NPC Interdictions since the last patch.

So they're after Rare data now too? Good to know (I don't mean Rare Commodities)

Edit:

Just to confirm as I don't think people are understanding 100% what I am saying (I am not carrying any cargo or passengers, my cargo racks and cabins are empty but I'm still being interdicted a lot by pirate spamming 'all that tasty cargo and ship with the big haul, etc') I am not aligned to any Power

lol gotcha you meant rare data, not commodities. Seriously if you do not understand what is going on ask customer support. They will figure it out for you. All this misinformation about what happens playing ED is not 100% the players fault. FD needs to have more of a presence on ED forums to set the record straight and sticky those threads. Until that happens the best bet for answers is CS, not the forums.
 
I ran another 2 trips tonight, and had 3 interdiction messages, no actual interdictions though.

The only leg without interdictions I was running an Empire delivery mission.

If you are just trading, it seems to be a huge magnet for wannabe pirates.
 
DUDE, you took THREE missions and had THREE NPCs after you. You even complain about that.
You could stack missions before without any problem. No factions selling you out to their competition. Are you going to tell me that I should sit in a station with 200 free cargo space, see 4 missions for a total of 20 cargo space all going to the same place, and just pick one of them for pittance? I'm guessing in your 'years' of playing you're at the point where you don't need to grind faction or money any more, since you were able to do it when you could grab as many missions as you wanted. Or you're in that high tier ship and able to effortlessly kill off everything that comes close. Or never crossed into the higher combat ranks. But not everyone is in that state.

No, I would not remove interdictions, but it does make it a bit of a stretch of the imagination to have a small army out there trying to interdict and kill you (from different factions) just for sake of the 6 clothing, 4 food capsules, and 10 hydrogen fuel you happen to be transporting. If it was tied to running cargo to a station in conflict, or was a rare occurrence, that would be fine. But it's literally every mission you take has a random event component that is usually always pirates. It's the frequency of occurrence that is the problem, not the intensity. 'Chance' of pirates in a high security system should not be a certainty, time and time again. As you seemingly are someone with a very black and white mentality, you probably won't understand no matter how it is explained.

The current system does nothing but make mission grinding more tedious (unless you're taking combat missions) and punish heavily for using anything other than a pure combat ship. Just because you don't recognize the idea of hauling as something people intentionally want to do, does not mean that forcing frequent and near constant combat is a good solution.

lol gotcha you meant rare data
Rare data as in engineering materials... Stuff which has no value to pirates, which you cannot transfer, which you cannot sell.

Had the same thing where a pirate interdicted my exploring ship that has no cargo space of any kind and decided to open fire on me for not dropping my cargo.
 
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Just to satisfy my curiosity, are people running in straight lines from the star to station, or flying parabolic routes?
 
Just to satisfy my curiosity, are people running in straight lines from the star to station, or flying parabolic routes?
No longer matters. Game will now spawn pirates from empty space and create mission targets the moment you enter normal space no matter where you are. It no longer adheres to the limitation of ships actually being in the system when you arrive, hostiles will be spawned immediately, just for you.
 
Just to satisfy my curiosity, are people running in straight lines from the star to station, or flying parabolic routes?

I run every possible way to avoid interdictions, fly in curves,
dummy destinations, break and loop after the station. Min altitude at the star to get them to crash, turn towards and loop when behind me. My issue is not that they are impossible to avoid, they are not. or if interdicted impossible to escape, it's easy in anything smaller than the interdictors ship. Or high wake if everything else fails.

The problem is that it is EVERY trade loop, that is just too much.
 
So they're after Rare data now too? Good to know (I don't mean Rare Commodities)

Edit:

Just to confirm as I don't think people are understanding 100% what I am saying (I am not carrying any cargo or passengers, my cargo racks and cabins are empty but I'm still being interdicted a lot by pirate spamming 'all that tasty cargo and ship with the big haul, etc') I am not aligned to any Power

If this is truly the case, I would definitely submit a support ticket to FD support and have them take a look into your account. There could be something goofed up in there that is making the game "think" you are carrying something in your hold even though you are not. There have been rare instances where players would see cargo magically appear in their holds after getting them back out of the Shipyard after being stored. In fact, you might want to try that!!

If you own more than one ship, store this ship you are getting all the interdictions in, pull out the other ship, check the cargo hold of the other ship too just in case, then pull the original ship back out of storage and check the hold. You never know... You could find something magically appeared in there that the game has been seeing but you haven't.

Then file a ticket if that turns up empty on all counts.

Personally, I agree with the opinion that the interdiction balance feels about right now after this latest update.
 
No longer matters. Game will now spawn pirates from empty space and create mission targets the moment you enter normal space no matter where you are. It no longer adheres to the limitation of ships actually being in the system when you arrive, hostiles will be spawned immediately, just for you.

I run every possible way to avoid interdictions, fly in curves,
dummy destinations, break and loop after the station. Min altitude at the star to get them to crash, turn towards and loop when behind me. My issue is not that they are impossible to avoid, they are not. or if interdicted impossible to escape, it's easy in anything smaller than the interdictors ship. Or high wake if everything else fails.

The problem is that it is EVERY trade loop, that is just too much.


OK I'll test this out later on today. The mission target NPCs I know about and it was that way before the patch. I'm more interested in what Cmdr GEH is experiencing. I last did bulk trading in 2.2 without anything other than minor inconveniences. I'd like to see if that has changed.
 
I, for one, welcome the interdictions.

Just tonite for example I was on a 13k Ls run to Dyson outpost in the Ngona (I think) system in the Lave neighborhood. It is a low security system but it acted like an anarchy. I dropped out of the shipping lane into deep space like I always do on longer runs to go USS hunting.

Every Degraded (all that spawned for me there) had at least one NPC in it that wanted my stuff. And on top of that I got interdicted three times by big boys (aka Deadly/Elite Anaconda types).

What good fun it was! I picked up some good mats in the battle zones and when I finally got to the station my bounty claims were roughly 1/2mil Cr.

Commander Sneaux and his Python Scimitar had a great evening.


As a side note I have noticed that NPC scans are WAY up. I frequently get scanned and told that I'm essentially worthless to them and to get out of the way if I am empty, and other good canned lines like that.

What's not to like here?
 
What's not to like here?

Time. This all boils down to game time. Anything that makes completing a task in ED more difficult or interrupts the player during the task, customers want removed. They find it annoying and it turns an hour ED session into time they may not have for one reason or another.

In a game where you have to figure out 90% of it on your own or get help from other players in-game or from social media gaming sites, time is greatly needed and most players dont have.
 
To be honest in my experience it doesn't happen that much unless I happen to have forgotten about some mission reward commodities. Since we don't really need them now make sure that you sell them unless you like having pirate bait on you ship. It also could be mission related though you usually get a warning about them.

Yep. Happened to me last night. Forgot I picked up some commodities from a mission, and dumped them after the npc interdiction, but he still kept coming after me, so I had to jump to another system and back to get rid of him.
 
Every single patch this topic crops up.

Am I the only one that's convinced the rate of interdictions hasn't changed since sometime back in 1.x?

Give it a rest folks. The NPC's have been nerfed into harmless annoyances because of whining as it is.
 
Every single patch this topic crops up.

Am I the only one that's convinced the rate of interdictions hasn't changed since sometime back in 1.x?

Yeah FD reduced the interdiction rate. lol Doing everything that I do now, before they reduced it I would get chain interdicted by FOUR different NPCs one after the other trying to reach an Orbital station. lol As soon as I won the interdiction a new enemy would be waiting immediately after. I won each interdiction though, it was quite enjoyable. But no more. I had NO missions either. I had cargo in my hold and was participating in PP, maybe I was wanted, I am not sure about that one.
 
Interdictions are definitely not happening to everyone. Today I did a bunch of trading for current CG (at least 5 round trips of multiple jumps each), ran several missions and didn't get interdicted at all. If anything, I'd say interdictions are totally random (like many other things in ED), which means that sometimes you get interdicted a lot and sometimes not at all.
 
If anything, I'd say interdictions are totally random (like many other things in ED), which means that sometimes you get interdicted a lot and sometimes not at all.
Pirate interdiction are random and maybe....system authority/security interdictions too. Its been a long time for me since the system police interdicted me to check if I was carrying anything illegal.
 
I have never fought an Interdiction .. I have always submitted from day one .. I don't see the point in fighting it.

Here's the point NPC interdictions are easy to beat now.

And you probably don't want to submit to a player, although they can be much harder to beat.
 
Interdictions are definitely not happening to everyone. Today I did a bunch of trading for current CG (at least 5 round trips of multiple jumps each), ran several missions and didn't get interdicted at all. If anything, I'd say interdictions are totally random (like many other things in ED), which means that sometimes you get interdicted a lot and sometimes not at all.
Pirate interdiction are random and maybe....system authority/security interdictions too. Its been a long time for me since the system police interdicted me to check if I was carrying anything illegal.
Would explain the very start contrast in how people are seeing this. Some are saying it's perfectly fine or makes for the occasional bit of excitement, others see frequent interdictions (one every 3-4 jumps, with or without cargo) in addition to frequent attackers from any missions they may have picked up.

I guess I'm one of the 'lucky' ones who can't get a moment of peace it seems.

Here's the point NPC interdictions are easy to beat now.
Again, millage still varies. It's definitely better than it was before the last patch, but would not call it easy. There are still many times where the direction of circle is far steeper than the turning rate of my ship allows (regardless of what ship is being used or what my throttle is set to). Before the patch it was actually impossible since anything other than holding in the exact center of the circle did not count while direction changed frequently and angle was far too steep.
 
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And you probably don't want to submit to a player, although they can be much harder to beat.

You definitively do want to submit to a player. If you do, the FSD recharge time is 10 seconds and escaping is trivial. If you fight the interdiction and lose, he has almost a minute to blow you up i his meta-of-the-trimester ship, which he will.
 
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