I'm afraid that I didn't read the explanation in quite the manner that you did. I saw no malice or explicit bias against off-line play, merely a bias towards on-line, which has been obvious since the beginning of the Kickstarter to be honest.
Now, yes, decisions were made which made on-line "better" and off-line more difficult but I see no direct malice as such.
What is encouraging is that at least, unlike Michael's statements at the weekend, David has not ruled out going back to see if off-line can be retro-fitted once funds/manpower allow. It's not a promise and definitely not good enough for those whole specifically funded the project because of the off-line mode but at least it's a start.
I would have preferred an off-line mode but personally I can live without it, though it may make my progress slower due to others with more time taking the juicy exploration bounties. An I admit that a "DRM free premium boxed" launcher is probably all I'm going to get.