So, here's my suggestion for how non-lethal combat could look like, specifically as a reason to introduce ship-interiors and boarding action.

Damage Models
First off, damage models would need to be altered.

For ships, hull points should no longer explode your ship upon reaching 0, but instead should be thought of as armor. When the armor is stripped away, internal components become damageable. Currently, you can easily cheese large ships in a sidewinder by parking yourself inside their guns, and blowing out their power plant. With this change, doing that becomes much harder since you'd need either armor piercing rounds, or the time to strip away their armor first. Of course anything external such as: hard points, thrusters, cargo hatch, cockpit etc would behave as they do currently.

Instead, structural integrity, a hidden value only seen when in advanced repair, should become the new instant death state upon reaching 0. This means after stripping armor, dog-fighters only need to place a few more shots before destroying a ship completely (same if you crash into a plane, boom).

However, the non-lethal option comes from destroying the power plant. Now instead of instantly destroying the ship, its put in a 1-2 minute countdown before it pops. This is enough time to board a ship to steal cargo or passengers. Since you'd need to hit the power plant and not the hull to safely power down a ship for boarding, it would produce a fun challenge (and also avoid the possibility of hijacking ships, since that could destroy balance).

For on foot, the components system could be used to simulate key body parts. Upper torso damage is normally quickly fatal, lower torso is survivable with advanced medical care, limbs for basic medical care. We already have locational damage, but an incapacitated state could allow for non-lethal methods of taking down enemies. Either to avoid a murder charge or for capture.

That, or you can sacrifice a slot for a non-lethal weapon, such as a stun gun.

Missions
With expanded upon damage models, you can now introduce various missions to utilize them.

I can see Capture Target missions that require you to stun a target and carry them to your ship. Covert operations would be tricky as being seen carrying a body is a quick way to alert guards. But, the ability to carry bodies, means we can also hide and move dead or incap'd non-targets to avoid detection. Other missions could involve Hijack Ship that require you capture the pilot unharmed. Or, Capture Political Prisoner where you need to do the same thing but in a ship's cargo-hold or passenger lounge. Maybe some pirates want you to rescue their friends from a cargo ship, in Rescue Pirate Lord missions.

There's a lot of possibilities in this field.


Crime
Crime honestly needs a major overhaul anyways, but the biggest being that you can avoid murder much more easily. Which also means, murder in general, should grant you much more than a simple 1000cr bounty. 100,000cr minimum seems much more reasonable just in base game, but more notable individuals should net you 1m especially since murder wouldn't be as easy with the proposed damage model. I think those limits are still balanced even with criminal players.

But while I have the topic of crime, self-defense should be excluded from bounties. I've had clean vessels shoot at me before when I was also clean, such as me targeting someone with a bounty in their wing, or a powerplay faction ship having free rounds to attack neutrals. If I'm not wanted, shooting back at someone who is clean should be considered self-defense. This SHOULD be easily fixed just by giving those clean vessels bounties making it legal, but bounties don't add until they destroy a ship I've noticed, and also don't seem to matter for wings or powerplay.

Oh, and give a greater threshold for accidentally shooting SAVs when they orbit in my line of fire. Dummies.


Conclusion
Yes, this basically is just a shill for ship-interiors, but having non-lethal options in general could grant additional mission types, modes of gameplay, and tie in with the rest of the game mechanics.
 
Murder keeps the game rated E, but non-lethal takedowns jump it up?
It has to do with being able to shoot the ragdolls and whatnot. Killing someone helpless is worse than killing armed combantants. That's probably also why everyone has a weapon and tries to kill you if you do something wrong.
 
It has to do with being able to shoot the ragdolls and whatnot. Killing someone helpless is worse than killing armed combantants. That's probably also why everyone has a weapon and tries to kill you if you do something wrong.

I suppose that makes sense. I've honestly desired that people would surrender more often, especially unshielded workers when someone with full dominator armor walks in. Who in their right mind would try to plink at my shields? I would raise my hands and increase my odds of survival with a surrender lmao. But if players have the choice to shoot at them... yeah I can see issues.
 
I think the closest you can get is putting your Charging Tool in Overload and zapping the NPCs, then your head cannon says you subdued them rather than killing. 🤷‍♂️
 
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Star Trek does this for a good reason - you can easily start an interplanetary war by shooting to kill on the get go. And you can't take back a dead body 🤷‍♂️
 
It has to do with being able to shoot the ragdolls and whatnot. Killing someone helpless is worse than killing armed combantants. That's probably also why everyone has a weapon and tries to kill you if you do something wrong.

Could this not be fixed by having any shots just pass through the ragdolls with no effect on them once subdued? It might not be realistic, it'd be a sacrifice I'm willing to make in order to have a non-lethal option.
 
Could this not be fixed by having any shots just pass through the ragdolls with no effect on them once subdued? It might not be realistic, it'd be a sacrifice I'm willing to make in order to have a non-lethal option.

Probably, but it’s been released, the PEGI rating has been assigned. This is the game we have to play. 🤷‍♂️
 
Killing NPCs that fight back + with everything else currently in Odyssey is a 16 age rating.
Killing NPCs that are incapacitated is an 18 rating.
Incapacitated NPCs being invulnerable to just avoid an 18 rating is jarringly unrealistic.

FDev want the rating to be as low as possible, so no murdering the defenceless, you bunch of wannabe war criminals! :LOL:
 
Killing NPCs that fight back + with everything else currently in Odyssey is a 16 age rating.
Killing NPCs that are incapacitated is an 18 rating.
Incapacitated NPCs being invulnerable to just avoid an 18 rating is jarringly unrealistic.

FDev want the rating to be as low as possible, so no murdering the defenceless, you bunch of wannabe war criminals! :LOL:
But we can take on massacre mission with civilians as the target, and we can transport criminals in comfy spaceships around the bubble and buy them cigarettes & nerve agents if they ask.
I guess the rating board didn't play the game that much, huh?
 
But we can take on massacre mission with civilians as the target, and we can transport criminals in comfy spaceships around the bubble and buy them cigarettes & nerve agents if they ask.
I guess the rating board didn't play the game that much, huh?
You don't actually see anyone getting killed or engaging in illegal or immoral behaviour. In those cases it's all implied, which is a whole different thing to actually seeing things happen on screen.
 
FDev want the rating to be as low as possible, so no murdering the defenceless, you bunch of wannabe war criminals! :LOL:

I can understand the marketing for a PG rating, but tbh it doesn't hurt sales as much as companies think. Technically with PEGI and ESRB, a rating of M (17+) doesn't actually forbid minors from playing the game, it just means they need a parent to buy it for them. At least in the states, I know some countries like Germany are extremely strict about violence in their games that do make them straight up illegal, but the solution to that is usually regionally locked settings. Fallout 3 is well known for having the gore setting forced off for the German localization.

Probably, but it’s been released, the PEGI rating has been assigned. This is the game we have to play. 🤷‍♂️

I mean if that were true, then how do we buy DLCs like Odyssey that allow us to shoot actual people and not ships? I might be wrong about this, but I think each expansion/DLC gets rated separately, so no this isn't the game we /have/ to play. Also, IIRC, online content isn't rated because other players can literally say/do anything they want (as long as its within the EULA), which is partly why the profanity filter is default active.

If you'd take the time to non-lethally incapacitate a target, its not expected you would kill them afterwards, and other players killing them anyways should fall under that non-rated tag.
 
I mean if that were true, then how do we buy DLCs like Odyssey that allow us to shoot actual people and not ships? I might be wrong about this, but I think each expansion/DLC gets rated separately, so no this isn't the game we /have/ to play.

I mean it is, because we have Odyssey and it’s already been given its rating. I doubt they’re going to do a whole new expansion just to allow people to move stunned NPCs.

Also, IIRC, online content isn't rated because other players can literally say/do anything they want (as long as its within the EULA), which is partly why the profanity filter is default active.

Yet both Elite Dangerous and Odyssey have a PEGI rating…

If you'd take the time to non-lethally incapacitate a target, its not expected you would kill them afterwards, and other players killing them anyways should fall under that non-rated tag.

The thing about gamers, they will always do the unexpected. That’s why you find ships in all sorts of strange places in Star Citizen.
 
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