Greetings All,
I hear am new...bought the game in April on sale ($10), but RL hasn't let me get to it until a few days ago. I am currently doing the training over and over, trying to tweek the M+KB setup (can't seem to figure out if roll or yaw is better with the mouse), anyhow, I was wondering is the sidewinder worth making it an 'A' rated ship and using it until I get bored or things get too tough, or should I just save up and jump to something better? (I have heard the Cobra MKIII is a good step up from the Sidey and I like to do combat, but will probably try all aspects of the game for variety.)
Also, in one of the advanced training missions, I am given missiles, if the target is just the slightest bit off center they quit locking. Are all missiles this way for locking or is it just the lower end ones?
Thanks for any help!
See you all in the Black, fly save Commanders!
War Kitten
"Capt Stern has never done anything immoral....unless, maybe the preschoolers prostitute ring!"
I hear am new...bought the game in April on sale ($10), but RL hasn't let me get to it until a few days ago. I am currently doing the training over and over, trying to tweek the M+KB setup (can't seem to figure out if roll or yaw is better with the mouse), anyhow, I was wondering is the sidewinder worth making it an 'A' rated ship and using it until I get bored or things get too tough, or should I just save up and jump to something better? (I have heard the Cobra MKIII is a good step up from the Sidey and I like to do combat, but will probably try all aspects of the game for variety.)
Also, in one of the advanced training missions, I am given missiles, if the target is just the slightest bit off center they quit locking. Are all missiles this way for locking or is it just the lower end ones?
Thanks for any help!
See you all in the Black, fly save Commanders!
War Kitten
"Capt Stern has never done anything immoral....unless, maybe the preschoolers prostitute ring!"