---This is a thought dump as I have been experiencing an issue ever since engineering was introduced. The imbalance of the game, when it comes to roles people have chosen to follow, is what I am referring to. I will will break this down to 3 major play styles.
---PvP - PvE - Trading
---Now, when it comes to these three play-styles and engineering, there are very different builds out there, that you can't just mix together and hope it work well.
---As obvious as it may seem, trade ships don't want to fight. They want to take cargo from point A to point B as efficiently as possible. Now for offline play, this works well, just avoid Anarchy systems and stick to High Sec. systems and you'll probably be fine. Now let's say a PvP ship, in this case perhaps a pirate or a troll, comes along in a high sec system and interdicts you. Its fine because your in a high res system. Right? Wrong. It takes system security approx 30 seconds to show up. On average, a modded PvP ship will finish you off in ~~15 seconds.
---When it comes to PvE ships, the same is true regarding the engagement. These ships are build to efficiently kill A.I. for steady damage or the occasional fun build. These are not optimized for PvP and will generally loose 10/10 fights against an equally competent player specked for PvP.
---What I suggest is that there should be a escort mechanic of sorts for high security systems, regular security systems and a overall better response from system security ships. Let me go into detail.
---When you have become friendly/allied with a system-controlling faction, you can go ahead and via the faction panel request a escort to a station in system. It would then, in order to keep it 'Immersive' spawn a three security ships from the Nav Beacon and send your way. As they spawn they would be added to your wing (if you are not currently in a wing). The wingman Nav Locked to you so in case you would be interdicted by a player or NPC they would instantly drop in and aid you. Now these ships will follow you until you drop out wherever in system (as long as it is a nav point, if it is just empty space they will remain in your wing) Say Station or resource site. (on approach to a haz rez they would break off withing final approach letting the commander know that they cannot operate in the area and wish him best of luck) When the Commander has completed a jump to such a nav point, such as a station they will, in open comms, reply something like "escort complete, no incidents to report, returning to Nav beacon."
---To go into more detail these escort ships will vary depending on faction, I.E. Empire, Federation, Alliance, N.A and the players ranking in those faction and the players ranking with the system controlling faction and lastly, is it a high sec system, regular security or anarchy.
---For the first part, both the Empire (4 unlockable ships) and Federation (4 unlockable ships) have 14 rankings. Once a player has reached say 2 ranks above what it takes to unlock a ship (Midshipman for Federal Dropships 2 ranks up is Chief Petty Officer) That specific ship can spawn as on of or the lead escort to protect in you in the designated system. Empire ships in Empire system or empire faction controlled system, not sure what would be better here. And yes, once a player has reached Admiral or King, they should be able to get the Corvette / Cutter in their escort. (which is why I suggest it only be the lead ship and the rest being the lower tier ship I.E. Cutter and two Clippers)
---I believe these should be able to be escorts but only and this is the second point, once a player is allied with the system controlling faction. Either---
A: high security system send more (3 ships max) and/or tougher (the big three) ships to escort the player and will provide a weaker (say lower priority escort ships) to the player if they do not have a standing with the system controlling faction.
B: regular security system sends fewer (min 1) and/or weaker ships to escort the player as long as they have a standing with the system controlling faction. No standing no escort with normal security.
C:Anarchy systems there ill not be any escorts and Pirates and all other who wish to face off can do what they please there.
This leads to another point. Navigation using filters such as only select High Sec System for flying and fastest route through anarchy systems could add another layer of game-play as a consequence but that is for another thread.
Now needless to say but, if a player has a escort and commits a crime, say interdict someone, the escort will turn on him. <That would be hilarious to witness BTW XD
This is my opinion on a change they should add to the game to help balance the three different play styles out. Let me know what you guys think and if its a decent idea like it so that the devs and others can see it as well!
OnlineRaptor signing off.
---PvP - PvE - Trading
---Now, when it comes to these three play-styles and engineering, there are very different builds out there, that you can't just mix together and hope it work well.
---As obvious as it may seem, trade ships don't want to fight. They want to take cargo from point A to point B as efficiently as possible. Now for offline play, this works well, just avoid Anarchy systems and stick to High Sec. systems and you'll probably be fine. Now let's say a PvP ship, in this case perhaps a pirate or a troll, comes along in a high sec system and interdicts you. Its fine because your in a high res system. Right? Wrong. It takes system security approx 30 seconds to show up. On average, a modded PvP ship will finish you off in ~~15 seconds.
---When it comes to PvE ships, the same is true regarding the engagement. These ships are build to efficiently kill A.I. for steady damage or the occasional fun build. These are not optimized for PvP and will generally loose 10/10 fights against an equally competent player specked for PvP.
---What I suggest is that there should be a escort mechanic of sorts for high security systems, regular security systems and a overall better response from system security ships. Let me go into detail.
---When you have become friendly/allied with a system-controlling faction, you can go ahead and via the faction panel request a escort to a station in system. It would then, in order to keep it 'Immersive' spawn a three security ships from the Nav Beacon and send your way. As they spawn they would be added to your wing (if you are not currently in a wing). The wingman Nav Locked to you so in case you would be interdicted by a player or NPC they would instantly drop in and aid you. Now these ships will follow you until you drop out wherever in system (as long as it is a nav point, if it is just empty space they will remain in your wing) Say Station or resource site. (on approach to a haz rez they would break off withing final approach letting the commander know that they cannot operate in the area and wish him best of luck) When the Commander has completed a jump to such a nav point, such as a station they will, in open comms, reply something like "escort complete, no incidents to report, returning to Nav beacon."
---To go into more detail these escort ships will vary depending on faction, I.E. Empire, Federation, Alliance, N.A and the players ranking in those faction and the players ranking with the system controlling faction and lastly, is it a high sec system, regular security or anarchy.
---For the first part, both the Empire (4 unlockable ships) and Federation (4 unlockable ships) have 14 rankings. Once a player has reached say 2 ranks above what it takes to unlock a ship (Midshipman for Federal Dropships 2 ranks up is Chief Petty Officer) That specific ship can spawn as on of or the lead escort to protect in you in the designated system. Empire ships in Empire system or empire faction controlled system, not sure what would be better here. And yes, once a player has reached Admiral or King, they should be able to get the Corvette / Cutter in their escort. (which is why I suggest it only be the lead ship and the rest being the lower tier ship I.E. Cutter and two Clippers)
---I believe these should be able to be escorts but only and this is the second point, once a player is allied with the system controlling faction. Either---
A: high security system send more (3 ships max) and/or tougher (the big three) ships to escort the player and will provide a weaker (say lower priority escort ships) to the player if they do not have a standing with the system controlling faction.
B: regular security system sends fewer (min 1) and/or weaker ships to escort the player as long as they have a standing with the system controlling faction. No standing no escort with normal security.
C:Anarchy systems there ill not be any escorts and Pirates and all other who wish to face off can do what they please there.
This leads to another point. Navigation using filters such as only select High Sec System for flying and fastest route through anarchy systems could add another layer of game-play as a consequence but that is for another thread.
Now needless to say but, if a player has a escort and commits a crime, say interdict someone, the escort will turn on him. <That would be hilarious to witness BTW XD
This is my opinion on a change they should add to the game to help balance the three different play styles out. Let me know what you guys think and if its a decent idea like it so that the devs and others can see it as well!
OnlineRaptor signing off.