Not Wasting our time....

maybe they could add Assisted Murder to the list of crimes one that doesn't carry quiet the same punishments a stiff fine any maybe a 30min exclusion
I'm happy with that, if this comes with only a shared bounty instead of the whole pay when you kill someone wanted.
 

verminstar

Banned
why. I've built up rep with this system so i get some decent missions CZ if i go else where i have to start again.
maybe they could add Assisted Murder to the list of crimes one that doesn't carry quiet the same punishments a stiff fine any maybe a 30min exclusion

so I've just flown over to empire space to find something else to-do for a bit, so why is it that if i pick up a bounty in federation space and go back to empire where i'm allied and ranked. i'm still locked out of fitting services.
for legal reason...
you'd think i'd get a pat on the back for giving the feds some stick lol

I dunno bout anyone else, but personally speaking I have a sorta loop in the bubble so that when the natives are hostile in one area, I simply move to another area and continue on with what I was doing or something else. Gaining rep with different factions is now so easy and quick that ye really cant use that as an excuse not to unless yer just terminally lazy.

Personally Im quite liking the new crime and punishment additions because I now have a reason to play the criminal...I like playing the criminal, its what Im good at in almost all the games Ive played. It forces one to engage the gray matter a bit instead of just treating the place like the old wild west frontier ^

Tis a big galaxy...the only one keeping ye rooted in one tiny corner of it is you
 
I think the new C&P is going in the right direction generally. Although I think the notoriety should be a Pilots Federation thing. For when one commander kills another.
Yes I know you can go do other stuff while notorious, but if you factor in; is this fun? Does it coincide with my plans for this session? Have I got another suitable ship? Have I got to wait for it to transfer? If I go elsewhere will I have the local faction rep to do what I want?
Flow breaking stuff, that I feel warrants attention.

Nope, Notoriety for PvE crime is precisely what this game is sorely needing.....indeed, I want them to extend it further by gaining notoriety for other crimes-like piracy, assault & getting caught smuggling. However, I only want that as part of an expansion of what Notoriety *does*. Notoriety needs to be both "positive" & "negative". NPC ships will more willingly give up cargo to a pirate with a high notoriety, black markets will offer better pay-outs to notorious players, criminal NPC's will be less likely to interdict a notorious commander, certain SLF pilots will work for you more cheaply if you have a high notoriety.....heck, even some missions might have a minimum or maximum Notoriety requirement. Basically, I want Notoriety to be a genuine feature of the game.
 
I'm happy with that, if this comes with only a shared bounty instead of the whole pay when you kill someone wanted.

I was thinking "Minor Assault"-targeted attack on a clean ship, sufficient to do damage: Large Bounty, no Notoriety (at least under the current system); "Major Assault"-targeted attack on a clean ship, doing more than 50% damage and/or where the ship later gets killed by someone else: Larger Bounty, no Notoriety. "Murder"-any instance in which you deliver the killing blow to a clean ship: Very large bounty+ 1 point of Notoriety.

That is a system I could live with. You need trigger discipline, people.
 
I was thinking "Minor Assault"-targeted attack on a clean ship, sufficient to do damage: Large Bounty, no Notoriety (at least under the current system); "Major Assault"-targeted attack on a clean ship, doing more than 50% damage and/or where the ship later gets killed by someone else: Larger Bounty, no Notoriety. "Murder"-any instance in which you deliver the killing blow to a clean ship: Very large bounty+ 1 point of Notoriety.

That is a system I could live with. You need trigger discipline, people.

Very much agree, I'd welcome this.
 
A single accidental hit is already only a fine for reckless weapons discharge. Only turns into a bounty when you keep doing it. And only ends up with notoriety when the target explodes shortly after, which paints you as an auxiliary in crime.
 
Ummm nope. Because it helps stop folk sitting destroying a specific factions ships to undermine.

It doesn't though. People are using their alt accounts and playing with their others. People already have a lot of work arounds other than alt accounts too.

Fact is this system only hurts casual players and new players. Nothing about I is good.
 
Last edited:
I was thinking "Minor Assault"-targeted attack on a clean ship, sufficient to do damage: Large Bounty, no Notoriety (at least under the current system); "Major Assault"-targeted attack on a clean ship, doing more than 50% damage and/or where the ship later gets killed by someone else: Larger Bounty, no Notoriety. "Murder"-any instance in which you deliver the killing blow to a clean ship: Very large bounty+ 1 point of Notoriety.

That is a system I could live with. You need trigger discipline, people.

Sure, though my long range PA's are now a high risk thing to fire into a dogfight.
 
It doesn't though. People are using their alt accounts and playing with their others. People already have a lot of work arounds other than alt accounts too.

Fact is this system only hurts casual players and new players. Nothing about I is good.

How is hurting casual and new players? We didnt get a handbook to do anything else when the game launched - they will learn like they learn everything else.
 
Isn't there a damage threshold before you can take some of the claim of someone you've it though?

I've hit targets within 10s of them dying but because I've not done enough damage, not gotten the claim. I also recently had an NPC cross the path of my PA (just last night) and thought I'd get hit with a reckless fine again and have to go find an IF, but nope I was fine and dandy, thankfully (were like 4 Condas around so it wouldn't have been pretty for me ~ also not an Allied or Friendly system, was playing in a fresh RES).

How many missiles did you hit the NPC with? You did say 'missiles' afterall, which would imply more than one.
I'm not trying to be condescending by the way, I'm genuinely curious how much damage you dealt.
 
This. While I also think that FD need to make some adjustments to the new C&P, the two hour timer does not prevent you from playing the game. All it means is that you are wanted for those two hours.

I suspect some people play the game in a genuine role playing manner which tends to require more specific operations and choices than the just get CRs angle that can be done anywhere as mentioned
 

Deleted member 115407

D
Isn't there a damage threshold before you can take some of the claim of someone you've it though...

Yes, and it works.

People claiming that they are triggering bounties from just "winging" clean ships is bullshtein. It's them playing down the fact that they have no trigger discipline.
 
How is hurting casual and new players? We didnt get a handbook to do anything else when the game launched - they will learn like they learn everything else.

No they just don't come back. I've tried to get 3 people to join after they changed Engineers and all of them left because of the C&P.
 
No they just don't come back. I've tried to get 3 people to join after they changed Engineers and all of them left because of the C&P.

How about teaching them trigger discipline, or show them the galaxy map filter? People are acting like C&P is the end of the world when in fact the only real change other than the bounty being attached to your ship is the station lockout. Everything else is no different effectively.
 
Yes, and it works.

People claiming that they are triggering bounties from just "winging" clean ships is bullshtein. It's them playing down the fact that they have no trigger discipline.
Only accrued fines last time I spend some time in a high res for friendly fire, at least until the third active infraction, which lead to it being elevated into a bounty. Granted, I was only in a Viper, though four railguns aren't a love tap exactly either. When I finally got a bounty, all security became red but didn't immediately prioritize me as a target, so getting out of mass lock and to the IF next door was easy.
 
Yes, and it works.

People claiming that they are triggering bounties from just "winging" clean ships is bullshtein. It's them playing down the fact that they have no trigger discipline.

I'd say they don't have patience.. considering how many times this happens in a RES, and you only have to hit the target ONCE to get the bounty, this conversation is getting too far for the value it has..
 
Only accrued fines last time I spend some time in a high res for friendly fire, at least until the third active infraction, which lead to it being elevated into a bounty. Granted, I was only in a Viper, though four railguns aren't a love tap exactly either. When I finally got a bounty, all security became red but didn't immediately prioritize me as a target, so getting out of mass lock and to the IF next door was easy.

EXACTLY, police wont go immediate after you, and if they send some, it will be two vipers, the rest will stay on their focus.
 

sollisb

Banned
How about teaching them trigger discipline, or show them the galaxy map filter? People are acting like C&P is the end of the world when in fact the only real change other than the bounty being attached to your ship is the station lockout. Everything else is no different effectively.


You need to stop with the whole 'trigger discipline' thing. Maybe stick to something you actually know about? Ever been in combat in real life? I have, and in my opinion you're talking complete rubbish.

As for the C&P is also rubbish. It gives you fines against factions but doesn't allow any way in game to find the faction HQ to pay it off. It also adds fines to ships not involved in the crime! And add to all that the current bugs in combat play. Ships breaking target lock, ships losing their target reticules, ships being unkillable, ships showing up with unknown as wanted status, ships leaving SLFs behind.

All in all, the C&P looks like it was designed by a drunk intern. It wasn't tested, it wasn't quality assured.
 
Last edited:
Back
Top Bottom