I don't see the modes changing or anything related to how the BGS being tweaked. Frontier would have to do a complete about-face on everything they've previously said on that subject. Anyway, that's one of those things that's out of my control so I don't worry about it.The absolute best way of stopping people like you destroying the influence of a controlling faction is to make any and all BGS-altering gameplay restricted to open only. And stop all the instancing/blocking nonsense.
Then those who control that faction can stop you fairly. OR NOT, then you deserve to destroy them and your victory is well earned.
Having OP to the point of being grossly unfair NPCs to do the job of player groups is not right.
Players need to defend their faction, and they need to be able to do so on a fair basis. Not by cutters running goods or PP commodities in solo. Fair, open-only play.
Can imagine that all the amazing, organic play that will occur if there can be REAL, MEANINGFUL player control/ownership of factions and open-only BGS manipulation: alliances between groups, planned expansion, control of system security, building new facilities, real meaningful wars/elections/so on; so many amazing things. And difficult to balance. Which is why Colonia is such a great choice to experiment with things like that. We can do that without seriously mucking up the game while its balanced/made right.
One big hurdle to open-only BGS/real factions is lack of cross-platform play, soon to be a problem in that past(I hope) now that the last hurdles of Sony standing in the way are gone.
So I do understand where you are coming from, but think players need to defend their factions, not ATR. Much needs to change.
Gavin786
What I can control, as you say, is be the sort of player who attacks another faction in open where I can be pushed out of the system by other players. I'd welcome cross-play in the game as well, but that's more for the fact that there's a bunch of people I'd like to wing up with and occasionally shoot at.
ATR have their place and really act as an opportunity to remind me to take a breather, rearm and repair before going back in for more murdering. If anything I think the punishments for crime need a buff, but that would have to include more negative ways to affect an opposing faction (so more risk and more reward both needed IMO).
I'll agree with everything you said about Colonia. With most factions being supported by players, no superpowers and no powerplay, it's a much more straightforward way of playing. Small system populations mean you're not playing against a massive influence grind wall to shift a faction into controlling a system, it's the other players you're against.