No skill

Mission idea to add skill:

Deliver an old, aging ship to my friend at x station. It was the first ship he ever flew and he wants it back for his retirement. On the way could you pick up x from this anarchy system.
By the way, the flight assist is busted beyond repair.

Haha, i like it !

I think Frontier will work on the mission design a lot until the game is finished ( or do I hope ? well see )
there is so much space for improvement... cant wait for a bulletin board which is worth looking at !
 
Not 'any pilot can kill any NPC with any ship more expensive than an eagle'

I got blasted to bits every time I tried it, a fair few times. As did several others I know of.
 
Not 'any pilot can kill any NPC with any ship more expensive than an eagle'

I got blasted to bits every time I tried it, a fair few times. As did several others I know of.

That's the problem with trying to increase the challenge by making the AI harder. That is a) too simple and b) too difficult to balance

The AI is actually OK. The main problem for me is that i'm never put in interesting or challenging situations. It maybe happens once or twice in 30-40 hours of play. The game could use missions and bits of game design to make it more challenging and fun.
 
Be careful what you wish for. The AI designer has evil plans that were associated with the complaint that NPCs fly through your firing solution. Now she's programmed them (for 1.3 I think) to avoid that line so it's going to be somewhat more difficult in future to line up your target, especially with fixed weapons.

So, bots in UT2004 on God Mode were easy for you, Kepnik?
 
And now I want to ask if you ever had any tough fight with an npc in any computer game ?
Thinking about it I cant remember any bot beeing a challenge in shooters, or strategy games...

In Racing Games it works better, but in such a setting, I dont know how they should improve the npcs
so much that they become a challenge ( without giving them more damamge, more hull
or more speed = cheating ).

From my point of view the single player or pve experience would benefit a lot from more
complicated missions and mission chains, the npc wings are a good start, 3 anacondas
will be quite tough if you are alone -)

Sure the npc's can be improved, but I think they do a great job all at all.
Maybe with the quantum computer ;-)

I don't really want pro-human pilot skills, but things like effective use of shield cells or an anaconda FA off boost-turning when you sit at it's rear instead of endlessly trying to turnfight you for example. It's already there in some ways, eagles are pesky with their FA off and Sara already mentioned that the AI is going to use reverse more so we will have to see what will come with the next updates.

The missions are another thing that could provide cool things to do. I thought about using the faction ranks for some kind of military progession. Maybe you could assign yourself for duty at systems at war, so you would leave your own ship at the station and fly with an assigned vessel and wing different missions like patrols and escorts, defending capships etc. Doing those missions would rank you up and unlock new vessels and missions, it could also unlock some military grade equipment for use on your own ship. This could also provide a way of PVP where you have to fly missions against pilots on duty for the other side without having to worry about insurance and make oranised PVP fights easier, giving lone wolf players a better point to wing up for PVP instead of getting stomped by other wings in conflict zones. Imagine the war on Lugh where you run real attack missions on the intelligence transporters or have to fly escorts, keeping them safe instead of just having open space farming them.

Yeah, I was responding to Meathook's poke and got a bit touchy.
I guess the discussion got a bit heated, but I did not intend to attack you in any way. If it came across that way, I apologize. English being not my mother tongue does not always help with things like this.
 

Jex =TE=

Banned
Good for you. Now go back and try it again in a stock Cobra or a Viper and if it's still too easy try it in an Eagle or a Sidewinder. The game is scale able like that.

It's a bit like exploration. You get cocky because you've never come across one of those nasty evil hot blue things that fry you down to your skiddies before you can swear at it and then one day you hit one. I mean who put that thing there? Stupid game I'm logging off. One day you'll come across a skilled and aggressive NPC and they are out there and you'll say that it's too difficult, he killed me or he nearly killed me. Stupid game I'm logging off.

And you still won't trade in that shiny Vulture I'll bet.

So basically keep disabling ourselves until we're sat in a wheelchair. Thank god you're not a game designer!
 
So basically keep disabling ourselves until we're sat in a wheelchair. Thank god you're not a game designer!

How's that different from selecting 'easy', 'medium', or 'hard' in arcade shooter? Except you can change it at any time, of course.

Vulture + FA On = easy mode.
Sidewinder + FA Off = hard mode.
 
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There's no skill in beer but I enjoy beer. There's no reflection of skill in a game like Elite, you play it to enjoy it and if you don't enjoy it then stop playing it. Elite is the gaming equivalent of a cake or a beer, something to enjoy and IMHO something to relax to (some people even play it in the bath!*)


* Or so I am lead to believe in IRC you know who you are :p

That would be me....





;)
 
Good for you. Now go back and try it again in a stock Cobra or a Viper and if it's still too easy try it in an Eagle or a Sidewinder. The game is scale able like that.

It's a bit like exploration. You get cocky because you've never come across one of those nasty evil hot blue things that fry you down to your skiddies before you can swear at it and then one day you hit one. I mean who put that thing there? Stupid game I'm logging off. One day you'll come across a skilled and aggressive NPC and they are out there and you'll say that it's too difficult, he killed me or he nearly killed me. Stupid game I'm logging off.

And you still won't trade in that shiny Vulture I'll bet.

You mean you haven't learnt the trick to safe exploring is to zero your thrust after the jump count down has begun!?
One of the recommended set ups for exploring the galaxy in an Asp is no weapons and no shields, and this seems to be good enough to cross the galaxy and back.
The biggest impediment to reaching some systems is jump range and as that is a fixed value it lies beyond any skill margin.
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It's nice to have a sandbox, I can set myself challenges all day long, and frequently have to because it seems an area games designers have abdicated responsibility for.
Their balance point for those that have more time to play the game isn't to put the good stuff on a skill curve but to put it on a time requirement. Everyone, and I mean everyone can own an Anaconda you just have to have varying degrees of patience.
.
I'd liken it to the crafting (and many of the other skills) in Skyrim. You could go from the lowest rating to the highest by doing the same low level activity (in this case churning out fur bracers by the cart load).
Apparently Skyrim was a fantastic game much beloved by its fan base, but lets be honest the core mechanics were horrendous and broken beyond the point of belief.
But, it was a pretty game to spend an hour or so picking flowers in, and that's the sort of same experience Elite: Dangerous is giving me as a solo player.
.
I would like some depth to my experience, unfortunately I'm not finding it. There's a complexity issue when first encountering something but after that step... nothing :(
Extra Credits covered it a long time ago https://www.youtube.com/watch?v=jVL4st0blGU
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Unfortunately, like most internet discussion, I think this has entered the circular phase.
Forumite 1: 'I like Elite: Dangerous is okay at the beginning but I'd like to see more personal challenges to overcome in the long game.'
Forumite 2: 'Game fine go play something else.'
Forumite 1: 'But it could be a much deeper richer experience where your progression actually signifies an improvement in ability.'
Forumite 2: 'Game fine go play something else.'
Forumite 1: 'But think of the sense of personal accomplishment when you return from a harrowing exploration to the outer rim, pushing the limits of you ship and flying skill, rather than just testing your patience.'
Forumite 2: 'Game fine go play something else.'
 
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Jex =TE=

Banned
How's that different from selecting 'easy', 'medium', or 'hard' in arcade shooter? Except you can change it at any time, of course.

Vulture + FA On = easy mode.
Sidewinder + FA Off = hard mode.

If you can't tell the difference, that's down to you I'm afraid.
 
So basically keep disabling ourselves until we're sat in a wheelchair. Thank god you're not a game designer!

I dont think they have wheelchairs in ED.

So no. You won't be trading in that shiny Vulture. Because you don't want the challenge, even though you say that you do. You don't.
 
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Jex =TE=

Banned
I dont think they have wheelchairs in ED.

So no. You won't be trading in that shiny Vulture. Because you don't want the challenge, even though you say that you do. You don't.

I fly an Eagle so what you going to reply with next?

and btw, there's no challenge flying one of these for the most part either. I haven't tried against vultures but the combat is pretty boring now, like most of the game.
 
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Aside from PvP combat, can anyone think of an area of the game that requires skill?
Obviously you need to learn the basics like taking off and docking, but apart from that, i don't think there's anything i can do now that i couldn't do after a week of playing. The NPCs are easy to kill, trading, exploration and mining are skill-less mindless grinds. PvP combat takes skill, but good luck finding that.
I guess what i'm trying to say is that most games that i enjoy have some sort of skill ceiling, and working towards that is alot of what makes a game fun. getting better at something.
In this game you are rewarded for two things:
1) Whether you are patient enough to grind out credits over and over and over and over again until you're rich
2) For combat, you get rewarded for the game deciding to put you in a nice instance, which is very rare in my experience.

There is no reward for skill when any pilot can kill any NPC in pretty much any ship more expensive than an eagle.

So, yeah, i had a few days back after being off for a month, but that's it for me again until the next big update. I feel like all i've done is waste time trying to find bounties that are actually worth the effort and time, but to no avail.


always said that, npc AI is just to bad still. so you are right.
 
I fly an Eagle so what you going to reply with next?

and btw, there's no challenge flying one of these for the most part either. I haven't tried against vultures but the combat is pretty boring now, like most of the game.[/QUOTE

I was responding to somebody else talking about flying a Vulture. You stepped into the fray but in answer to you question, try a Stock Sidewinder perhaps.

I have to ask though. Do you still play the game?
 

Jex =TE=

Banned
I fly an Eagle so what you going to reply with next?

and btw, there's no challenge flying one of these for the most part either. I haven't tried against vultures but the combat is pretty boring now, like most of the game.[/QUOTE

I was responding to somebody else talking about flying a Vulture. You stepped into the fray but in answer to you question, try a Stock Sidewinder perhaps.

I have to ask though. Do you still play the game?

Try a stock sidewinder for what? So I can still go and blast meaningless ships for meaningless credits? Last I logged on was probably 2 weeks ago not that it's relevant to the discussion at all.
 
How's that different from selecting 'easy', 'medium', or 'hard' in arcade shooter? Except you can change it at any time, of course.

Vulture + FA On = easy mode.
Sidewinder + FA Off = hard mode.

Deliberately handicapping yourself to get a challenge just means an unfulfilled niche in the game, people wouldn't be complaining if elite NPC's were rare but extremely hard for example its just an extra challenge for people to match themselves against and something to strive towards if you can't do it yet, playing with my nose is not a suitable challenge sorry :(

As to what the difference is between easy medium and hard in a majority of games, very little - they bump damage values and thats it which is why games that are perceived as hard, quite often aren't. Demon/Dark souls for example is a regular hack and slash with the easy and normal difficulty removed for example, if it an easy and a normal it'd probably be much less fun and much less popular, part of that series enjoyment is the forced harshness (apologies fellow souls players an oversimplification).

In better games enemies get more intelligent with difficulty (usually more powerful too), in ED terms that would be deliberately getting close to you and out turning if possible (small vs large ship), targeting subsystems specifically depending on what they are fighting, team tactics if in a group (aggro target flees, rest attack full weapons).

Its not just that either, elite rank NPC's use expensive equipment, expensive equipment = turrets which are awful when fighting a similar ship, they really need intelligent loadouts if they want to make them hard, the hardest NPC I have fought by a mile was a deadly python with rails pulses and a beam it was vicious, it hit really hard and its simple flight style really lent itself to the brute force loadout it was fitted with. This is also what leads some anacondas to be incredibly easy, lots of fixed weapons but flys like a turret? thats just suicide, they need to play to their strengths.
 
Try a stock sidewinder for what? So I can still go and blast meaningless ships for meaningless credits? Last I logged on was probably 2 weeks ago not that it's relevant to the discussion at all.

You're quite right. It isn't relevant if you are not playing the game anymore but seeing as I didn't know that I had to ask to find out.

The problem that all developers have is striking a balance. If it was too hard and you kept losing ships you'd complain about that too I expect and as others have said, with very few exceptions this is the case with most video games. The only solution to that would be to stop playing video games.

True ED isn't perfect but it is largely what you make of it and at least it is under constant development.
 
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