Lol.What balance?
Lol.What balance?
The one with the legacy focused thermal reduction PAs and c5 Cutter prismatics.What balance?
I think most of the people that got salty and insisted they keep their legacy modules are probably not playing anymore, so yeah, time to get rid of them while no one is lookingThe one with the legacy focused thermal reduction PAs and c5 Cutter prismatics.
That balance.
Oh deary, deary me. I may or may not read theAlso for those who wish to ask a game development company for change in their game I'd like to direct you to an EXCELLENT artical in Polygon that can help give you advice on how to make your request as successful as possible. So if you really want FDEV to do something maybe take 5 minutes out of your life to read the artical and hopefully it can help you phrase things in such a way as to give you the best possible chance of achieving your goal!
How to be heard by game developers
The right way, and wrong way, to give feedback about your favorite gameswww.polygon.com
I don't mind giving us getting more balanced prices for these mined commodities, as the initial prices attached to these items when the new mining changes released a year or so back were just stupidly mind blowingly bonkers high for the effort involved in collecting them.
However - basing the price given to you on the number of items in your hold rather than the actual demand at the station, is just a massive kick in the face to people working in wings.
Wingmates should NEVER get wildly different prices per ton if they are all selling at the same station at the same time. That price should only be affected by the demand at the station at that time, and if demand is very high or very low, then those prices per ton should be very similar across the wing. That is not the case right now if a wing arrives and each member is carrying different tonnages of the item in demand. Please fix this.
THIS really P!@#ES ME OFF. Firstly, there is NO indicator that lets you know what that cap even is. I turned in 157 LTD's this morning. The market price at that station was just above 1.2M/T with a very high demand, but MY rate was just over 1M/T and it was only 157T. There is no threshold display that lets you know where the price difference takes place just that you are essentially punished for actually doing the work.
Secondly, a 20% cut is absurd. I'm inclined to believe the Dev's don't play this game, because if they did they would know how hard and painstaking it is to even mine LTD's. I'm fairly new to mining so it isn't exactly an art form for me, but it took me like 2hr maybe 3hrs to mine that many between core and laser in a pristine double hotspot outside the bubble.
This pointless mechanic needs to get axed. It serves no purpose other than punishing people who work harder to get more in a single trip. Think about it realistically. the Dev's are assuming that someone who brings in 50T and a person who brings in 500T are the same. they are not. The person who brings in 500T takes about 10x longer to mine that amount. So it isn't about fast cash. The 50T miner makes more trips and mines faster where as the 500T takes less trips but mines longer. Punishing someone for mining longer shouldn't be a thing. It is like FDev doesn't WANT people to play their game. The dev's think they are encouraging fairness but they are not, because if they were smart enough to see the difference between the 50T and the 500T they would see that it IS fair. The time spent equals out. The 500T miner isn't gaining a massive advantage over the 50T miner at all, because, if you put them side by side on a 5hr clock they would mine roughly the same amount of minerals (with exception of who is the more efficient and skilled miner).
I am all for the Supply and demand system as long as it works like it should. A fluctuating market where the HOT seller changes with the market. One week it could be Painite, the next it could be Voids. After that it could be LTD's and then maybe Alexanderite. Depending on the market fluctuations based on supply and demand. THIS is a good system that keeps the mining game interesting. but your damn tariffs are fracking stupid and discourages players from participating in the game and appreciating your work.
So consider THIS player feedback when you decide to make a balance change. Maybe your team lead needs to enroll in a class for economics before they decide to make economy changes in your game that make no sense.
FTFYit's about the grind not the rewards.
Also true of Benitoite, Serendibite, Musgravite, Grandidierite, Monazite, Rhodplumsite and AlexandriteThey are the only resource only found in cores.
That could be 42 days grinding to get a fleet carrier at that rate.How is 100 million an hour bad for void opals. It takes 7-10 hours to get 1 billion.
FTFY.There should be something that keeps void opals going. They are one of the resources only found in cores. They should be special as an end game thing. And because they take a big longer to get.
Or make the dynamics actually accomplish this somehow.
Ya. Like i said. The supply and demand should work as a supply and demand. But it doesnt. All core mining commodities should be more valuable than laser. Ltd's break this honestly. They can be found in every mining method. They should choose one like core only. Core mining isnt worth the effort involved due to the time it takes to mine them, let alone find a dang core. Rng is horrendous with core count. I can often search for 10+min before finding a core and then it may not even be the core im looking for.There should be something that keeps void opals going. They are the only resource only found in cores. They should be special as an end game thing. And because they take a big longer to get.
Or make the dynamics actually accomplish this somehow.
This already happens for other commodities though... specifically for the outbreak case basic medicines go from being 300-400-odd, to up to 5000cr/t. Same applies for, well, almost every BGS state and various goods. Failure of economy-related missions leads to economic bust. Likewise, Supply and Demand figures can lead a normally-profitable good to purchase to actually turning a loss... Palladium, as a commonly traded cargo by players and, probably, bots, is a great example of this, without including any state effects.It shouldnt be exclusive to mining. Outbreak cargo missions should raise the price of the commodities needed more. Thargoid and war and piracy should effect the supply of certain wares as their manufacturers could be destroyed or robbed or whatever.
THIS really ME OFF. Firstly, there is NO indicator that lets you know what that cap even is. I turned in 157 LTD's this morning. The market price at that station was just above 1.2M/T with a very high demand, but MY rate was just over 1M/T and it was only 157T. There is no threshold display that lets you know where the price difference takes place just that you are essentially punished for actually doing the work.
Secondly, a 20% cut is absurd. I'm inclined to believe the Dev's don't play this game, because if they did they would know how hard and painstaking it is to even mine LTD's. I'm fairly new to mining so it isn't exactly an art form for me, but it took me like 2hr maybe 3hrs to mine that many between core and laser in a pristine double hotspot outside the bubble.
This pointless mechanic needs to get axed. It serves no purpose other than punishing people who work harder to get more in a single trip. Think about it realistically. the Dev's are assuming that someone who brings in 50T and a person who brings in 500T are the same. they are not. The person who brings in 500T takes about 10x longer to mine that amount. So it isn't about fast cash. The 50T miner makes more trips and mines faster where as the 500T takes less trips but mines longer. Punishing someone for mining longer shouldn't be a thing. It is like FDev doesn't WANT people to play their game. The dev's think they are encouraging fairness but they are not, because if they were smart enough to see the difference between the 50T and the 500T they would see that it IS fair. The time spent equals out. The 500T miner isn't gaining a massive advantage over the 50T miner at all, because, if you put them side by side on a 5hr clock they would mine roughly the same amount of minerals (with exception of who is the more efficient and skilled miner).
I am all for the Supply and demand system as long as it works like it should. A fluctuating market where the HOT seller changes with the market. One week it could be Painite, the next it could be Voids. After that it could be LTD's and then maybe Alexanderite. Depending on the market fluctuations based on supply and demand. THIS is a good system that keeps the mining game interesting. but your damn tariffs are fracking stupid and discourages players from participating in the game and appreciating your work.
So consider THIS player feedback when you decide to make a balance change. Maybe your team lead needs to enroll in a class for economics before they decide to make economy changes in your game that make no sense.
No but they do base prices on quantity. Buy larger quantities, pay less for them.This ... is so weird. I'm glad my local shops don't base their prices on what cash I have ...