[noob rant] I didn't think this game could make me ragequit...

...until I got into Mako 2.0 aka the SRV doing guardian ruins for the FSD. After 3 hours of getting to the system, I thought the tedious part of the journey was over - BOY WAS I WRONG.

The landing spots... I think there is maybe 1 landing spot on HD 63154 B3a near the ruins (at least for ASP E) but after I finally managed to find it, I can't deploy my SRV. Yes the module was powerd, yes I actually bought the vehicle. Turns out it just didn't like that spot (could've fit a bus in there), so off I go and park my 2km away. I thought 2km is not far and I'll be at the ruins getting on with task in a jiffy...

Wrong again. After changing controls of the SRV to something that wasn't designed by a drunk money, I set off. Now please bear in mind I could be doing SEVERAL things wrong here and I clearly didn't change enough.

My first surprise - the ing thing FLIES... And I don't mean the boosters. Did someone accidentally install my ship's thrusters in this thing? Now there might be a setting I missed (please tell me there is), but unlike all driving games not holding accelerate doesn't mean getting off the throttle, just staying at the current speed, this is super unintuitive and combined with low-grav, makes for some pretty disorientating experience. The default "X" to drop speed to zero only works if you hold it and then we're back to drag racing.

My second surprise is that the ruins were no longer visible on my HUD. No problem I thought, let's open up the "detailed" map of the planet since I scanned it like a good boy - nope, can't see it on there either. Felt cheap but I had to resort to screenshot camera cheesing to get my bearings (there might be a "legit" way of doing this that isn't remembering the direction from which you came).

My third surprise - weapons. Aka autolock only no manual aim? Why... This is painful. I really hope there is a binding I missed for this.

Lastly, I knew from researching ahead that you needed to hide behind objects to avoid missiles from sentinels - this was going to be tough with my controls being set to " YOU" settings but as I was quite tired at this point, I didn't want to spend another 10 minutes going through the menus - that and I had spawned 2 guardians. Well nobody said that the missiles would knock you, spin you around and disorient you to .

At this point I decided to full power systems, tactically retreat and reengage. Well the retreat part was quick and sure helped by constant barrage of missiles, but the reengage part didn't go to plan. 800m away behind a large hill the 2 NPCs were still spamming rockets at me - although hitting the mountain ahead. So I jamsheeded it back it, activated a 3rd sentinel by accident, took my hands off the keyboard and accepted my fate (ngl I thought I was going to die when the SRV exploded, and at this point I wouldn't even have cared). After landing at a nearby carrier I alt F4 the game and had to vent my frustration.

I just don't get how every game has to have 1 really stupid set of mechanics that spoils the whole experience, I genuinely love everything else in the game (so far only 45h in)
 
Take a DiamondBack Explorer, it can land almost anywhere. Park close.

Fit countermeasures on the top of the ship, they will destrpy the sentinel missiles as they fly.

You can use turret mode on the srv and control the turret independently of direction, like a tank, while still using driving controls. And manually aim.

Drive assist off for srv works far better, more natural driving feel.
 
Take a DiamondBack Explorer, it can land almost anywhere. Park close.

Fit countermeasures on the top of the ship, they will destrpy the sentinel missiles as they fly.

You can use turret mode on the srv and control the turret independently of direction, like a tank, while still using driving controls. And manually aim.

Drive assist off for srv works far better, more natural driving feel.
All good advice - I'd just add "countermeasures" = a point defense turret on the top of the DBX.
 
Yes, you did miss things...
1. If you're having a hard time adjusting to the speed, try setting your throttle to increments. That way you can set a comfortable speed for the terrain.
2. Your SRV has boosters. Learn how to use these to navigate bumpy terrain.
3. Open your nav panel and select your destination, then it will appear on your radar
4. Turret mode allows you to manually target
5. Park your ship closer (you'll figure it out), and let your point defense help against missiles
 
...until I got into Mako 2.0 aka the SRV doing guardian ruins for the FSD. After 3 hours of getting to the system, I thought the tedious part of the journey was over - BOY WAS I WRONG.

The landing spots... I think there is maybe 1 landing spot on HD 63154 B3a near the ruins (at least for ASP E) but after I finally managed to find it, I can't deploy my SRV. Yes the module was powerd, yes I actually bought the vehicle. Turns out it just didn't like that spot (could've fit a bus in there), so off I go and park my 2km away. I thought 2km is not far and I'll be at the ruins getting on with task in a jiffy...

Wrong again. After changing controls of the SRV to something that wasn't designed by a drunk money, I set off. Now please bear in mind I could be doing SEVERAL things wrong here and I clearly didn't change enough.

My first surprise - the ing thing FLIES... And I don't mean the boosters. Did someone accidentally install my ship's thrusters in this thing? Now there might be a setting I missed (please tell me there is), but unlike all driving games not holding accelerate doesn't mean getting off the throttle, just staying at the current speed, this is super unintuitive and combined with low-grav, makes for some pretty disorientating experience. The default "X" to drop speed to zero only works if you hold it and then we're back to drag racing.

My second surprise is that the ruins were no longer visible on my HUD. No problem I thought, let's open up the "detailed" map of the planet since I scanned it like a good boy - nope, can't see it on there either. Felt cheap but I had to resort to screenshot camera cheesing to get my bearings (there might be a "legit" way of doing this that isn't remembering the direction from which you came).

My third surprise - weapons. Aka autolock only no manual aim? Why... This is painful. I really hope there is a binding I missed for this.

Lastly, I knew from researching ahead that you needed to hide behind objects to avoid missiles from sentinels - this was going to be tough with my controls being set to " YOU" settings but as I was quite tired at this point, I didn't want to spend another 10 minutes going through the menus - that and I had spawned 2 guardians. Well nobody said that the missiles would knock you, spin you around and disorient you to .

At this point I decided to full power systems, tactically retreat and reengage. Well the retreat part was quick and sure helped by constant barrage of missiles, but the reengage part didn't go to plan. 800m away behind a large hill the 2 NPCs were still spamming rockets at me - although hitting the mountain ahead. So I jamsheeded it back it, activated a 3rd sentinel by accident, took my hands off the keyboard and accepted my fate (ngl I thought I was going to die when the SRV exploded, and at this point I wouldn't even have cared). After landing at a nearby carrier I alt F4 the game and had to vent my frustration.

I just don't get how every game has to have 1 really stupid set of mechanics that spoils the whole experience, I genuinely love everything else in the game (so far only 45h in)
Look through the following thread:
Guardian Modules hints thread

There are several posts after the first giving additionally hints, for example my hint to land close by (having Point Defense!!) and yes, using a Diamondback Explorer, but the Point Defense will kill most of the missiles. Also the Sentries are not very powerful, only if you panic.

It also helps to driver around and waking all the Sentries and fighting them, since they will not be here during the timed run. You cannot wake all the Sentries, but many of the first wave. They are fairly easy to destroy. Take your time, and read the thread before. I managed to do all the modules in two days of playing (around two hours each, including material collection and the blueprints, but without the journey from and to).

EDIT: Also - on the planet are usually other Guardian Sites without Sentries, only pillars, where you can farm materials, but no blueprints. Use one of these beforehand and laern driving and shooting. It can be fun actually! After this and using the hints the blueprints will be easy and fun.
 
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I use the missiles to my advantage by driving under the sentinel when they fire. Makes them hit themselves. I don't bother with PD as the Cobra can't fit anything on it's roof.
Otherwise three pips to shields, three to guns, lock handbrake on, turret mode and just blast away, riding out whatever they throw back.
And as others haven't clarified, Drive Assist Off makes the gas pedal (controller trigger?) work normally and not as a cruise control. There should be a setting in control setup where you can specify this as the default mode I think.
 
As others have said, turn drive assist off. Especially if you're used to playing driving games. It acts more like real acceleration and deceleration in a car than a throttle control.

Side Note: If only Ace Combat gave us a realistic throttle option. I like AC but holding the trigger down to keep accelerating... triggers me. I don't like to play AC at all nowadays because I'm afraid it's going to f me up when I play ED. I could try DCS but I already did my taxes this year.
 
The SRV is great fun. Sure, it doesn't stick to the ground like glue and it likes to oversteer, just treat it like a rear-wheel-drive rally car with dirt tires.
 
I hate the SRV too. Its like it has 8 bald tires that secrete their own bacon grease. And it does a 180 every time you hit a coconut sized stone. So what i do in your scenario is land close, in a DBX or something similar, deploy the srv and go rile up as many sentinels as possible. I dont fight them, just put 4 pips to shield and drive around until theres a bunch active. Then i go get back in my ship and take off. Then i blast them all to hell with dumbfires and land again. Then do whatever I came to do. I do the whole thing with a scowl because I hate SRVing and i hate the gaurdian grind, i hate the artificial scarcity of pattern epsilon data, and i hate relogging almost as much i hate flying hundreds or thousands of lightyears to repeat this aggravating experience. So my suggestion is just quit the game.
 
The SRV is one of the banes of my existence after a long break, I take it upon myself each time I return to fly a medium ship and drive around in an SRV for a bit to get use to everything before I risk losing my Corvette or Anaconda's, 5+ years and those docking ports, and planetary landings still unease me.

The Guardian activities in themselves are quite frustrating and tedious at times, I was lucky and had help for most of it and was graced with my Wingmate's Point Defence on an AspX - I had an ExploraConda, so my life was made that much more inconvenient. That said, bring Point Defence.
My advice for SRV's, I find easing the acceleration and keeping it around 50 to 75% gives better control, flooring it causes more problems than it solves, especially while running from something, alternatively Assist-Off as previously said.
Try not to overreact and keep yourself calm, especially if you only have a single SRV, I made the mistake of freaking out because I was tired, fatigued and stressed from personal matters. it was a long flight back to replace that SRV.

Do plenty of research on Guardian Farming if you haven't already, as much as it can be argued that one shouldn't be required to do research while playing a game and how things should be taught to the player yadda-yadda hand-holding argument - Elite isn't that sort of game, treat it like an MMO; if something doesn't make sense - google it, if something peaks your interest - google it, because the game won't tell you and you'll learn the hard way. (You'd be surprised how many people don't know about Ship Integrity, and much more.)

I originally quit Elite because I lacked an understanding of how most things worked, spent 3 days in and out of Wiki's and Forum Threads, and learned to flow with the water instead of against it - Elite has since become one of my top games.
 
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