I Think its kinda rediculous that you really cant outmaneuver high ranked NPC in large ships with your Little nimble Sidewinder or similar.
Why does the agility rating of your i.e Sidewinder suddenly have no meaning when the NPC is high ranked, he can still keep his nose against your ship almost 100% even if I have agility 8 and the enemy agility 2.
And I really dont Think that after 200.000 more kills when you yourself has high ranking meaning more experience in reality that you then know how to outmaneuver them.
I Think digfight against higher ranked NPC is almost broken if you want to fly a small agile fighter because you simply cant stay out of their nose cone and avoid fire.
I fly FA-OFF and its seamingly stupid that the only option is to either face tank them or play the jaust game.
Why cant we have proper digfighting where smaller Craft can stay behind larger less agile vessels.?
This on the Point pivoting and facing the player programmed AI really is a poor way to make NPC challenging. Does not feel like you are having a good dogfight.
Why does the agility rating of your i.e Sidewinder suddenly have no meaning when the NPC is high ranked, he can still keep his nose against your ship almost 100% even if I have agility 8 and the enemy agility 2.
And I really dont Think that after 200.000 more kills when you yourself has high ranking meaning more experience in reality that you then know how to outmaneuver them.
I Think digfight against higher ranked NPC is almost broken if you want to fly a small agile fighter because you simply cant stay out of their nose cone and avoid fire.
I fly FA-OFF and its seamingly stupid that the only option is to either face tank them or play the jaust game.
Why cant we have proper digfighting where smaller Craft can stay behind larger less agile vessels.?
This on the Point pivoting and facing the player programmed AI really is a poor way to make NPC challenging. Does not feel like you are having a good dogfight.