Now that board flipping is going to be gone here's an idea to fix combat loggers.

And this right here is why we should never allow a community council.

Somebody says something stupid, and the next day he is in the office. Just like in US politics.

No doubt put there by a bunch of loud supporters who're looking forward to taking advantage of the opportunities the dumb idea will create.


Let's get rid of the speed limit and no-fire zone around stations too, while we're at it.

Vote for meeeeeeeee!!!!!!! :p
 
And this right here is why we should never allow a community council.

Somebody says something stupid, and the next day he is in the office. Just like in US politics.

That was kind of my point. Maybe I should have been more obvious with the sarcasm.

But now I'm getting Rep from both sides. Muahahaha!!
 
Combat logging is not a problem in the game, it is probably negligible.
I believe it is only a problem for a (really) few gankers when they see their defenseless prey vanish in tin air.
 
Make our ships persistent even after logging off.

There they are, floating in space or nestled in a station safe and secured while we go on our daily activities in real life.

But who am I kidding, they still don't have wing instancing 100% fixed yet.

I respect your opinion but disagree - if they made this change I'd be sure to always either park in a station or supercruise to a random location in the hopes I wouldn't get ganked while offline. But neither option sound like it would be more fun... hence why I'm not a fan of this idea
 
Make our ships persistent even after logging off.

There they are, floating in space or nestled in a station safe and secured while we go on our daily activities in real life.

But who am I kidding, they still don't have wing instancing 100% fixed yet.

There's nothing wrong with Combat Logging. With those who prey on the weak and the non-educated, and the lack of an actual PVP system, (Powerplay was supposed to be it, but it's not) Combat Logging is sometimes the only defense against Unwanted Attacks/Ganks.

On the other side of the coin, if you're engaging in PVP and the other Logs, players can still take pride that they bettered someone in combat (that's the whole point of PVP right?) . But there is no need to have new Type 6 players in a sidewinder Rebuy screen for the sake of s***s and giggles. I'm 100% against that.

Before we target Loggers, let there be an actual PVP system in place.
 
Need CQC update... 24 player battle royale, everyone gets an orca, no one has weapons. Call it 'Rammstein' and have 'Du Hast' playing on a loop. Never happen for various reasons (copyright for one) but it WOULD be totally epic...

Best idea in this thread. Repped.
 
There's nothing wrong with Combat Logging. With those who prey on the weak and the non-educated, and the lack of an actual PVP system, (Powerplay was supposed to be it, but it's not) Combat Logging is sometimes the only defense against Unwanted Attacks/Ganks.

On the other side of the coin, if you're engaging in PVP and the other Logs, players can still take pride that they bettered someone in combat (that's the whole point of PVP right?) . But there is no need to have new Type 6 players in a sidewinder Rebuy screen for the sake of s***s and giggles. I'm 100% against that.

Before we target Loggers, let there be an actual PVP system in place.

While you are free to dislike any rule in any game you play, you're kinda supposed to adhere to them or find another game. Claiming its perfectly fine to cheat 'because of reasons' is absolutely petty. FD explicitly said they feel its fine to have 'griefcondas' kill 'noobwinders' (their words). Devs make the rules. You pick the game you feel has good rules. You dont cheat, no matter how you rationalize it to yourself.
 
best way to fix combat logging: stop worrying about it!

what does combat logging actually prevent and what does killing a player accomplish?

1) you don't get combat rank for killing a player
2) you MIGHT get a little money if they're wanted, but not nearly enough for it to be worth it
3) it doesn't increase of decrease influence or rep
4) by logging out you have already disrupted their BGS activity if that's what you wanted to do

the only REAL reason to kill another player is for the smug sense of satisfaction of knowing you may have mildly inconvenienced someone (or totally ruined their day if you're seal clubbing).

So my suggestion to you is mind your own business, play your own game, and just don't worry about it.

Only 2.8% of Elite players care about combat logging.
 
On a bad day I can lose connection to the matchmaking server every 15 minutes. Being punished for my ISPs failures isn't an appealing prospect.

yet punishing other players for it is ok? if you join a multiplayer environment you are expected to have a stable connection and not spoil others' experience, as well as a working pc/console. if you don't, solo is your mode, that's how it is.

There's nothing wrong with Combat Logging. With those who prey on the weak and the non-educated, and the lack of an actual PVP system, (Powerplay was supposed to be it, but it's not) Combat Logging is sometimes the only defense against Unwanted Attacks/Ganks.

there is almost everything wrong with combat log:

- it's a design flaw so bad that frontier seems unable to fix it.
- it breaks continuity in a virtual world representation rendering blockade or pirate mechanics inviable.
- it is a violation of the rules no matter how you feel about it or want to justify it, two wrongs don't make one right.
- frontier doesn't even bother to enforce that rule, which is why cheaters like you advocate get a free pass.
- it is one of several reasons pvp in elite is just disfunctional.

Before we target Loggers, let there be an actual PVP system in place.

non sequitur. i doubt there will ever be an actual pvp system in place, but why ban combat log if they aren't going to do squat about it ... frontier should make up their minds.
 
While you are free to dislike any rule in any game you play, you're kinda supposed to adhere to them or find another game. Claiming its perfectly fine to cheat 'because of reasons' is absolutely petty. FD explicitly said they feel its fine to have 'griefcondas' kill 'noobwinders' (their words). Devs make the rules. You pick the game you feel has good rules. You dont cheat, no matter how you rationalize it to yourself.

That's not quite what I understand about the gaming world. Game cheats and logging are as common as rules. Not to say I think CLogging is ok, but your picture of expected gamer ethics seems quite off the mark.

There was a serious scandal over cheating the Engineers system. Would you consider those that lost modules/upgrades to that issue candidates for players that need to find a new game?

And, how about those that claim the Menu Exit is cheating? The menu exit is a build it mechanic sanctioned and created by the developers. Should all of those Commanders mislabeling a Menu Exit be shown the door?

Sanctimony over Combat Logging is pure double standard material. Combat Logging is completely poor sportsmanship and pretty cheap, but it isn't a crime against humanity or anything. Even that SDC guy did it on stream, with no compunction. Then he remembered he was being watched. It goes on in just about every online game, since forever.
 
yet punishing other players for it is ok? if you join a multiplayer environment you are expected to have a stable connection and not spoil others' experience, as well as a working pc/console. if you don't, solo is your mode, that's how it is.

The rest of what you said I agree with, but this I do not. Remember Solo is also online and subject to such ISP issues. On top of that, Logging against NPCs is also against the rules the same as it is for players.

And no, it's not the player's responsibility to make sure they have a stable connection before connecting with other players to avoid adversely affecting their game. It is FD's responsibility to minimise the effects someone with a poor connection can have on other player's games.
 
While you are free to dislike any rule in any game you play, you're kinda supposed to adhere to them or find another game. Claiming its perfectly fine to cheat 'because of reasons' is absolutely petty. FD explicitly said they feel its fine to have 'griefcondas' kill 'noobwinders' (their words). Devs make the rules. You pick the game you feel has good rules. You dont cheat, no matter how you rationalize it to yourself.

I repeat: Let the Devs put an actual PVP system in the game, then we can talk about Loggers.

We don't have any rules or regulations on PVP and I do not agree with that.

Big Ships Vs Small Ships isn't something I'm against, it's the lack of structure/rules/consent to the PVP fight.

Powerplay was supposed to be the game's Legitimate and consensual PVP system but Frontier hasn't done anything about that yet, but if they did, and players died to players then we wouldn't be here as it's more consentual to get ganked by a opposing player

If you tell me PVP is working as intended and shouldn't be updated or changed then I have no hope for the future of the game or it's PVP as this will scare off so many new players and give power to gankers. Intended Gameplay and Lazy Design are two TOTALLY different things.
 
When are they killing board flipping? That will make it pretty much the death nail for me. The grind is too much already. I don't care one bit about combat logging.
 
yet punishing other players for it is ok? if you join a multiplayer environment you are expected to have a stable connection and not spoil others' experience, as well as a working pc/console. if you don't, solo is your mode, that's how it is.

Could you point me to the relevant section of the Terms and Conditions or EULA?
Also, the technical specifications of what is considered a 'stable connection' would be helpful.

Thanks awfully.
 
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