Last night I joined a wing mate and helped him with his PVE spec ops missions. Whilst he was on 4/5 notoriety I was still on zero despite killing several 'clean' mission targets. I did think it was odd but my notoriety was still zero when I eventually quit.
Today, upon start up my notoriety was 6 .... presumably needed some time to 'catch up' or what ever.
What is absolutely no fun at all is playing with this level of notoriety just for killing a few NPC ships. I switched on at 10:30 am, and it';s now 5:30pm and still I'm at notoriety level 3. That's 7 hours to drop 3 levels.
Surely, there should be a different kind of notoriety counter for NPC deaths which rest after 10 mins, not an hour per level. It is supposed to be a game after all.
PvP deaths are a different thing and should be treated as such, so no suggestion here to alter this part of the punishment.
/* Rant over */
Today, upon start up my notoriety was 6 .... presumably needed some time to 'catch up' or what ever.
What is absolutely no fun at all is playing with this level of notoriety just for killing a few NPC ships. I switched on at 10:30 am, and it';s now 5:30pm and still I'm at notoriety level 3. That's 7 hours to drop 3 levels.
Surely, there should be a different kind of notoriety counter for NPC deaths which rest after 10 mins, not an hour per level. It is supposed to be a game after all.
PvP deaths are a different thing and should be treated as such, so no suggestion here to alter this part of the punishment.
/* Rant over */