Very. There is literally a whole galaxy available and people limit themselves to a single system.Mind boggling, isn't it?
Very. There is literally a whole galaxy available and people limit themselves to a single system.Mind boggling, isn't it?
I'm happy with that, if this comes with only a shared bounty instead of the whole pay when you kill someone wanted.maybe they could add Assisted Murder to the list of crimes one that doesn't carry quiet the same punishments a stiff fine any maybe a 30min exclusion
why. I've built up rep with this system so i get some decent missions CZ if i go else where i have to start again.
maybe they could add Assisted Murder to the list of crimes one that doesn't carry quiet the same punishments a stiff fine any maybe a 30min exclusion
so I've just flown over to empire space to find something else to-do for a bit, so why is it that if i pick up a bounty in federation space and go back to empire where i'm allied and ranked. i'm still locked out of fitting services.
for legal reason...
you'd think i'd get a pat on the back for giving the feds some stick lol
I think the new C&P is going in the right direction generally. Although I think the notoriety should be a Pilots Federation thing. For when one commander kills another.
Yes I know you can go do other stuff while notorious, but if you factor in; is this fun? Does it coincide with my plans for this session? Have I got another suitable ship? Have I got to wait for it to transfer? If I go elsewhere will I have the local faction rep to do what I want?
Flow breaking stuff, that I feel warrants attention.
I'm happy with that, if this comes with only a shared bounty instead of the whole pay when you kill someone wanted.
I was thinking "Minor Assault"-targeted attack on a clean ship, sufficient to do damage: Large Bounty, no Notoriety (at least under the current system); "Major Assault"-targeted attack on a clean ship, doing more than 50% damage and/or where the ship later gets killed by someone else: Larger Bounty, no Notoriety. "Murder"-any instance in which you deliver the killing blow to a clean ship: Very large bounty+ 1 point of Notoriety.
That is a system I could live with. You need trigger discipline, people.
Ummm nope. Because it helps stop folk sitting destroying a specific factions ships to undermine.
I was thinking "Minor Assault"-targeted attack on a clean ship, sufficient to do damage: Large Bounty, no Notoriety (at least under the current system); "Major Assault"-targeted attack on a clean ship, doing more than 50% damage and/or where the ship later gets killed by someone else: Larger Bounty, no Notoriety. "Murder"-any instance in which you deliver the killing blow to a clean ship: Very large bounty+ 1 point of Notoriety.
That is a system I could live with. You need trigger discipline, people.
It doesn't though. People are using their alt accounts and playing with their others. People already have a lot of work arounds other than alt accounts too.
Fact is this system only hurts casual players and new players. Nothing about I is good.
This. While I also think that FD need to make some adjustments to the new C&P, the two hour timer does not prevent you from playing the game. All it means is that you are wanted for those two hours.
Isn't there a damage threshold before you can take some of the claim of someone you've it though...
How is hurting casual and new players? We didnt get a handbook to do anything else when the game launched - they will learn like they learn everything else.
No they just don't come back. I've tried to get 3 people to join after they changed Engineers and all of them left because of the C&P.
Only accrued fines last time I spend some time in a high res for friendly fire, at least until the third active infraction, which lead to it being elevated into a bounty. Granted, I was only in a Viper, though four railguns aren't a love tap exactly either. When I finally got a bounty, all security became red but didn't immediately prioritize me as a target, so getting out of mass lock and to the IF next door was easy.Yes, and it works.
People claiming that they are triggering bounties from just "winging" clean ships is bullshtein. It's them playing down the fact that they have no trigger discipline.
Yes, and it works.
People claiming that they are triggering bounties from just "winging" clean ships is bullshtein. It's them playing down the fact that they have no trigger discipline.
Only accrued fines last time I spend some time in a high res for friendly fire, at least until the third active infraction, which lead to it being elevated into a bounty. Granted, I was only in a Viper, though four railguns aren't a love tap exactly either. When I finally got a bounty, all security became red but didn't immediately prioritize me as a target, so getting out of mass lock and to the IF next door was easy.
How about teaching them trigger discipline, or show them the galaxy map filter? People are acting like C&P is the end of the world when in fact the only real change other than the bounty being attached to your ship is the station lockout. Everything else is no different effectively.