Notice regarding key bindings

I dunno. Considering half the games I play in 2018 are either DOS games or games from ~98 or thereabouts, all of which suffer from a clear lack of compatibility with modern hardware and software and are from a time when players were still expected to read manuals and adapt to convoluted (although very stylish) UI and old school UX, I spend a good deal of my free time fiddling with patches, playing with dosbox config files, creating autohotkey scripts and generally speaking doing anything but playing games. I don't mind it, so I'm probably the wrong person to ask that.

Ah. Then I suppose you're one of these:

...but it is practically inaccessible to all but the most die hard management fetishists, because of the non-sensical convoluted inconsistent mess that is key bindings...


:)
 
I must admit, as a diehard keyboard player (PC), the new key bindings required are overwhelming. When I start up now I get an exclamation mark warning me that around 50 functions have not been bound. No idea what most of them do. I'm an experienced player but for noobs starting I could imagine them running from this in terror lol.
 
I must admit, as a diehard keyboard player (PC), the new key bindings required are overwhelming. When I start up now I get an exclamation mark warning me that around 50 functions have not been bound. No idea what most of them do. I'm an experienced player but for noobs starting I could imagine them running from this in terror lol.

Most of the new bindings aren't needed, they are completely optional and sometimes redundant. It's probably best to simply use the default bindings and reconfigure them.
 
That's a funny thing to say, considering that Beyond was promoted as a QoL update.

You don't see the difference between UI problems that aren't even involved into the gameplay directly and only pop out once or twice when you configure your controls, and crime system, missions, mining, everything else, don't you? Not only FD have some problems with logic sometimes. But the funniest thing here is FD updated their direct UI, which is much more pleasant to navigate now. But yeah, keybind interface is so crappy it's worth to start a messy thread with some bold claims.
 
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I kinda want to be able to edit the keybinds file directly.

you can. i wouldn't have arrived at my current setup if it weren't for a text editor, a diff program and backups. not just is the whole binding system chaotic and obtuse, it also fails a lot with the game silently dropping bindings for apparently no reason. always backup your .bind file, after each change in-game do a file compare to make sure. in no time you will get acquainted with the structure of the file and your device names and will be doing bindings by hand.

yes, it gets messier and messier, and motivation to tinker gets less and less.
 
There are now so many keybinds that it's going to be easier to learn how to play the piano than play Elite.

We need some some of onscreen panel with selectable items for the simpler stuff that doesn't need instant responses, stuff like lights, landing gear, cargo hatch, change modes, night vision etc.
All the new FSS stuff could go on it.
You could also take some items out of the menu chain and make them single click:- Request docking, deploy lander etc.

Something like the 'Ships' panel - but clickable.
 
When did games stop being about playing games, and more about navigating windows sub folders and editing text files? I'm getting too old for these sheets.

You have been able to do that ever since there were the first game that allowed changing keys by editing text files (~80's or 90's something).

If you compare this game's way of allowing all keys and modes to be mapped and for example Turdfall 76, well, you may have to suffer once in this to set the keys but you can't ever set the (build menu) keys in turdfall and you get to suffer forever. There are also other games that for the longest time didn't allow you to set the keys, for example Starcrapft 2 and Warcrapft 3, where the default keys were set by someone that thinks it's great to be able to use abilities with keys like 'i', 'o', or 'p' for 'mnemonics' - i.e. some that came out of UX/UI school that have never played any game. Warcrapft 3 was one of those games where you could spend awful lot of time editing text files, unlike this one where you can do that in the options menu.

Let me give you an example of another stupid default setting. Every FPS game uses mouse 1 for primary fire, mouse 2 for secondary fire and space for jump. Well, I have to change mouse 2 and space because I rarely have to shoot while jumping but I often have to fire while zooming. Holding down mouse 2 to zoom adds tension to the arm due to which I lose some 1% of accuracy after 8 hours. Now imagine a piece of crap game where changing these keys lead to some other random menu to not work anymore because someone has come up with default settings that nobody is supposed to ever change (yes that game is Turdfall 76).

I'm not saying the key bindings are perfect in this game but they're a hell of a lot better than in many other games (mostly due to the fact that you can actually change them).

They could make the key bindings easier to set simply be reorganizing the menus to reduce the number of top level entries (e.g. take all 6 flight menus and hide them under a new menu "Flight Controls" and take all 6 driving menus and hide them under "Driving Controls"). One more thing that they could do is add a list of keys that are already used in any particular case in the description box (e.g. if yaw left is highlighted in a flight rotation menu, then it would list all the keys that it would override if you try to use them).
 

Avago Earo

Banned
You don't see the difference between UI problems that aren't even involved into the gameplay directly and only pop out once or twice when you configure your controls, and crime system, missions, mining, everything else, don't you? Not only FD have some problems with logic sometimes. But the funniest thing here is FD updated their direct UI, which is much more pleasant to navigate now. But yeah, keybind interface is so crappy it's worth to start a messy thread with some bold claims.

I know the difference between satire and seriousness.
 
I thought I would get around to mapping the FSS, had the binds I was going to try copied from here, cant remember who's but anyways. I map it all out thinking ok Im just about set...what this my Gal map is not bound but that's set to that so I remap it and it tells me that in fact that key is map for this, at which point I remember I dont have my control pad installed thus the game has not loaded my key binds (it wont load my 2.0 binds as I have keys mapped to the control pad for the SRV) so I just bound all that crap for nothing.

I know it doesn't take long but my god it really makes me think fudge it I really just cant be arssed anymore I wanted to fly my space ship not get peed off with the damn game before I had even got into it.
 
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