Not exactly fair play

Wow, you people are intolerable.


The more I expose myself to the Elite community, the less I want to be apart of it.

Anyone who criticizes Elite is subject to flaming and is told to go play "easymode games". Anyone who has any issue with Elite is apart of the new generation of gamers who just don't know how to have real fun.

Elite being designed as a sequel to the original games may have been the worst design choice possible. The community is now bloated with 'fans' who think change is synonymous with the 7 plagues. They would sooner play the current iteration of Elite for 10 years than admit it's lacking in anything.
 
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+1, I agree. Personally I like freelancer a little more, because there's a nice story to follow and it somewhat guides me through the process of getting better weapons/ships.
I asked about this once, if there's a similar way to play this game, if there's any story or something, and was told to go play star citizen.
I love the game mechanism and engine, but the complete freedom that means do whatever you want, without any obvious pointers is more difficult for some than for others.
But once you say this a large part of the playerbase just considers you a .
 
Wow, you people are intolerable.


The more I expose myself to the Elite community, the less I want to be apart of it.

Anyone who criticizes Elite is subject to flaming and is told to go play "easymode games". Anyone who has any issue with Elite is apart of the new generation of gamers who just don't know how to have real fun.

Elite being designed as a sequel to the original games may have been the worst design choice possible. The community is now bloated with 'fans' who think change is synonymous with the 7 plagues. They would sooner play the current iteration of Elite for 10 years than admit it's lacking in anything.
youre-goddamn-right-gif.gif
 
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You're so better, specially categorising others as dense when you don't like their responce.




How is it bad?
Read what i said.

Actually i'm going to add:
- the station is a fortification, it's meant to be well defended.

And guess what, it IS well defended.

And you like it or not, you get killed for loitering, so getting hit by friendly fire happens and it isn't a big deal. Specially when you have dozens of weapons around your face. Wait, you died? Tough luck, here's a beer to drown your tears, then move on.

And to those that complain about cops getting in the way, you shooting them and getting a fine. Wake up, a cop won't be easy on you just because you're a vigilante or a bounty hunter or anything.

Sight, you guys are amasing.

Your post is typical of the unintelligent and trollish tone this forum has taken on. You are justifying a bad mechanic (and really, it is) just to win an argument and because you feel some odd need to white knight a game which obviously needs a lot of work.

FYI I have no problem (and never have) with friendly fire in combat, nor have I shed any tears over this or any other issue. The closest to tears I have come is reading the mindless drivel often posted here. If you can't see that there is a vast difference between a single ship in combat, with a low number of weapon hardpoints and angle of attack, occasionally clipping a non-hostile target when they are both moving in several planes and a station which has multiple gun points widely spaced to allow a huge field of frontal fire... which is stationary... which could EASILY not fire any obstructed weapons and STILL destroy its target... then there is no point discussing it with you. Just resorting to your base 'cry more' stand point is so predictable.

The problem with some of you people is that you don't have the wit to distinguish when somebody is simply whining ''cos hard, cry cry' and when people are making fair and rational criticisms of broken or plain stupid game mechanics. This forum has gone sofar downhill so quickly it's unreal.

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+1

Absolutely!

GG reading the actual thread and realising that this is not what was being discussed.
 
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Your post is typical of the unintelligent and trollish tone this forum has taken on. You are justifying a bad mechanic (and really, it is) just to win an argument and because you feel some odd need to white knight a game which obviously needs a lot of work.

You need to result into insults?

God i love community forums :')
 
You need to result into insults?

God i love community forums :')

Just saying it like it is after you brought up 'tears' and ended with what I think was meant to read 'Sigh, you guys are amazing'. This is the whole problem here, you and others simply attempt to put down anybody with criticisms by implying that they are not somehow 'Elite' or internet tough enough, then when called out backtrack and try to turn the argument on others. Half the people posting the equivalents of 'l2p noob' or 'htfu' in this thread didn't even read the damn thing. The neg reps and who they came from pretty much confirm and validate my earlier post ;)

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listen for the beam laser sounds, watch the comms for someone pleading for his life, watch where you're flying etc.


He was in teh slot... there was nothing he could do.... read the thread....
 
The hypocrisy on these forums never ceases to amaze me. A couple of threads down the list a guy is being flamed and blamed for allowing a stray bullet to hit a cop, they all blame him for the friendly fire and say the bounty and police retaliation is warranted.

(This is the thread i'm speaking of: https://forums.frontier.co.uk/showthread.php?t=85573)

However in this thread it's clearly the fault of the pilot for not choosing the common sense route of not flying through a hail of gunfire.

Goodness gracious, people. WHICH IS IT?

If it's the fault of the pilot, then that means you concede it is also the fault of the police who fly in between you and your target.

If it's the fault of the "fool" flying through the hail of gunfire, then any time a cop does it, there should be no repercussions on your end.

*sigh*
Yay some one noticed I,m not going insane after all!!!!!!!!!!!!!!!!!!!!!
 
The fact that some people have a different opinion than you doesn't make them "fanboys" with or without quotes.

This is a freak accident, nothing more. I'd rather see them fix real problems than something someone just deems unfair out of the blue. If you think this is a bug but it's completely fair that you get blown skyhigh for not requesting docking permission then you are a bit strange in the head :)

No, it's not the disagreeing that makes them fanboys, it's the refusal to see ANYTHING wrong with "their" game.

Yeah because getting shot down by not asking for docking clearance isn't something you can easily avoid by say, requesting to dock ?
Maybe it would be a good comparison if, when asking for clearance, there was a chance that instead of getting clearance to dock you'd get attacked.

A "freak accident" doesn't happen as regularly as stations trying to shoot through innocent bystanders.

You're so better, specially categorising others as dense when you don't like their responce.

How is it bad?
Read what i said.

Actually i'm going to add:
- the station is a fortification, it's meant to be well defended.

And guess what, it IS well defended.

And you like it or not, you get killed for loitering, so getting hit by friendly fire happens and it isn't a big deal. Specially when you have dozens of weapons around your face. Wait, you died? Tough luck, here's a beer to drown your tears, then move on.


Sight, you guys are amasing.

This is what makes that refusal dense.
You're basically saying, That's the way it is, therefor it's good and no design flaw, get over it.

You're comparing something that you get a 30 second warning for (to clear a pad ) with getting shot at out of the blue by a station trying to get to something behind you.
Not seeing that with a smarter design it wouldn't have to happen. That makes it a flawed design.
The stations can be, should be, very well defended but the error occurs when deciding when and which weapons to use.
Firing across all the landing pads for example from the back of the stations trying to clear the slot isn't good design when there could easily be gunports in the slot to take care of that.
Usually you're not getting in the way, you're already there and the station opens fire anyway.
If you got a good way of seeing when the station is going to open up on a ship behind you , please share.


Well, this is how it works - if they are firing, you can get caught in the line of fire.
If you see that something is going down at the station entrance - back off quickly. No easy mode here :)

:eek: Yeah because that's the issue here. People seeing the station opening fire on someone and deciding to go through that hail of laser beams and bullets anyway :rolleyes:
 

Ian Phillips

Volunteer Moderator
Arguing does not equal discussion. These are discussion forums, so please keep your personal remarks out of the discussion.
 
I'll chuck in my two cents too then,

Rather than take the high horse or try and find some blame somewhere...

I wonder what the odds are of being in that particular point in space, at that particular time, with this particular scenario.

As long as it doesn't happen too often...
 

Lestat

Banned
Let say they add the easy mode where they set it up so Only the target ship get attack if another ship in the way they stop shooting. Now this would be a bug in it self. Because Player would use it to help other wanted players get in and out of the station unharmed.
 
I'll accept it when the feds don't mind getting in the way of my fire. Until then, i'm not going to accept a double standard.

Aye, makes sense. The station "knows" your ships insurance value, it also "knows" that it delivered the kill shot, so I can't see any exploitable feature in your insurance costs being covered by the Federation or Empire due to the nature of your death. But only the insurance costs, nothing more.

It is fun when it happens. Like being stuck in the tube by a Type 9 as the timer to your death slowly ticks down...
 
Let say they add the easy mode where they set it up so Only the target ship get attack if another ship in the way they stop shooting. Now this would be a bug in it self. Because Player would use it to help other wanted players get in and out of the station unharmed.

Interesting but if they had gun ports in the slot itself I have a hard time seeing how people could surround a wanted ship to protect it.
Also, my point isn't that people don't need to watch where they're going. If you can see the station firing on someone, don't go there. It's pretty obvious so all those trying to fight that strawman, well..
The point is that if they had put some thought into it then it wouldn't have to be so blunt.
Not risking to blown up just by pressing launch isn't asking for "easy-mode" despite what the trolls say.
 
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No, it's not the disagreeing that makes them fanboys, it's the refusal to see ANYTHING wrong with "their" game.

Yeah because getting shot down by not asking for docking clearance isn't something you can easily avoid by say, requesting to dock ?
Maybe it would be a good comparison if, when asking for clearance, there was a chance that instead of getting clearance to dock you'd get attacked.

You know, getting shot by lasers is very difficult, if you avoid lasers. See the similarity to requesting to dock? It's not like he was just in the 500m radius of another ship and lasers blasted him from everywhere. It's a freak accident because he rushed into a place where someone was getting shot.

You people talk like this is Euro Truck Simulator space edition, it's called Elite Dangerous, when they say it plays like Euro Truck simulator they don't mean literally. This is a non-problem, really.
 
And again:

Depends on how realistic you want the game to be (which, in a scifi game is always going to be a matter of realism for a given value of 'realism', but still). In real life freak accidents happen, because life is complex like that and moreover life doesn't care whether things are "fair" or not. It's just life. Random stuff happens.
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Games may try to capture that complexity of life with all sorts of complex interacting algorithms. Typically, the more complex a game gets, the probability of emergence approaches one; that is, the more complex a game program, the more likely that it may start exhibiting new behaviours that were unintended and the product of more that the sum of its parts. Basically: complexity causes random, unexpected stuff to happen. Like in real life.
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Now you can try and script for all that, but it's unlikely that programmers will be able to predict and compensate for all these emergent events, just like in real life no safety and security protocol will be able to anticipate and script for any event or situation. Occasionally random, weird stuff happens and you'll end up going off script to deal with it. But computer programs cannot go off script, so they have no response to emergent random events.
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Basically: this is life. In real life, as in the game trying to imitate life. And we just have to accept that. Perhaps Frontier manages to plug this emergent phenomenon, but that doesn't mean there won't be others. And that is not a flaw of the game, but a direct consequence of the level of complexity and realism we demand of it.
 
You know, getting shot by lasers is very difficult, if you avoid lasers. See the similarity to requesting to dock? It's not like he was just in the 500m radius of another ship and lasers blasted him from everywhere. It's a freak accident because he rushed into a place where someone was getting shot.

You people talk like this is Euro Truck Simulator space edition, it's called Elite Dangerous, when they say it plays like Euro Truck simulator they don't mean literally. This is a non-problem, really.

Do you read the posts before replying ?
No, it's not running into a situation where there's a hail of laser beams and bullets.
The situation is you're about to dock or launch and the station thinks it's a good idea to open fire on something through you. If you're behind the target outside the station, getting fired upon it's usually not a big deal to avoid but if you're in the slot there aren't that many places to go but forward and inside well you're kinda stuck unless you use the save&exit strategy.

Again that silly thing: Oooh it has dangerous in the name, that means you should be ready to get destroyed anywhere and anytime and nothing that could destroy you could ever be a design flaw !
Just look at the name: Daaaangeroussss !!!

And the flawed real life comparison attempts continue.
In real life of course there wouldn't be any repercussions at all for any law enforcement who completely disregards the public safety when it comes to opening fire on a criminal. None what so ever.

As i've stated before, thinking it through a bit and having for example gun ports in the slot itself to take care of stuck ships would avoid unnecessary killings by having to fire across the landing pads. How does that make it "care-bear" or not "Dangerous" ?
 
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