News NPC AI update

Well for the record, games aren't particularly fun when you ALWAYS win either.
Agreed. Always winning is boring. Between always winning and usually losing 1-1 dogfights, there are many shades of grey however. I would suggest that the developers pick another shade of grey as the current one is too dark. Just MHO.
 
I had a weird experience today. Flying in my type 7, and I got interdicted. Went through the routine, submit to interdiction, four pips to shields, deploy chaff, boost, select nearest star system and high wake out. I jumped out and got away with my shields still on two rings :), and had quite a nice adrenaline rush.
My destination was in the system that I'd just left though, so I had to return, which I did as soon as my shields were back up to three rings.
This time I got interdicted by a different guy in a cobra, submitted to interdiction, and my ship went spinning hugely wildly out of control. four pips, deploy chaff, this time I thought I'd launch a couple of mines to see what he did. What he did was kill me. In the space it took me to drop a pair of mines (two launchers), this cobra took my shields down from full (and on four pips) and blew my ship up.

Two questions that arise from this are; Do cobras frequently three-shot-kill type 7 freighters? and the second of which is, What is the point of having mine launchers to cover you as you run away, if to deploy mines you have to stop running away?

It's been an interesting day.

YES, i had the same experience. From reading all the stuff on here, it seems like it maybe a Random Number Roll.
I have fought in High Rez sites since 2.1 and found it was only slightly more difficult, BUT on interdictions one on one a HIGH roll may get you one of the Super NPC's who will destroy you in seconds.
Running is not an option since they seem to have weapons which will hit you at extreme range & cut strait thru your shileds.
The larger Cargo ships are not an option in game any more.
 
BUT on interdictions one on one a HIGH roll may get you one of the Super NPC's who will destroy you in seconds.
Running is not an option since they seem to have weapons which will hit you at extreme range & cut strait thru your shileds.
The larger Cargo ships are not an option in game any more.

Absolute nonsense, I can't believe people are still spouting this rubbish, even after the devs toned down the AI. I am flying the same cargo ships, seeing other cmdr's going about their business as normal in open, flying T6's/T7's/T9's Anaconda's & Cutters. Escape techniques for cargo pilots has been covered multiple times on the main forum, if your method is to fly away in a straight line after the pages of advice given, then you pretty much deserve to be looking at an insurance screen.

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I know how to fly so don't bother telling me what I am doing wrong. If you want more of a challenge then get in a smaller ship and go take on wings of other ships.

Of course you know how to fly, hence why you are here complaining about not being able to handle a Cobra :/ Perhaps you should contact the devs and get them to reduce your combat rank, problem solved, you seem to be under the illusion that your current rank means you are a good combat pilot. Pretty much everybody knew that Elite rank in PvE meant nothing pre 2.1, it was merely an indicator of how much somebody spent farming ships that could barely fight back.
 
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I am so new to Elite Dangerous I don't really know what it is. I have had some really bad experiences with some FTP mmos and thought I would look to the forums to see what's what. I became interested in Elite when I watched some gameplay vids from gopher. I was really excited to find out abut this game. The thought of flying my ship from system to system trading and exploring sounded awesome, especially with the size and detail of the universe. I saw on one review that what was considered griefing in most games was accepted in this game which certainly gave me pause. And it seems that the actual NPCs are doing the same from what I've read here. It's been a real disappointment to find that there is no actual separation from PVE and PVP in this game, so there will be no peaceful exploration without not only other players ruining your gaming experience but the NPCs as well. To have that happen in a FTP online game is frustrating to have it happen in a PAID FOR game is absolutely unacceptable.
The problems I read from the dev thread and what they said the problem was, do not give me much confidence in them.
So here's what I see happening, you spend a fair amount of time building your fortune, upgrading your ship and acquiring whatever else and then you stumnble on some overpowered NPC or some trolls that want to ruin your day and they smash your ship take your money and you have to start all over leaving you wondering how this is supposed to be FUN. Been there, done that. i
I read on the site that there was also an online only single player mode. I hope that is true because from what I've read here in these forums I think that is the only way I would buy this (that is if the NPC thing is corrected). I would rather explore this universe alone and give up the multiplayer than have to deal with all that other frustration.
There really should be clearly marked pvp and non pvp areas in the game IMHO. It Seems you created a gigantic, huge? I don't know what word to us when you claim over 500 billion systems. It's a shame no one can really enjoy it because they have to battle for their lives all the time.
Now all this is speculation based on the complaints and the responses I have read in this forum and granted many may not agree with my view and love all that. but I don't want a play a game like that. I mean a small trading ship shouldn't attract pirates and a bigger one should be able to defend itself but you have to be able to have a chance to get there or however you want to I will definitely be tracking this to see what's said and in earnest I hope this is all not true but I will make my decision to purchase this game on the info I receive here, thank you in advance
 
Being good at PvE is one thing when you switch ships and jump into a combat ship to do a CG... but take that to a Cargo Python, T-ship, etc, and the rank and experience means zip as they cannot fight!!!

Ticketing support is one way of dealing with it.

This other is to avoid all the things in game that put you in a combat situation:

Powerplay
Combat ranked Missions
Having a bounty - anywhere
Flying fully loaded in to an Anarchy system

I still think the step up in AI efficiency was too big a step, and peep's vulnerability to the new AI should have been taken in to account.

I think I've got a grip on things now and have made back everything I've lost since 2.1 and a bit more now. But it does mean not doing a lot of things I did before... Trust me, I have sold my viper and vulture and will not be buying them back any time soon!!!
 
I am so new to Elite Dangerous I don't really know what it is. I have had some really bad experiences with some FTP mmos and thought I would look to the forums to see what's what. I became interested in Elite when I watched some gameplay vids from gopher. I was really excited to find out abut this game. The thought of flying my ship from system to system trading and exploring sounded awesome, especially with the size and detail of the universe. I saw on one review that what was considered griefing in most games was accepted in this game which certainly gave me pause. And it seems that the actual NPCs are doing the same from what I've read here. It's been a real disappointment to find that there is no actual separation from PVE and PVP in this game, so there will be no peaceful exploration without not only other players ruining your gaming experience but the NPCs as well. To have that happen in a FTP online game is frustrating to have it happen in a PAID FOR game is absolutely unacceptable.
The problems I read from the dev thread and what they said the problem was, do not give me much confidence in them.
So here's what I see happening, you spend a fair amount of time building your fortune, upgrading your ship and acquiring whatever else and then you stumnble on some overpowered NPC or some trolls that want to ruin your day and they smash your ship take your money and you have to start all over leaving you wondering how this is supposed to be FUN. Been there, done that. i
I read on the site that there was also an online only single player mode. I hope that is true because from what I've read here in these forums I think that is the only way I would buy this (that is if the NPC thing is corrected). I would rather explore this universe alone and give up the multiplayer than have to deal with all that other frustration.
There really should be clearly marked pvp and non pvp areas in the game IMHO. It Seems you created a gigantic, huge? I don't know what word to us when you claim over 500 billion systems. It's a shame no one can really enjoy it because they have to battle for their lives all the time.
Now all this is speculation based on the complaints and the responses I have read in this forum and granted many may not agree with my view and love all that. but I don't want a play a game like that. I mean a small trading ship shouldn't attract pirates and a bigger one should be able to defend itself but you have to be able to have a chance to get there or however you want to I will definitely be tracking this to see what's said and in earnest I hope this is all not true but I will make my decision to purchase this game on the info I receive here, thank you in advance

The game has a solo mode meaning you can play without ever meeting another player.

While exploring you will not meet players or NPCs once you are out of the bubble so are completely safe.

The game has insurance so that you will never go back to the start of the game.

I hope that takes away some of your fears.

ED is a great game and I am still yet to be killed by an NPC since release. Most of the dark tales of the NPCs being too hard you will have no evidence backing them up. This is because many of these people are exaggerating and lying to push their own agenda of how the game should be. Only believe what you see in the videos as that has actaully happened.
 
but take that to a Cargo Python, T-ship, etc, and the rank and experience means zip as they cannot fight!!!

Correction - You cannot fight, people need to learn the difference between their own abilities and a ship's capabilities. Player Rank unfortunately means nothing in this game, experience means very little if someone never learns from mistakes.
 
Correction - You cannot fight, people need to learn the difference between their own abilities and a ship's capabilities. Player Rank unfortunately means nothing in this game, experience means very little if someone never learns from mistakes.

I see what you mean - but isn't that semantics. Take someone who's a jock in a vulture and put him in a T9 and set him lose with a full cargo hold and he will not be able to fight.
 
Correction - You cannot fight, people need to learn the difference between their own abilities and a ship's capabilities. Player Rank unfortunately means nothing in this game, experience means very little if someone never learns from mistakes.

Very true. The rank Elite in this game is not proof of the pilot being elite in anything. It just tells you how much time you've devoted in the game.

Similar discussions in World of Warcraft and the Gear score. It doesn't tell you how good one are, only how good one *can* be.
 
I see what you mean - but isn't that semantics. Take someone who's a jock in a vulture and put him in a T9 and set him lose with a full cargo hold and he will not be able to fight.

If the Vulture pilot actually knows how to fight and defend himself, he will have no issues in a large freighter. If it's the kind of pilot that has reached a high rank due to farming NPC's - He's going to suffer, in fact he'll suffer in his Vulture during combat since the last update.

Jumping from any combat ship to a freighter or multipurpose requires a learning curve. What we have seen over the last few months is Cmdr's with no idea about defense tactics or the defensive capabilities of their ships, it has purely been about overpowering weaker NPC's - The result is a false confidence in their abilities, proudly claiming they are high ranked 'I know how to fly'

The second big issue is cmdrs fast tracking their way to larger freighters and Multipurpose ships via methods like *cough* Robigo or Sidewinder to Anaconda in 12 hours.

It has been outlined multiple times since 2.1 went live, if a cmdr hasn't had sufficient game time to build experience or learn from mistakes, or perhaps they are simply struggling, at the very least seek out help from cmdrs that are used to flying these ships against much tougher opponents.

Making blanket statements like the Python or T-series cannot fight their way out of any situation (in solo/private) is blatantly false. Some basic understanding of the ship's capabilities & correct action by the cmdr is all that is required to survive and even dominate AI in this game.
 
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Absolute nonsense, I can't believe people are still spouting this rubbish, even after the devs toned down the AI. I am flying the same cargo ships, seeing other cmdr's going about their business as normal in open, flying T6's/T7's/T9's Anaconda's & Cutters. Escape techniques for cargo pilots has been covered multiple times on the main forum, if your method is to fly away in a straight line after the pages of advice given, then you pretty much deserve to be looking at an insurance screen.

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Of course you know how to fly, hence why you are here complaining about not being able to handle a Cobra :/ Perhaps you should contact the devs and get them to reduce your combat rank, problem solved, you seem to be under the illusion that your current rank means you are a good combat pilot. Pretty much everybody knew that Elite rank in PvE meant nothing pre 2.1, it was merely an indicator of how much somebody spent farming ships that could barely fight back.

Another "Git Gud Guy" i have escaped plenty of interdictions, have you considered it might be you havnt rolled that magic number yet to get you one of the Super NPC's, plenty of people out there have seen them, turning & burning that no normal ship can do.
One hit and your shields evaporate, 2nd hit your hull evaporates, they dont seem to bend to the same rules the rest of us do. It might be a a RNG bug thing , it may only apply to those of us who havnt bought Horizons, we play a diffrent version of the game.
You want a hard battle to fight , Thats what PVP is for in Open Game. Go try your superiorty in there.
 
Another "Git Gud Guy" i have escaped plenty of interdictions, have you considered it might be you havnt rolled that magic number yet to get you one of the Super NPC's, plenty of people out there have seen them, turning & burning that no normal ship can do.
One hit and your shields evaporate, 2nd hit your hull evaporates, they dont seem to bend to the same rules the rest of us do. It might be a a RNG bug thing , it may only apply to those of us who havnt bought Horizons, we play a diffrent version of the game.
You want a hard battle to fight , Thats what PVP is for in Open Game. Go try your superiorty in there.

And another pathetic guy that completely misses the point... Git gud against NPC's? Please grow up, we are not talking about PvP here, I am talking about survival tactics against NPC's, basic procedures that if half the AI complainers actually took onboard they would realise that they can have full control over any situation, even in a freighter.

Myself and others have been giving advice since 2.1 rolled out, not once have I used the childish term 'Git Gud' You don't have to get good at anything, just pull your head out of your rear and listen to advice, ignore the select few that just like to bash inexperienced cmdrs.

If your shields get evaporated in one shot, you are making a mistake, be it pip management or maneuvering. We see the same thing with every video, although it's usually posts like yours with no video yet claiming you did everything correct. 90% of videos I've seen demonstrate the same thing - Poor pip management, no basic situational awareness, not executing the correct escape procedure when in a losing situation.

None of that has to do with getting good.... It is the basic foundation of handling these ships in a potentially hostile environment.
 
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And another pathetic guy that completely misses the point... Git gud against NPC's? Please grow up, we are not talking about PvP here, I am talking about survival tactics against NPC's, basic procedures that if half the AI complainers actually took onboard they would realise that they can have full control over any situation, even in a freighter.

Myself and others have been giving advice since 2.1 rolled out, not once have I used the childish term 'Git Gud' You don't have to get good at anything, just pull your head out of your rear and listen to advice, ignore the select few that just like to bash inexperienced cmdrs.

If your shields get evaporated in one shot, you are making a mistake, be it pip management or maneuvering. We see the same thing with every video, although it's usually posts like yours with no video yet claiming you did everything correct. 90% of videos I've seen demonstrate the same thing - Poor pip management, no basic situational awareness, not executing the correct escape procedure when in a losing situation.

None of that has to do with getting good.... It is the basic foundation of handling these ships in a potentially hostile environment.


A class shield with 4 X A class boosters, ONE repeat ONE shot destroyed the Shield and the Shield Genarator, 2 nd shot destroyed the hull. there is no time for tactics, so you pull your head out of your ass, why do you think so many people are complaning.
There is still something wrong, the upgarde was for engineers and AI, but now docking computers dont work correctly, something in the new code is SCREWY and affecting more things than they want to admit too.
The did admit the NPC's were creating Hybrid weapons at one stage, its supposedly fixed now but my own experience says its not fixed.
This is not me complaing about the AI its NPC's who are using gear and equipment beyond what there supposed to have and ships that perform way beyond normal limits.
You may be just one of the lucky one's who has run into them yet.
 
A class shield with 4 X A class boosters, ONE repeat ONE shot destroyed the Shield and the Shield Genarator, 2 nd shot destroyed the hull. there is no time for tactics, so you pull your head out of your ass, why do you think so many people are complaning.
There is still something wrong, the upgarde was for engineers and AI, but now docking computers dont work correctly, something in the new code is SCREWY and affecting more things than they want to admit too.
The did admit the NPC's were creating Hybrid weapons at one stage, its supposedly fixed now but my own experience says its not fixed.
This is not me complaing about the AI its NPC's who are using gear and equipment beyond what there supposed to have and ships that perform way beyond normal limits.
You may be just one of the lucky one's who has run into them yet.

To be fair, 777Driver knows his stuff & is what many consider to be an exceptional T9 pilot. His advice is worth paying attention to. However, to expect every Cmdr to be able to handle this is a step too far, people make mistakes. Some people will never be as good as a top pilot at managing their workload, and what seems easy to some is just too much for another.

I do wish more people would come to terms with this and accept that most of us are making an effort, even if the results don't always bear this out.
 
A class shield with 4 X A class boosters, ONE repeat ONE shot destroyed the Shield and the Shield Genarator, 2 nd shot destroyed the hull. there is no time for tactics, so you pull your head out of your ass, why do you think so many people are complaning.

Point me to one video that demonstrates hybrid or rapid abnormal weapons fire being used by the AI. We can find plenty of examples before the initial AI fix, the only videos coming out now are people making basic mistakes.
 
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[h=3]it's crazy as some were hard to understand that not all have the same level ....
Hey FD, chage the spécification to this:


Recommended PC specifications:[/h]
  • OS: Windows 7/8/10 64-bit
  • Processor: Intel Core i7-3770K Quad Core CPU or better / AMD FX 4350 Quad Core CPU or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 770 / AMD Radeon R9 280X or better
  • Network Broadband Internet Connection
  • Hard Drive: 8 GB available space
  • Level: Pro fighter hardcore gamer of the best master of universe of the death
 
To be fair, 777Driver knows his stuff & is what many consider to be an exceptional T9 pilot. His advice is worth paying attention to. However, to expect every Cmdr to be able to handle this is a step too far, people make mistakes. Some people will never be as good as a top pilot at managing their workload, and what seems easy to some is just too much for another.

I do wish more people would come to terms with this and accept that most of us are making an effort, even if the results don't always bear this out.



I am old enough to remember this game when it was just a Bulletin Board System game called Trade Wars 2002. What a fantastic game that was. You had a ship you could upgrade, accept trade missions and become part of the Federation. I was so happy to see a game come out that embraced those endeavors. However, as some of you may have ascertained, I'm almost fifty and I don't have the eye sight and reflexes that I once had, considering i have been playing video games since the first Atari came out, I would say i have some experience with games. The problem i have with this game is, there is no tutorial on how to be a good pilot beyond the very basics. Sure, I can go to Youtube and watch videos on it, but it isn't experience and that is what is needed to excel at this game. It just isn't worth the hassle of dying constantly, in an attempt to get better. Some have an easier time comprehending the physics of this game as well as less concern of being harried by the same AI. It really isn't a fun game to have constant combat. There are plenty of games that provide that. I want to come home from work, relax and enjoy some beautiful solar systems, but hey, the AI doesn't care if I have no missions and no cargo. So much for some peace and quiet, again.

Until the designers can compromise with the diverse amounts of customers it has, that want different things from this game, they will never achieve the following this game deserves.

Frankly, I'm waiting for "No Man's Sky" at this point. I will call it a bummer.
 
Syndarion, I'm also an older player and have been trying to "git gud" since the 2.1 upgrade and have put into place some of the lessons I've found from the forum and also YouTube, and to be fare they have helped. ... however as you say if you just want to travel to a new place with no cargo you are often interdicted and because I have a rank of Deadly the pirates are nearly always ranked Deadly or Elite and have a Python on seriods. .. if I quickly run away they persue me forcing me to fight? So far I've been lucky enough to kill them. ..but then I'm abliged to go to the nearest station so I don't waist the reward.

This makes the game quite frustrating. Also since the upgrade I have found it is just not worth the risk going to combat zones as you will lucky if you last 5 mins and I used to enjoy the challange before the patch :-( I'm just concentrating on getting parts for my engineer and only doing combat at secure Nav Beacons until they fix all the bugs.

Think things would be better if 1. The insurances on ships was much lower. 2. The bounties on high ranked NPC was much much higher.

These changes would make the risk \ reward much more bearable.
 
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careBear1

Banned
To be fair, 777Driver knows his stuff & is what many consider to be an exceptional T9 pilot. His advice is worth paying attention to. However, to expect every Cmdr to be able to handle this is a step too far, people make mistakes. Some people will never be as good as a top pilot at managing their workload, and what seems easy to some is just too much for another. I do wish more people would come to terms with this and accept that most of us are making an effort, even if the results don't always bear this out.
All the advice from the better combat pilots is very welcome and helpful. It has certainly helped me. However, some of them seem unable to accept that at least half the players will never be able to improve enough and half the pilots will be worse. This is the case for any zero sum game of skill. The question is how you provide fun game play for the spectrum of abilities.
 
I don't think that we need to prove anything about how we play this game. How one is entertained is something personal and there is no need to prove that one is not having fun. Just saying so should be enough. People not having fun should just stop playing. FD has the statistics how many players play the game. If the number has dropped, it's bad. If not, it's good. Simple as that. It's been almost a month that the game is in this turmoil. I have said before that we should be patient because it has great potential but one month is very long in game time. Two patches later and the game has not found its balance (IMHO). So I have stopped playing. Not because I cannot play but because I have fled too many dogfights to be fun for me. I'll continue to test any new patches and if I find the balance, I'll continue playing. If not, I'm sure that the ED's universe won't miss me.

I'd like to post a message to all the people that find the new AI good. Please do not add insult to injury. You may see the game for your rank to be good. For other people however, it may be different. They may not have your skill or your hardware to play. You are expressing your opinion, allow the other to do the same. That of course goes both ways. People that do not find the game fun any more should not use strong language either. You'll just annoy others that can do the same, probably even better than you.

By reading/writing to this forum I have improved my flying capabilities with the help of some people here (thanks people) but only when they were civil. I'd like to believe that I have helped the developers understand the situation as we see it, better. I hope that they will continue their good work and find a better balance for us all to have fun.
 
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