Not a good move Frontier - Fleet Carrier upkeep

All ships should have upkeep costs, not just fleet carriers. It's something that Frontier : Elite 2 got right.

They do actually. It's called ship integrity and is in the advanced maintenance menu, but it only builds up while you're flying your ship. It doesn't build up passively while you aren't playing the game.

Personally and this is me, I think it's a poorly implemented mechanic as it hides a vital repair button in a sub-menu many people don't know about. But that's not really relevant to this discussion.
 
They do actually. It's called ship integrity and is in the advanced maintenance menu, but it only builds up while you're flying your ship. It doesn't build up passively while you aren't playing the game.

Personally and this is me, I think it's a poorly implemented mechanic as it hides a vital repair button in a sub-menu many people don't know about. But that's not really relevant to this discussion.
I was thinking more along the lines of crew wages, which look to be part of the costs for the fleet carriers. It seems incongruous that the big ships can fly about without crew yet the game is set in a universe where AI is kept to a minimum. (at least it was, not sure what is lore anymore).
 
Now. For the last time, people like myself in this thread are not reacting to the total nuance and detail of fleet carriers. We don't like the present details as suggested and the current picture they paint. I, and everyone else, dearly hope there's some huge fact that modifies the fact that we don't want to have to regularly log in to "feed" our carrier even if it's painless and comes from market money. That's what we're all reacting to, and that seems perfectly logical to me to be unhappy with that fact.

You use the word "we" alot. Who, exactly are you speaking for? I would use the letter "I" when writing posts like that.

Secondly, again, you nor me know enough about the upkeep to even start being dramatic about it.

As I said, take a chill-pill and wait for the reveal stream.
 
I was thinking more along the lines of crew wages, which look to be part of the costs for the fleet carriers. It seems incongruous that the big ships can fly about without crew yet the game is set in a universe where AI is kept to a minimum. (at least it was, not sure what is lore anymore).

In ED lore, AIs are not allowed. Cyborgs are allowed though, since Cyborgs are humans with replaced parts.
 
You use the word "we" alot. Who, exactly are you speaking for? I would use the letter "I" when writing posts like that.

Secondly, again, you nor me know enough about the upkeep to even start being dramatic about it.

As I said, take a chill-pill and wait for the reveal stream.
He talks about people 'like him' - whoever they may be, not actually 'him', often - although the members of the 'herd' will always rally around....
 
Absolutely they do. And it's called inferring things, not making assumptions.

There's actually a LOT of information available.
No there is very little information.

Things we know for a fact pertinent to this issue:
-There is a regular maintenance fee that occurs and must be paid.
Yup. We have no idea how this connects with the rest of the update

-It occurs even when you are not logging in and playing.
Yup, again we hav no idea how this fits in with the rest of the update.

-FDEV understands that players want to take vacations from the game, and their remedy for this is not to switch off maintenance costs, but rather set a high debt ceiling before consequences occur.
If you switch off maintenance costs, you will have to switch off the whole carrier. As there are persistent, that's probably not an option.

-If the maintenance fee is not paid, it is added to a debt that builds whenever it isn't paid.
Yep, again we don't know how this works with the rest of the update and the potential money making the FC can make.

-After an unknown amount of debt said to be "HUGE" the carrier is "Decommissioned and sold for parts." Meaning it is removed from the game.
Yes. We don't know if we get our most or all of our money back or not. I can see why they have done it, as these are persistent, not having a way to remove them could end up with millions of unused FC just littering the galaxy. Not what I want to see.

-Carriers can have markets of some kind. The player has some level of control over these, allowing them to generate at least some credits towards the carriers maintenance costs.
It may even make profit, we don't know enough at the moment. The costs may be a balancing factor. Again we don't know.

-The carrier fees are affected to at least some degree by the services you have chosen to enable on your carrier.
Yes, but again we have no idea how it works.

-The Carrier is a persistent object, present even when it's owner is offline.
Yes, they have to be if other commanders can dock on them.

Now to me? That's a lot of information. Not the whole picture sure. But a lot.
It's a lot of nothing. It tells us nothing how these systems work with each other in any way at all.

Almost as educational are the things that have not been said. Significantly, that the upkeep payments can be disabled even temporarily. That doesn't mean it doesn't exist, but they probably wouldn't be saying they understand players want to take vacations and so there's a high debt ceiling before the carrier implodes would they? That's an inference by the way.
To me that just sounds like a safety net.

Now. For the last time, people like myself in this thread are not reacting to the total nuance and detail of fleet carriers. We don't like the present details as suggested and the current picture they paint. I, and everyone else, dearly hope there's some huge fact that modifies the fact that we don't want to have to regularly log in to "feed" our carrier even if it's painless and comes from market money. That's what we're all reacting to, and that seems perfectly logical to me to be unhappy with that fact.
That's the issue. We have no details. Just lots of basics with no detail at all to tell us how it all works together.
 
Dedicated players [...] have the option to invest in and open services including repair docks, refuelling stations, shipyards, and more.

It's entirely possible that ongoing upkeep costs are related to the staffing and other outgoings of these optional open services.

In which case, you'd be earning cut of sales to offset the running costs, and the costs exist as an incentive to ensure your pricing and chosen location are profitable and competitive, without which there would be no challenge involved in managing your fleet carrier a private mobile outpost.

Since these "open services" are optional, and using your fleet carrier in this way seems to be optional, it may be that those simply using theirs as a place to store their fleet, and transport their friends en masse, or as a long range platform for exploration, have no ongoing cost involved, or next to none.

It may also be that "sold for scrap" returns most of the fleet carrier's credit value to your account (once debtors have take several million worth), and is more an inconvenience that a punishing loss of billions.

Let wait and see before getting too angsty about it. We're jumping at interpretations of inferences of implications here.
 
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Uff.. I'm a bit lost.. How can you go in debt without playing the game? Does it mean that after spending 5 billion credit we still have recurring costs? And if I want play some other game for a couple of months whew I log in I will find a negative credit balance and the fleet carrier gone too? I'm not sure I understood correctly...
 
No there is very little information.


Yup. We have no idea how this connects with the rest of the update


Yup, again we hav no idea how this fits in with the rest of the update.


If you switch off maintenance costs, you will have to switch off the whole carrier. As there are persistent, that's probably not an option.


Yep, again we don't know how this works with the rest of the update and the potential money making the FC can make.


Yes. We don't know if we get our most or all of our money back or not. I can see why they have done it, as these are persistent, not having a way to remove them could end up with millions of unused FC just littering the galaxy. Not what I want to see.


It may even make profit, we don't know enough at the moment. The costs may be a balancing factor. Again we don't know.


Yes, but again we have no idea how it works.


Yes, they have to be if other commanders can dock on them.


It's a lot of nothing. It tells us nothing how these systems work with each other in any way at all.


To me that just sounds like a safety net.


That's the issue. We have no details. Just lots of basics with no detail at all to tell us how it all works together.

Okay, I mean, for the sake of entertainment I'm going to try this one more time. First of all, you claim at every fact that we don't know how it interacts with the rest of the update. To some degree that's true! But it doesn't erase those facts nor does it make them, as you say, very little information.

Secondly, again, lets try one more time: It doesn't MATTER how it fits into the rest of the update, does that make sense? I don't want an obligation to a game where I HAVE to log on every week or even every month, or EVER really, or something bad happens. That turns a GAME which is fun, into an obligation, which is not. I have enough obligations in my life.

Okay, do you understand that? No matter what other factors affect how you can or can't make money using carriers, or how much money it is, or how easy it is to obtain, I do not want a factor in the game to force me to regularly log in or suffer a loss. So it doesn't matter how those facts interact with the rest of the update as you say, you see? It creates a problem for me that destroys the enjoyment I derive from the game. Understand that? Not everybody feels the same way, but enough people have echoed my exact feelings on this thread....enough to know that I'm not the only one.

Okay? Does that make sense to you Max?
 
Uff.. I'm a bit lost.. How can you go in debt without playing the game? Does it mean that after spending 5 billion credit we still have recurring costs? And if I want play some other game for a couple of months whew I log in I will find a negative credit balance and the fleet carrier gone too? I'm not sure I understood correctly...
Probably the only way to prevent the entire bubble being clogged up with abandoned FCs
 
Uff.. I'm a bit lost.. How can you go in debt without playing the game? Does it mean that after spending 5 billion credit we still have recurring costs? And if I want play some other game for a couple of months whew I log in I will find a negative credit balance and the fleet carrier gone too? I'm not sure I understood correctly...

I strongly suspect having it confiscated will be an edge case of "you opened a public access station on the outer edge of Tenebrae region with a full complement of staff and market services, with no footfall and without telling any people it was there, then logged off for a month".
 
Uff.. I'm a bit lost.. How can you go in debt without playing the game? Does it mean that after spending 5 billion credit we still have recurring costs? And if I want play some other game for a couple of months whew I log in I will find a negative credit balance and the fleet carrier gone too? I'm not sure I understood correctly...

It seems you have to pay your FC crew in credits, and I'm suspicious commodities sells at the FC will need to come out of your credit balance. There may also be a base FC running fee for "maintenance" of the ship.

It will also need a fuel called Tritium, but this may just be for jumps. The ship might just run on Hydrogen Fuel. Or it might need some combination of Tritium and HF for powerplant/thrusters.
 
It seems you have to pay your FC crew in credits, and I'm suspicious commodities sells at the FC will need to come out of your credit balance. There may also be a base FC running fee for "maintenance" of the ship.

It will also need a fuel called Tritium, but this may just be for jumps. The ship might just run on Hydrogen Fuel. Or it might need some combination of Tritium and HF for powerplant/thrusters.
Will the crew also go on strike because they don't see their families for weeks if I use it for exploration? Holy "shot" this is a f^*ing game after all.
 
WorldsGreatestForumDad used to lecture a lot and demand that we " think about it".

You have a very similar writing style Killer.

Reminds me of an angry lecturer talking down his nose to people, not a great way to earn respect or get a point across effectively.
 
Okay, I mean, for the sake of entertainment I'm going to try this one more time. First of all, you claim at every fact that we don't know how it interacts with the rest of the update. To some degree that's true! But it doesn't erase those facts nor does it make them, as you say, very little information.
All the information we have is very basic.

Secondly, again, lets try one more time: It doesn't MATTER how it fits into the rest of the update, does that make sense? I don't want an obligation to a game where I HAVE to log on every week or even every month, or EVER really, or something bad happens. That turns a GAME which is fun, into an obligation, which is not. I have enough obligations in my life.
Of course it matters if they are all connected. As to logging in, if you don't intend to play the game, don't get a fleet carrier. Again, we have no idea how all these mechanics work together. There is no obligation as it's only a game and not actually loosing anything.

Okay, do you understand that? No matter what other factors affect how you can or can't make money using carriers, or how much money it is, or how easy it is to obtain, I do not want a factor in the game to force me to regularly log in or suffer a loss. So it doesn't matter how those facts interact with the rest of the update as you say, you see? It creates a problem for me that destroys the enjoyment I derive from the game. Understand that? Not everybody feels the same way, but enough people have echoed my exact feelings on this thread....enough to know that I'm not the only one.
No, because we do not now how all these separate bits of information work with each other. The devil is always in the detail and as we have no details, none of us can know for sure.

Okay? Does that make sense to you Max?
Not in the slightest as again you have no idea how it all works.
 
It's entirely possible that ongoing upkeep costs are related to the staffing and other outgoings of these optional open services.

In which case, you'd be earning cut of sales to offset the running costs, and the costs exist as an incentive to ensure your pricing and chosen location are profitable and competitive, without which there would be no challenge involved in managing your fleet carrier a private mobile outpost.

Since these "open services" are optional, and using your fleet carrier in this way seems to be optional, it may be that those simply using theirs as a place to store their fleet, and transport their friends en masse, or as a long range platform for exploration, have no ongoing cost involved, or next to none.

It may also be that "sold for scrap" returns most of the fleet carrier's credit value to your account (once debtors have take several million worth), and is more an inconvenience that a punishing loss of billions.

Let wait and see before getting too angsty about it. We're jumping at interpretations of inferences of implications here.

So that's a lot of speculation that...maybe?. But doesn't seem to square with what HAS been said about the carriers. Also, again, when talking about the maintenance fees they didn't say "crew fees" or "market fees" they said maintenance fees. They also didn't say "You can fire up a market bu there are ongoing costs associated with that!" They said "There are maintenance fees that most be paid weekly. So if we're going to go off into maybe land (which I'm happy to do here) from a dev standpoint the only reason I can see to implement weekly fees on something like this is to prevent orphaned ghost carriers from floating around the persistent universe forever. Which makes it unlikely that say, an exploration build of a carrier with zero market and minimal services will have a zero weekly fee to pay. If that were so, again, especially considering the considerable debate over this subject, I really suspect FDEV would have said so. I mean hey, this thread is still here. They're welcome to do so!

In fact I would love it if FDEV would address that one single fact: Can you have zero fees on your carrier?

Because I'm pretty certain based on the fact that there even is a fee, that's not the case.

Again, hey! You could be right about all your speculation! But given the facts as they are, and FDEVs response, I find that extremely unlikely.
 
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