I'm sure this has been floated sometime, somewhere before.
Any chance of FDev introducing NPC Merc Wingmen for hire?
Same way you pick up crew at any Starport.
You can hire up to 2 ships to wing up with you.
Have a second set of NPC wingmen comms with similar command instructions as fighters.
Just choose from a range of Wingmen and their ships. But don't rank them from Novice to whatever.
Make it random. You might have 3 novices and their small ships there, or you might have 4 seasoned vets with their heavies.
Maybe have 2 types... the ones that you hire for one hop, until the next docking. You pay them a flat fee.
Or the retainers, whom you hire like crews, until you dismiss them. Same fee structure as crews except more expensive.
Maybe thrice as expensive initially, and take a larger cut of your profits.
This shd benefit those flying haulers to Res sites.
Shouldn't take that much to code or change in the game right? It's just NPCs, like your own fighter crew.
Any chance of FDev introducing NPC Merc Wingmen for hire?
Same way you pick up crew at any Starport.
You can hire up to 2 ships to wing up with you.
Have a second set of NPC wingmen comms with similar command instructions as fighters.
Just choose from a range of Wingmen and their ships. But don't rank them from Novice to whatever.
Make it random. You might have 3 novices and their small ships there, or you might have 4 seasoned vets with their heavies.
Maybe have 2 types... the ones that you hire for one hop, until the next docking. You pay them a flat fee.
Or the retainers, whom you hire like crews, until you dismiss them. Same fee structure as crews except more expensive.
Maybe thrice as expensive initially, and take a larger cut of your profits.
This shd benefit those flying haulers to Res sites.
Shouldn't take that much to code or change in the game right? It's just NPCs, like your own fighter crew.