.Dude, this AFKing is something I am NEVER going to do. Sit there with my 1080gtx burning rainforests for absolutely no reason except to compnesate for a poorly thought out game mechanism? You have GOT to be joking, I have more social conscience than that, and besides, I will rarely want to tie my pc up (even with Elite minimised) for 14 hours for that reason.
And i never expected you to do that. If you would do it, this thread wouldn't exist at all. But it also can't be ignored that AFK-ing notoriety off is an actual possibility and i am rather certain that a number of people use it.
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.1. I don't see anyone saying they thought that is the case in the thread.
2. I don't see anyone believing you can't launch in a wanted ship?
Maybe. But some posting a little above mine basically said that the game could not be played any more with notoriety. So, if you can log in and launch, i would wonder what would prevent prevent people from playing, albeit within the limitation of being treated as a criminal?
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.3. I don't WANT to go to an Anarchy system with a shipyard, I want to not have to wait 14 hours in my home system to outfit my ship! That's mad!? The ENTIRE DURATION of a normal triple A action game. As a solution to the problem its attempting to solve, it is the equivalent of a nuclear strike on an anthill, and besides, it's COMPLETELY illogical that I should be denied services in a jurisdiction that I have never, ever committed a crime in, only ever been lauded as a great and trusted hero and ally, slayer of HUNDREDS of Pirate Lords and Terrorists, and I get no ability to explain my side of the story before I'm denied outfitting? Insane.
I really consider this a bit unreasonable. I mean, the option is there to go to another system, usually it's a rather short trip. You switch your ship, everything is back to normal, except that the hot ship is out of action for a while, till notoriety is gone again. A usually rather short trip to an anarchy system is really a comparatively easy way out. If you decide to rather stay on a hot ship, that's your own choice, but it's unfair to blame the game for it, as an alternative is available.
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On the jurisdiction where you did nothing: you did it within the range of the superpower. You commit murder in New York, they will also come for you in Texas. (But not in Central Africa. ) And within the scope of the game, it's not even that somebody is coming for you, it's only that the gun dealer might not be interested in modifying the shotgun used for murder. I'm sorry that you somehow see it that harshly, but it's not like you can't work with the present system.
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And on the topic of being a trusted hero and everything: so a decorated veteran comes home from war. He snaps and starts killing people. He'll remain free due to him being a decorated war hero? I doubt that. Sure, in the real world you'd be quesitoned and everything, but we have to work with the scope and mechanics of the game. And within these limitations the current system is not unreasonable.
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.4. It;s more fun to kil all the 7 ships. This is a game, remember, it's supposed to be fun?
Sure. But isn't it an upgrade of the game, that commiting crimes can finally feel like crime? I mean, i do assassination missions, i just pick legal ones. It's the very same style of "find and eliminate 6 ships", albeit without any notoriety. (I once during one of them got me a fine. Reckless weapons discharge. I killed the first ship, switched to the next and started firing. Unfortunately the second target never fired on me yet (apparently it was still chasing the "victim ship" which often is present in the instance) and i haven't scanned it yet. My mistake, but as the scan then completed, i neither got a bounty nor notoriety.
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So really, i see being criminal mostly as personal choice. Accidents sometimes happen, but you can usually retreat and leave an instance before it turns into murder. If you opt to go for murder instead, it's your own call. Yes, the game is moving a bit away from the image of being a game without consequences and towards being a (still very simplified) representation of an in-game world, where actions have consequences. It's what many players wanted and it is the foundation necessary to finally be able to build criminal gameplay upon.
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.Don't treat me (as a thread participant, I know you aren't quoting me or speaking to me directly, but you know I was going to read this) like an idiot and don't put words in people's mouths either, we usually see eye-to-eye on MANY things, I'm sure that's what prompted you to say 'where is aashen', so come on man, if you want to talk about it with me, let's talk about it, I consider you a forum friend, leave the unhelpful blanket generalisations out though please.
This is contrary to the spirit and ethos of the game so far and is an overmeasured reaction to griefing. Nobody needs to give me that horse sht about improving criminal gameplay, cos criminal gameplay still sucks giant hairy donkey balls, it's just a harsh punishment system that has now been added in order to make griefing a lot more inconvenient. Well, it's made the whole game a lot more inconvenient. I was always 'careful', I made the occasional mistake, and I paid the consequences, now I'm going to have to be 'super' careful. And if I fail at that one day, I'll be ranting here in the forums again about how idiotic it is, you can bet on it.
Yet i think you take this more serious than it is. You do know how to get out of the issue. You can go to another system and switch ship. You have your fleet, you have options.
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Where i agree is that criminal gameplay still is very weak. Formerly we had baby-criminals and the police shaking their finger and saying "ts ts ts". Now we have consequence for crimes. What's still missing is more rewarding criminal gameplay. The "steal from megaships" is a new minigame. It's lucrative, but it's a curiosity. There's still a lot to be done there, but a crime and punishment system is an absolute necessity to be able to do anything like that. As long as crime has no consequences at all, there can be no meaningful crime in the game.
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