I am trying to design different trading ship options and when I was hunting around I found some different information regarding the quality of the NPC's you face when interdicted. I have seen some fun builds for trading ships for "fighting off" NPC's, some focused on surviving long enough to escape and some focused on agility to more easily beat the interdiction game. But in the ones where they are designed to submit and then kill the NPC's (even knowing that is not optimal profit wise) the examples seem to be taking on relatively easy pirates. But in other threads I see people "constantly interdicted" by multiple deadly anacondas, which seems like you would need a real combat ship to kill, or would have to sacrifice a ton of cargo space to build for it.
So I sort of have a bunch of related questions:
1- Do the NPC's get harder as you rise in your trading rank? or any rank? What exactly controls what spawns? Do the number of pirates also increase?
2-Are the random pirate NPC's that I would see when trading (not running trading missions), ala buy low, transport, sell high DIFFERENT in strength, numbers or composition to NPCs sent against you when running missions?
3-What is the effective shield strength across all resistances that you would need to easily escape from random pirate interdictions? Would 1000 MJ be sufficient to last 40 seconds or so in any scenario?
4-Are the NPC's set against you when you are flying in your mining ship with your hold full of ore any different from pirates that come after you when you buy and transport goods?
Thanks!
So I sort of have a bunch of related questions:
1- Do the NPC's get harder as you rise in your trading rank? or any rank? What exactly controls what spawns? Do the number of pirates also increase?
2-Are the random pirate NPC's that I would see when trading (not running trading missions), ala buy low, transport, sell high DIFFERENT in strength, numbers or composition to NPCs sent against you when running missions?
3-What is the effective shield strength across all resistances that you would need to easily escape from random pirate interdictions? Would 1000 MJ be sufficient to last 40 seconds or so in any scenario?
4-Are the NPC's set against you when you are flying in your mining ship with your hold full of ore any different from pirates that come after you when you buy and transport goods?
Thanks!