The ED universe is essentially frozen in stone. Stars remain at exactly the same luminosity, they never vary (unlike in the real world, where most stars are variable to some degree) and they can never explode. The nature of the Stellar Forge requires this.
FD can edit the stars, but they can't do that while the game is live. So the best - the absolute best - you could hope for is an announcement that a certain star will blow up on Thursday at 0700. Thursday 0700 rolls around, the servers go offline, and when they come back online 20 minutes later, we can all say "hey lookit that, the star's done gone exploded". But you won't be able to see anything.
Not that you'd "see anything" in a real-time supernova event anyway. You'd be sitting there, watching a perfectly normal-looking giant star. Suddenly the shockwave hits you, and your eyeballs won't have time to react to anything in the tiny fraction of a second you will get before your eyeballs, along with the rest of you and your ship, get vaporized and become part of that expanding shockwave. So, visually, it would be no different to an irrecoverable server crash.
As for visiting a supernova remnant, you wouldn't really want to be visiting one in the months immediately following the event - too much radiation and debris; the whole system would be like trying to fly inside the jet cone of a neutron star. Once things calm down and the remnant settles down into behaving like a "regular" neutron star or black hole, there wouldn't really be anything new, odd or strange to find there that you couldn't also find in a regular "old" neutron star or black hole system.
TLDR: if you want a game universe where such dynamic events are possible, they'd pretty much have to demolish ED and redesign it from the ground up to allow it.