Non-instantaneous ship transfer is not a grind / time sink / doesn't keep you from playing the game, but instead is a great improvement over the curre

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And the debate is between instant or delay. You want delay timers, which is a pointless time sink by comparison. Not as worse as the current one, but you do support a timesink for your immersion. At the very least be honest about it.

How is a delay a time sink, or do you just sit there staring at the wall while you wait. Or you know, you can still play the game while the ship is in transit.
 
And the debate is between instant delay. You want delay timers, which is a pointless time sink by comparison. Not as worse as the current one, but you do support a timesink for your immersion. At the very least be honest about it.

Where did I deny this? Yes, I want ship transfers that actually consume time, because I think they are a very good compromise: you get quite an improvement over the current situation while still keeping some realism and plausibility. For me, this looks like a win-win situation. Why is this proposal so offensive or whatever to you that you continually attack me personally for favouring it?
 
How is a delay a time sink, or do you just sit there staring at the wall while you wait. Or you know, you can still play the game while the ship is in transit.

A delay doesn't add gameplay options, yet it does lock some behind a timer. That's a timesink. Sure, I can fly circles around the station, doesn't change a thing.

Btw, it's cool you hate instant transfer, but when we start arguing locking stuff behind timers is not a timesink we might as well close all topics altogether...
 
The OP claims adding delay timers to transfer isn't a time sink because what we currently have is an even worse time-sink. It's crappy logic at best.

It's only a time sink if you sit there doing nothing while your ship is in transit. But that is your own choice to make, nothing to do with the feature.

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A delay doesn't add gameplay options, yet it does lock some behind a timer. That's a timesink. Sure, I can fly circles around the station, doesn't change a thing.

Btw, it's cool you hate instant transfer, but when we start arguing locking stuff behind timers is not a timesink we might as well close all topics altogether...

There are plenty of things you can do while you wait, and of course there are other options like buying a new ship and outfitting it if you don't want to wait.

You may as say that about all games then. I want an Imperial Cutter when I start the game, because you know, actually playing the game and earning that cutter is a time sink.
 
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It breaks their immersion. They'll never see it happen of course, but just knowing you didn't wait 30 minutes on a delay or spend all Sunday moving your fleet is making people quit. Just imagine how ape people will go when you mention you actually did Fun Stuff instead!

But yeah, it's optional and everyone can add their own delay timer by just... waiting. But as people said they want to be forced to play the way they want to play anyway, and if you like something else you can suck a lemon basically.

It just makes me sad that a feature can make people so unhappy, particularly when it's optional. If they were changing all ships skins to pink and populating all planets with Care Bears I could understand the fume but this is just plain daft.

I will make sure to order some lemons in my next Tesco shop ;)
 
This thread is merely two pages long, and you haven't even managed to read it? My whole purpose with the OP was to show that non-instantaneous ship transfer is not something that lets you wait/prevents you from playing the game. Instead, you win a lot of time, because you don't have to conduct the very time-consuming act of fetching the ship yourself. You are complaining about a feature that would actually improve the current status quo, not just for me, but for you as well.
I read the thread. Your counter argument is a poor one, because it assumes a great many facts. Availability of new ships and modules, availability of missions, desire and willingness to do these alternative actions.

My point still stands. You can replicate the action you're saying would increase immersion and fun for you, without impacting on the fun of others.

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Did you even read the thread title?
No, I just came into the thread randomly by mashing the mouse button, and then typed in correct English by rolling my head across the keyboard. I didn't read anything at all, and came to my opinion by rolling dice.
 
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It is true that a time delay is better than no ship transfer at all.

A time delay with 50ly / hour makes sense in case you can actually order those ships from anywhere. As in... from my mobile phone.

Since I do not have an app where i can order my ships 10 hours in advance, i prefer to have no time delay.
 
The OP claims adding delay timers to transfer isn't a time sink because what we currently have is an even worse time-sink. It's crappy logic at best.

Buildings in RTS games aren't build instantaneous. Traversing levels in adventure games isn't instantaneous. Moving your units from on end of the playing field to other isn't instantaneous in turn-based games. Apart from keeping the immersion, delayed actions have gameplay reasons. In ED it would allow for an additional strategic element, where you already get benefits from the mechanic if you use it as it is, but can get even more out of it if you plan ahead a little, something that additionally rewards thinking commanders. Can't see the evil in this.
 
I read the thread. Your counter argument is a poor one, because it assumes a great many facts. Availability of new ships and modules, availability of missions, desire and willingness to do these alternative actions.

My point still stands. You can replicate the action you're saying would increase immersion and fun for you, without impacting on the fun of others.

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No, I just came into the thread randomly by mashing the mouse button, and then typed in correct English by rolling my head across the keyboard

But it will. Instant Transfer will make Mission restrictions meaningless, impact massively on the BGS with most people flying a Hauler A-B with a pocket full of space craft which can be instantly transported.

Why even have the mechanic, your better off just having these ships placed in a magic bag on your ship so you can whip them out whenever you need them.
 
But it will. Instant Transfer will make Mission restrictions meaningless, impact massively on the BGS with most people flying a Hauler A-B with a pocket full of space craft which can be instantly transported.

Why even have the mechanic, your better off just having these ships placed in a magic bag on your ship so you can whip them out whenever you need them.
That doesn't impact on your fun, because you have zero knowledge of it's been used or not. If you cannot independently verify whether the bgs has been impacted by people travelling normally, placing artificial restrictions on their time for immersion, or using the instant travel to start playing straight away, it has zero impact on your fun.
 
I read the thread. Your counter argument is a poor one, because it assumes a great many facts. Availability of new ships and modules, availability of missions, desire and willingness to do these alternative actions.

But those are all points that hold true at the current situation, too. Right now, you can't even take advantage of any missions, module shopping etc. at the destination station, because you have to conduct the tedious ship transfer yourself. So how would a time-consuming ship transfer - even if you don't get your ship the second you click the button - not be an improvement?

No, I just came into the thread randomly by mashing the mouse button, and then typed in correct English by rolling my head across the keyboard. I didn't read anything at all, and came to my opinion by rolling dice.

Haha, well done ;)
 
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Yeah it is a great feature, just poorly thought out. With the galaxy map changes recently the scenario they mentioned during the live streams wouldn't even happen anymore. You can search for conflict zones now so...
Having read through this thread were Michael Brookes answers a lot of questions, I don't think the implementation is poorly though out. I actually think that they have considered the pros and cons very carefully.
The case here is that FD wants this functionality to do something very different to what I (and presumably a lot of the people here) want. I want fleet management where I can move my fleet when required, they want to use this to create more immediacy, lower barriers for participating in CG's and CZ's and create more player interaction.
As a result, FD has come to the conclusion that instant transfer better fulfils their goal.

Of course I can still use this for fleet management, but I don't like the breakdown of verisimilitude and the simplifications it brings to gameplay.
 
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No worries OP, just because you can't stop yourself using a feature you don't like I'll wait a night when I want to play with my friends and my ship isn't in the right place. No need for little old me to play my game when I have time.

Just for you.
Imagine, it's not your friend, it's me, and by any possible reasons you want to kill me. But i'm in a faster ship, I cannot compete with your battle loadout but have the possiblity to flee away in some other system far away. But you also have another ship, as fast as mine, so you can easily track me and catch up my pace. Upon arrival I think I have some time to my own thing, but not - you've arrived nearby as fast as me. At this moment I'm, however, at least competiteve and can strike back - our ships are comparable. But no, some magic - BOOM! - you are once again in your stationary turret - and I'm on the insurance screen. Thank you devs from little old me for this new pleasurable gamestyle. Just for you.
 
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So, while trading, I end up at a place with a nice CZ, but my Vulture is a good 15-20 (Vulture) jumps away and about 10 with the trader. Oh, they patched in ship transfers in 2.2? Cool thing, I'll just pay the credits required based on the Vulture's value and the distance and then hop into the CZ. Oh, wait...

Because:

"Non-instantaneous ship transfer is not a grind / time sink / doesn't keep you from playing the game, but instead is a great improvement over the current situation"


Yes, such a great improvement, that I have to wait to get my Vulture in above scenario, even after paying credits based on the only two factors that should matter (ship's value and distance)? What mental gymnastics are required to turn that unnecessary waiting time into something that doesn't prevent me from playing the game they way I want to play it at that point in time? No, I don#t want to trade some more in that scenario. I just found a nice CZ and want to participate. And no, I don't want to have to wast another hour on inventory management (transferring my Vulture manually) or another 20 minutes (waiting for the transfer because selective immersion evangelists say it must be so).

It is a great improvement, actually. You don't have to fly back to your Vulture in order to fetch it, you get to have both your ships in the same location, & you are in no danger of ship interdiction or ship destruction.....sounds good to me.

Also, lets say your Vulture has a range of 8Ly, and you are currently 240Ly away from it. In my model, you will only have to wait (240/8)=30 minutes for it to arrive. Hardly onerous. Whilst you are waiting for it, you can build up rank with some of the factions in that system-in hopes of getting some good combat missions once your Vulture arrives.
 
Perhaps this thread gets closed or merged with that other mega-thread, but I hope it doesn't, because even though it has been explained countless times in that other thread, it seems to get overlooked by people entering the discussion for the first time because they don't want to read 300+ pages, and therefore should be a little more visible :

Non-instantaneous ship transfer between stations would not be another time sink or grind! Instead, it would be a great improvement over the current situation without any ship transfer at all. You wouldn't have to first manually fly to your other ships location and then bring it back yourself but rather just initiate the transfer from wherever you are and then go about your business, pursuing any activity you want with your current ship while the requested ship gets transferred in the background. You don't have to idly sit in the station, waiting for your other ship to arrive, but are free to do whatever you want.

Instead of being "another time sink", like I keep reading, it would actually be a great time saver, freeing you from fetching your other ships yourself.

I hope this doesn't get merged, because it tends to get lost in that other threadnought! :)

This is definitely the best point in case about having Ships transferred WITH a delay. :)
Consider me convinced- you successfully changed my opinion. +1 rep.
 
But those are all points that hold true at the current situation, too. Right now, you can't even take advantage of any missions, module shopping etc. at the destination station, because you have to conduct the tedious ship transfer yourself. So how would a time-consuming ship transfer - even if you don't get your ship the second you click the button - not be an improvement?
Of course I can. When I arrive at the station.

Whether or not it's an improvement in either case isn't the point, it's how instant transfer impacts on your game and your fun. It doesn't, because you can ignore it, or replicate delay if you wish. You clearly appear to be someone who likes playing multiple aspects of Elite, so you can do that to pass the time. Not everyone plays the same as you though.

This is why I think cost is a better restriction than time, sliding based on ship cost. Pitching cost at the right level that makes it affordable but not spammable, giving freedom and access to the majority while preventing abuse (and possibly place caps on amount of cargo that can be transferred, if at all, and absolutely no UA/UPs allowed to prevent bombing without effort).
 
Imagine, it's not your friend, it's me, and by any possible reasons you want to kill me. But i'm in a faster ship, I cannot compete with your battle loadout but have the possiblity to flee away in some other system far away. But you also have another ship, as fast as mine, so you can easily track me and catch up my pace. Upon arrival I think I have some time to my own thing, but not - you've arrived nearby as fast as me. At this moment I'm, however, at least competiteve and can strike back - our ships are comparable. But no, some magic - BOOM! - you are once again in your stationary turret - and I'm on the insurance screen. Thank you devs from little old me for this new pleasurable gamestyle. Just for you.
Bad argument. Not only is it a niche scenario, but it's improbable as well. If your opponent is flying around in a battle load out, they can't go get their faster ship and track you. The chances of finding you again makes it highly improbable. But let's say they're starting in their faster ship. Now it becomes a niche scenario, because that becomes an incredibly inefficient method of being a pirate/PvP. No one would do it.
 
I like OP's suggestion "Ability to call any your ship from anywhere to everywhere". We should have poll about this. This should be limited to human bubble though. Or going outside bubble should be really expensive cause the aliens are lurking there and no taxi driver want's to go there. So there you have lore limiting exploit. It would be really neat to go to galaxy map and see your fleet deploying to new positions. I want this kind of ship transfer! Time delay is like 2 mins per jump. So FSD restricted ships will be transfering slower.
 
I really like the idea of ship transfer, but it was not easy to agree on the instantaneous transfer just because it would mean the ship should travel faster than I could fly it.

But then I found a way to justify myself the instant transfer of my ships:

I use a ship trade system where commanders in need of changing ships can remotely sell their ship and buy a similar ship at their current location. This is apart from the shops that sell ships, this is between me and (nonexistent imaginary) commander who just happens to have similar ship at my current location and is willing to depart of it with some nice payment. I get my ship, he gets the extra fee I pay.

Now I can play the game without breaking the immersion too much :)
 
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