much of the jist is not making your freighter able to fight makes it a you problem
if you die once you defeat the purpose of the missions or the hauling.
taking longer due to possibly slower due to shield/armor/weapons is nothing and is an issue that belongs in the I can't plan ahead category.
or the math is hard category.
not building it able to fight due to not having the skill is understandable but still makes it the worst choice.
not to mention you will only ever get good at avoiding or fighting by trying.
many of us, me for sure, would like more npc interdictors and interdictions and tougher and smarter npc ships.
so far the best I am able to get is 5 interdictions at one time, I would like more.
meaning 5 following me, 1 interdicts and the rest follow him in.
besides my reasons for doing this, a lesson I am putting out there is this
if you know you are going to get interdicted, why not use that info and hop in a fighter, kill them, then go haul your freight.
if you cant or wont do that, then maybe those missions are not for you and you could try something else, rather than try and nerf it for everyone else that likes it this way.
I've been doing this for so long.
I used to just kill them in my t-9 or cutter. turns out its faster and more efficient and less boring to lead them to a system I want bounties for, let them interdict and I kill them all.
then finish the missions.
As I would rather kill stuff than haul freight, I enjoy this part the most. the pay for the mission is bonus and the missions are for bgs, so win, win, win.
removing them removes a very useful tool
making them wimpier just makes them die faster.
you could also make some friends or buy some body guards for your mission runs.
I on the same road as you...
I want to tie this the security level of a system. so if you want to have a laid back, milk run, with no resistance. you should do trade runs in high security systems, and choose to jump only through high security systems. So these should be predicable, low risk, and thus average pay... Here you can fly your cargo maxed out Type 9/Cutter with no shields etc. and be quite safe.
And if you find this boring, or trivial, then start to take missions to medium security systems, here some danger lurks, and now you need to prepare for the occasional dangers, shields are probably good to have now... but you are also rewarded with a higher pay...
And if you really want to push the limits, take deliver stuff to anarchy systems. now you can be certain that someone is going to think, hey, that is cargo belongs to me... so you will have to work harder on getting your cargo to the destination! and this will of course mean that they will pay the highest prices for it.
So this kind of change would allow OP to do his milk runs in high security systems and not need to worry about pirates etc. and people like us, can go on an choose the challenging route and deliver stuff to anarchy systems...
And when this gets to mundane, we have now put the ground works for real smuggling missions... pick up illegal stuff in anarchy systems, and deliver them to medium and high security systems, and now you do not need to worry about pirates that much, now it is Authority ships that coming after you, and with this even high credit payouts if we succeed, where high security offers the highest danger and payout of course...
So most of this is based on existing data/mechanics in the game, what is most notably missiong is a new option when plotting route, to set minimum security, ie allw us to plot a course from A-B in only high security systems for example.
And this have potential to satisfy several player groups, from the corner of I do not want to do any risk at all, to those who want tricked out, beefed up NPC that can give them a real challenge... today, danger is all over the place and we have missions that say there is no danger and then you get ambushed... I miss the old gold canister traps... drop into a signal source, only to find some gold canisters, so you start to scoop them up, and then some pirates shows up to steal your stuff...