I'm on XBox. My first experience with the Horizons update this week was a ridiculous amount of interdictions by elite level large NPC's. I was playing in a private group, and had picked up several missions and probably had at most 3 missions at any one time. What I didn't realize at the time was that missions now let you pick up higher difficulty missions, whereas before I was restricted to missions at my combat rank or below.
I don't have any logs, of course, but I'm fairly good at remembering the number of times I had a rough encounter. I played an excessive amount over the weekend, and was interdicted about 20 times. (Again, I'm holding missions, whether I'm working on them or not) Of those 20, about 18 of them were Elite level ships, 3 of which were Anacondas. The other 2 occurrences were one deadly, and one mid-level pilot. I'm in my new-ish Anaconda that isn't truly battle fit yet (class D items mostly), and more of a trader/explorer fit. I tried taking on the lower level pilot, but he brought a friend in instantly, and the two of them shredded me so fast I couldn't tell what was going on. The security service pilots appearing to help me out seemed to have just been fresh out of the Academy and using spit ball cannons, and did next to nothing against any of these encounters.
I don't like being 'cheaty' and doing combat logs. But, I had to. About 10 times! I have maybe combat logged once or twice before this run.
Now, this isn't so much a bug as misinformation. I had no idea why I was being interdicted until a few days into playing where I realized there was an Elite ranking available to me for missions that I couldn't get before. My only guess is that I was holding on to one of these elite missions for far too long. My feedback here is that some sort of game interaction could be added that verifies you really want to take on a high-level mission above your pay grade. It could also remind you in some way that while you hold on to missions, you might be a target...maybe the NPC conversations could include language that clues the player in that the NPC is there because of the mission. "I heard about you..." just doesn't convey that. It's too vague. Something more like, "I heard about your mission for xyz faction to recover those data cores. That isn't going to happen!" I just had no idea what was going on, and since I had heard of the crazy hard AI, I thought I was just experiencing the worst of it. After I realized this, during the rest of this week, I have not had this problem. Maybe there was a server side adjustment, or it was a mission I was holding, but after I paid attention to the difficulty, I had no more excessive Elite encounters.
I love the idea of the harder AI. It was very simplistic before. I even like the idea of them having engineer upgrades, but maybe on crazy rare occasions, like when you're in a player wing of 3 or 4, or they only get up to level 2 modifications. In that case, they could be said to have upgraded their ship themselves, and not gone to the engineers for it...maybe that will fit in with the spirit of the story.
My big suggestion: Have methods in place where the player can choose the difficulty more clearly. One way is to provide feedback through the game voices or NPC chats. They could indicate when dropping in to a low risk RES that the pilot should be safe here with security forces around, or something like that...and it scales with the higher risk RES's like you eventually have with the warning on a Haz RES. (I also think the wording needs to be switched on this...it should be 'high security' to reflect the presence of security forces...the way it's described now isn't clear, especially to new players) You could also have a verification prompt to confirm you want to take an elite mission when only a master level.
Also, have methods or text, or vocal comments that tell players of places they can go. New players are dropping into a VAST world with very little direction. They wander off, and can't find their way back to anything remotely easy to learn, and get bored. Give players several new player missions (that experienced players with new accounts can skip) that show them different things they can do. Also, have these missions available at different stations so the pilot can get back to 'training' if they wander off. Maybe even have some rookie Pilot's Federation rank that is training for the game, and put it inside the game as they first start. The tutorial missions are good for basics, but further training or information on what to do in the game is non-existent (I didn't know about nav beacons for 3 hours into the game). Another example of this is if the player wants to experience Mining, they should have a mission thread that teaches them about different things like scooping, refining, collector and prospector limpets, etc. The mission thread could take them to a solo-play environment where they can experience the game without griefers and learn if that's what they want to do.
Especially on the Xbox, player do NOT want to look up information online. This was the huge problem that Bungie had with Destiny...we didn't want to go online for the story. We're sitting on the couch, in the living room, with maybe our phones nearby and not much else. We want to relax and enjoy a game, and not have to look everywhere and anywhere for game information. The information bits you post online should be on the web, but also easily found and front and center for pilots to see in the game.
Finally, keep in mind that with the XBox, we can't maneuver and respond to AI encounters as easily as a PC player. Even the PC player using an xbox controller still has extra controls available on the keyboard. Console players only have the single controller. We can't move on a target in the same way a PC player can...in particular, we have take our fingers off the analogue stick to select a D-pad option. That means we're flying straight for a split second and are no longer following the turn of a target. We also can't throttle like a player with a throttle stick. So, an AI that's tuned to the PC way of playing may be a little over-tuned to an XBox pilot.
Thanks for listening, and sorry for the wall of text! Loving the game!