NPC Crew: The spaceloach must be a parasite

I have to say I agree, NPC multi-crew was something I desperately hoped for. I really hate playing with other people, they're unreliable, it's not always easy to find someone, I have real life things like wife and kids that interrupt my gameplay which is super annoying for the people I'm playing with, and I really hate small talk while I'm playing games, I like to focus, and that's only possible alone. I will most likely never use the multi-crew function, ever. And also, while I'm playing, I like to do whatever I want, no compromises, I don't want to worry about what the other person in my ship wants to do, If I want to sit in outfitting for 20 minutes being boring looking at stats, or I often close the game window to look at online stuff for engineering, no one wants to sit through that. I really thought they would add it, it doesn't seem so difficult.
 
Your arguments make me quite confident that NPC crew will not bee too far away (after 2.3 that is):
It looks like it will be not too much work to implement it.

(BTW: for me as a very casual "lone wolf" player Multi Crew in it's currently know form will be more or less useless...)
 
You forgot instant travel. Seems to be a fixation of the spaceloach for some time and he whispers it in Sandro's ear every time he gets the chance.

I'm not sure the instant fixation comes from Sandro... or the spaceloach.
 
I'm not sure the instant fixation comes from Sandro... or the spaceloach.

I'm pretty sure it was said that during discussions about instant ship transfer that Sandro was one that was against the idea, however nothing was said on the Loach's stance on the subject.
 
Genuine question - Can someone provide me a link to where FDev have explicitly ruled out NPC multi-crew? I do the blog below in my signature and it's quite possible I've missed the comment but as far as I know they've only said (paraphrase) "No NPC multi-crew at the moment".

Thanks


(Edit: Im under the impression it will be coming, but Im guessing the reason its not come with this 2.3 version is that there's not enough time to implement it all and get it working/balanced.)

It's not so much that they've ruled it out - but if you read the update post, there's no room for NPC crew (SLF pilots aside) - Helm is always the ship's owner* (which implies they can't switch to the gunner role which is Babelfisch's suggestion), then you've got a gunner who controls turret weapons (putting NPC here is pointless), then you've got another CMDR piloted SLF (already available to NPC). There's nothing for NPC crew to do (which they can't already).

*don't know if we will we still be able to give helm to an NPC crew and jump in an SLF...
 
The only reason they don't implement NPC crew is because they want to force you to play multiplayer. They don't understand that it will not work. And the spaceloach is responsible for this.

Sorry to correct you but they are not forcing mulitiplayer - we have that already and distant worlds was a fine example - What they ARE forcing is Co-op PvP Pew Pew.

Clearly spaceloach has an agenda to increase the number of players playing PvP - Arena mode tried and failed to get PvP in ED - Everyone knows the reason why match making in arena takes so long.. if at all is because very few want to play PvP hence not enough players to start a match.

We already have NPC Multi-Crew - but if you want a female avatar sat next to you then it HAS to be in Co-op PvP Pew Pew mode and ONLY that mode.

I really hope Spaceloach gives up on the quest for more PvP Pew Pew and turns the focus back to content the majority of players want. 2.3 PvP Multicrew really must be the last PvP pass for this year, kinda sick to the back teeth of the lack of game play enhancements and content for non PvP play style. Fingers cross Guardians will come without bugs in 2.4 and give the non PvP community something new to do.

Shame on you Spaceloach! Time to pack your bags and take a break from PvP.
Ckuv0DYXIAAiMRq.jpg:large
 
The Spaceloach also has a thing for overvaluing the new toys.

When passengers arrived, they were deemed to be exploration (which is toecurlingly inane), so people could rank up stupid fast.
Now multicrew will see the bounty of one kill be multiplied by the number of CMDRs (which is eyewateringly inane) because the one issuing the bounty is very impressed it took more pilots.

Logic went out the airlock long ago.
 
It's all just a placeholder mechanic atm.
Frontier have much bigger intentions for it in the future (like soon(tm)).
Just saying, before that other guy chimes in and tells you so.
 
The lack of roles should actually be the benefit of NPC crew. It's so mind-bogglingly easy to implement because the current roles don't require any complex activities that aren't in the game already.

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Just make the mining lasers turreted...

Anyway, that's not the topic of this thread. The idea is:

The only reason they don't implement NPC crew is because they want to force you to play multiplayer. They don't understand that it will not work. And the spaceloach is responsible for this.

During mining, a crew-mate could be in charge of limpets (prospector & collection), as well as turfing out any ores that are in excess of needs.
 
Sorry to correct you but they are not forcing mulitiplayer - we have that already and distant worlds was a fine example - What they ARE forcing is Co-op PvP Pew Pew.

Clearly spaceloach has an agenda to increase the number of players playing PvP - Arena mode tried and failed to get PvP in ED - Everyone knows the reason why match making in arena takes so long.. if at all is because very few want to play PvP hence not enough players to start a match.

We already have NPC Multi-Crew - but if you want a female avatar sat next to you then it HAS to be in Co-op PvP Pew Pew mode and ONLY that mode.

I really hope Spaceloach gives up on the quest for more PvP Pew Pew and turns the focus back to content the majority of players want. 2.3 PvP Multicrew really must be the last PvP pass for this year, kinda sick to the back teeth of the lack of game play enhancements and content for non PvP play style. Fingers cross Guardians will come without bugs in 2.4 and give the non PvP community something new to do.

Shame on you Spaceloach! Time to pack your bags and take a break from PvP.
https://pbs.twimg.com/media/Ckuv0DYXIAAiMRq.jpg:large

Exactly.
 
Quite simple: Don't make NPC crew equal to a wing of 4 ships. You could start by just allowing 1 fighter instead of 2 (like it's currently implemented).

The Cobra wouldn't really become twice as powerful, it has 4 hardpoints, 2 small and 2 medium. It would just have a bigger distributor (following the current implementation), not 8 weapons.

A Cobra only has room for 1 more crew member. I could see them as my "Co-pilot", taking care of all the little tasks & leaving me to fly & shoot!
 
A Cobra only has room for 1 more crew member. I could see them as my "Co-pilot", taking care of all the little tasks & leaving me to fly & shoot!

Yes, I also like the idea of replacing the docking computer. Still, turrets could work, but who uses them on a Cobra anyway?
 
I'd threaten to eat a sock if FDev rule out multi-crew entirely, but Im often wrong so I won't :)

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Well, that's true. I've not read the entirety of the DDF, I should really.

But that still isn't saying they would do it. Purely conceptual.

Agreed.
 
During mining, a crew-mate could be in charge of limpets (prospector & collection), as well as turfing out any ores that are in excess of needs.

Fair enough, but what's the pilot going to do? Mining is not particularly strenuous at the minute.

(No, I don't why I'm being contrary... it's a dirty job etc.)
 
I'd threaten to eat a sock if FDev rule out multi-crew entirely, but Im often wrong so I won't :)

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Agreed.

I think it's just a matter of time, but will we live long enough?

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Fair enough, but what's the pilot going to do? Mining is not particularly strenuous at the minute.

(No, I don't why I'm being contrary... it's a dirty job etc.)


Which is why the involved gameplay should be expanded (just like exploration). However, as said above, that's not the topic of the thread.
 
Multicrew is clearly missing stuff and target according to me.

No NPC biggest mistake.
Role simplified and finally limitating ship builds.
CSC matchmaking equivalence to bring unknown people to your ship.

What a disappointment to me.

Yep. I like the deeper multiplayer experience, but it needs non-combat roles and NPCs. We should be able to invite specific players.
 
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