasn't made a video since July... I'm looking forward to this game As well as infinity quest for earth. But consistant updates are a big deal to me. Infinity has been in the works for almost 10 years. They were supoose to go to kickstarter BEFORE elite even did... their STILL working on getting there kickstarter together. I've almost lost all faith in them making anything this lifetime, still looks great though

https://www.inovaestudios.com/
 
Thx Juni I did check the link out - however I'm 60 y.o and this game appears further away from implementation than SC - looks good though.

It's actually not that far off launch, and it's really good.
I suggest going on youtube and checking out his awesome development videos, there are hours worth of them and they make for some good viewing.
I think if your looking to replicate your Elite days (something i've spent 30 years trying to do!) then you will be disappointed, however if you loved Freelancer (and what's wrong with you if you didnt! PS it's still very playable and graphically still looks beautiful if you hold those things in high regard) you will love this.
I backed it during KS and would highly recommend at very least spending a short time looking at it, It may be the offline answer to your woes
 
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