Notoriety is just no fun

Last night I joined a wing mate and helped him with his PVE spec ops missions. Whilst he was on 4/5 notoriety I was still on zero despite killing several 'clean' mission targets. I did think it was odd but my notoriety was still zero when I eventually quit.
Today, upon start up my notoriety was 6 .... presumably needed some time to 'catch up' or what ever.

What is absolutely no fun at all is playing with this level of notoriety just for killing a few NPC ships. I switched on at 10:30 am, and it';s now 5:30pm and still I'm at notoriety level 3. That's 7 hours to drop 3 levels.

Surely, there should be a different kind of notoriety counter for NPC deaths which rest after 10 mins, not an hour per level. It is supposed to be a game after all.
PvP deaths are a different thing and should be treated as such, so no suggestion here to alter this part of the punishment.

/* Rant over */
 
Because it interferes with my current task with alarming regularity. You can't shoot back (more bounty, more notoriety) and end up having to leave through sheer frustration.
You're in enemy territory, harming their people, and their police force shows up to detain you. Gunning down the police force is hardly endearing.
As mentioned above, it's a good deterrent for people not committed to being criminals.
 
Ahh, sounds like maybe you need to ... learn 2 play? Adapting to situations can come in handy IRL as well, this is a learning experience - enjoy!
I've been playing for 3 years, so not a newbie. I want to play my own way, but notoriety prevents that and for what? a few NPC ships which were 'targets' in a spec ops mission.

Like I said, I don't mind a sin bin for 10 mins for each NPC homicide, but 10 hours of continuous harassment for killing 6 ships is way too much. Just kills enjoyment.

The current C&P system prevents the pirate / assassin career path in Elite and I don't think it works.
 
So you went and assassinated a bunch of influential figures and now they are on your case? It hardly seems surprising. Mess with the bull and you get the horns and all that...

Plus, if you logged in and a wing of human players ganked you several times when you were just going about doing your normal benign activities, I'd be willing to bet that you would change your tune pretty sharpish. One of the core tenets of the C&P system is that it treats players and NPCs equally, we aren't special snowflakes that are above the law or deserve special protections, we are just your average joes.

If you want to go around doing assassination missions without medium-term repercussions then you should stick to the legal ones where you are hunting down pirates.
 
Last night I joined a wing mate and helped him with his PVE spec ops missions. Whilst he was on 4/5 notoriety I was still on zero despite killing several 'clean' mission targets. I did think it was odd but my notoriety was still zero when I eventually quit.
Today, upon start up my notoriety was 6 .... presumably needed some time to 'catch up' or what ever.

What is absolutely no fun at all is playing with this level of notoriety just for killing a few NPC ships. I switched on at 10:30 am, and it';s now 5:30pm and still I'm at notoriety level 3. That's 7 hours to drop 3 levels.
Mission targets do not cause notoriety increases, it says this in the mission description. Sounds like you killed some clean, non-mission target ships. (e.g mopped up some remaining hostiles which may have been mission targets, at the end of the mission... or took out escorts of a mission target, where escorts aren't usually mission targets)

EDIT: Or, it's wing-hijinks.
 
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I've been playing for 3 years, so not a newbie. I want to play my own way, but notoriety prevents that and for what? a few NPC ships which were 'targets' in a spec ops mission.

Like I said, I don't mind a sin bin for 10 mins for each NPC homicide, but 10 hours of continuous harassment for killing 6 ships is way too much. Just kills enjoyment.

The current C&P system prevents the pirate / assassin career path in Elite and I don't think it works.
If after 3 years you're still making beginner mistakes, that makes you a noob.

It's very simple: for killing NPCs that are mission targets, you don't get notoriety. For killing clean NPCs and players everywhere outside anarchy systems, you get notoriety.

If you can't do the time, don't do the crime.
 
Working as intended aside, I think it's very annoying that if you join another CMDR doing an assassination mission the other CMDR won't get notoriety, but you do if you shoot the targets of the first CMDR.
I'd love to have to solutions for that:

1) Assassination missions are always generated as wing missions, just with different difficulties, so you can forego the notoriety.

2) just do away with the "no notoriety for missions" thing and deal with it. Murder is murder, you should pay the price for it.

By the way, I just recovered from my notoriety 10 stunt of last weekend and am back to 3 or 2. Did it effect my gameplay? Nope, not one bit.
 
I do those kinds of missions and i dont get notoriety for them, stick to killing only the ships that have the "mission target" tags, even if they are of the target faction, and you shouldnt get notoriety, last i checked anyway.

But notoriety is really no big deal, just hop over a system or two and resume the mayhem.
 
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