Curious to know how many players Frontier are willing to lose before they actually do something about this issue. Being one or two-shotted isn't fun, or fair, no matter what level you are.
Try playing the game. They are doing something about it They just aren't saying anything, yet.
That's something I don't understand. Where is the problem to say "we heard you and working on it, unfortunately we don't know how long it will take"? If you adress a problem and don't get ANY answer, that's something which makes you angry as you feel ignored. A short comment that the problem is adressed doesn't cost anything, but shows you care. Not a good trouble management by FDEV in my opinion.
Aaaaand here is another bug - a Federal Gunship turning on the spot, constantly firing Plasma Accels. at me and finally ramming my Reinforced Alloy strengthened Python from 2 shield rings and 100% hull to 39% hull... -.-
The AI is not improved, NPCs are just cheating...
Because actions speak louder than words?. Still waiting for the words of course, but keep checking the game, see if it's improved for you.
Exactly. It's a matter of balancing the game mechanics.There is no balance to this - no way for the skill level to be dynamic according to the actual skill of the pilot.
Forget the AI NOT EVERBODY WANTS TO BE A COMBAT PILOT
As has been said before; yes, it's a matter of balance.It would be a good thing for Elite NPC pilots to behave like they're actually Elite - that is logical and no one would dispute that.
But the piece of logic everyone (traders, pew-pewers, and "git gud"ers alike) should be agreeing on is this :
It simply is not statistically credible to have so many high ranked NPCs in the galaxy.
The logic is the same, whether your leaning is towards Sims or Arcade or full-on MMORPG : low skilled opponents should be common, but highly skilled opponents should be rare.
Because that's how things work you see. If something is not common, it's exceptional. You have the rule, the 'norm'...and you have the 'exception'. By definition exceptional is not common.
If every other ship we encounter in Elite is ranked Dangerous, Deadly or Elite (which seems to be what a lot of Cmdrs are complaining about right now), then it makes a mockery of the fact exceptional skills are supposed to be exceptional. You may as just shift the skill descriptions to accommodate the disproportionate numbers by making "Competent" into "Harmless" and "Deadly" into "Competent" because they're so common.
THAT'S what's at the heart of the issue here - 90% of the NPCs we face should be ranked no higher than Expert, because even "Experts" in any field are rare. And anything higher than an expert should be incredibly rare.
If you insist on giving AI opponents low ammo count items like shield cells, chaff and missiles, you need to turn off their infinite ammo cheating now.
And conflict zone Elite AIs are a bit extreme now. They take next to no damage.
I also don't think AI should be capable of hitting with a PA at 2000m while performing a spinning turn. No human could ever pull this off.
If you insist on giving AI opponents low ammo count items like shield cells, chaff and missiles, you need to turn off their infinite ammo cheating now.
And conflict zone Elite AIs are a bit extreme now. They take next to no damage.
I also don't think AI should be capable of hitting with a PA at 2000m while performing a spinning turn. No human could ever pull this off.
Why didn't the developers just tweak the old AI up a bit, then if it went wrong it would only take a small tweak to correct it, instead they ramped it up to " nuts " and have managed to divide their player base. I play on Xbox and did enjoy it, played for hours at a time, now I just hop on to see if it's got better ( as in the AI dialled down to somewhere more sensible ) and see if there's been any comment from the developers. I find that even piloting a "A" graded vulture, you'll struggle against most NPC ships, yes I fly with flight assist ( because its there and it helps me ) I shouldn't have to disable it to stand a chance against lesser ships which now out turn me. We all agree that the AI needed a bit of work but to declare that this is the direction they want to move, which they have done, shows that they're prepared to leave a great many users, which is again a shame
Sorry, I tried to be as polite and understanding as possible. But this thread has a lot of “I cannot play the game and don’t want to understand the rules, but I want to be a champion”.
As for me, I just want to play - to have fun. Combat isn't all there is to this game. It is one aspect of it. I can have fun just jumping from system to system scanning suns and planets. Forcing everyone to fit out for combat regardless of what they want to do is - well, a bit disrespectful, actually, as it minimizes the other elements that exist in the game that people enjoy.
But I also want to play and have fun! And hauling crap between system to system isn't particularly fun. Or being in an asteroid field working (yes, mining is a job, not entertainment). Before 2.1 combat was lame. Insanely lame and lobotomized. Now, I'm having fun.