If you want to make it more realistic, make them not spawn exactly when you drop out. Add some various delays at least or something...
If you want to make it more realistic, make them not spawn exactly when you drop out. Add some various delays at least or something...
yes yes - then we can get on with the 'the game is empty' threadsOnce you know what's going on it becomes routine to drop in, get scanned and then boost away for a minute before starting to mine. Therefore, the whole routine is just time wasting. I think it would be better to note the vastness of planetary rings and not have amazingly coincidental meetings.
It's pretty arbitrary in general - if one mines outside the bubble, you have the exact same routine of pirate ships always on the ring to the certain threshold distance that must be several hundred lightyears, after that they disappear just like that.I think it would be better to note the vastness of planetary rings and not have amazingly coincidental meetings.
If you want to make it more realistic, make them not spawn exactly when you drop out. Add some various delays at least or something...
If you want to make it more realistic, make them not spawn exactly when you drop out. Add some various delays at least or something...
But this suggests that there must be some way to scan for ships in normal space from supoer cruise, so players can look for random ships in normal space. I would be perfectly fine if we only could find NPC ships by such a function.... functioning like some sort of proximity sensor... ie, you have to fly slow and get close enough to have a chance to discover a ship in normal space.
I like the idea to spot players in normal space from SC. Maybe certain actions get reveled as USS's such as detonating an asteroid core (detonation detected). or lots of shooting (weapons fire detected) by going that direction npc's could also drop in without it being ridiculous.