Was there another cmdr in the instance by any chance?
Since he described the same thing I'm experiencing I'll respond that I was in solo.
Was there another cmdr in the instance by any chance?
Since he described the same thing I'm experiencing I'll respond that I was in solo.
only time I have seen this. when a pirate npc is hunting me. I take his shield down pummel him till hull is down to 20% os so and they jump to escape. even though no fsd charging has happened. I jump back to sc the same ship interdicts again and had got full hull and shields and no damage to modules. only about 10 secs has past since he escaped.
From what I can tell the "becoming neutral" happens quite often when NPCs use heatsinks. It seems that at certain distance and enemy temperature you don't lose target lock completely, but the ship can't be tracked by gimbals and stops showing as hostile. I always assumed that this is a feature (cold ships being more difficult to track and get information about) and not a bug.
only time I have seen this. when a pirate npc is hunting me. I take his shield down pummel him till hull is down to 20% os so and they jump to escape. even though no fsd charging has happened. I jump back to sc the same ship interdicts again and had got full hull and shields and no damage to modules. only about 10 secs has past since he escaped.
Hello Commanders!
NPC ships should not be instantly healing shields or hull. If they use a shield cell (which some ship load outs have), you should see the tell-tale strobe effect on their shields before regeneration, just like on human vessels. Instant healing with no obvious cause should be logged as a bug.
Funny how NPC's are not affected by masslock; heat effects or how they still have pretty much perfect aim with rails etc... care to tell me how those issues are misunderstandings?
I'm doing it wrong.. KWS and engage is my modus operandi. If it's a wing of 2 or more, I set the SLF on one and then hit the biggest threat til dead. Then the next highest threat til wing dead. The little are the pain in the bottom. if you take them on first, you end up chasing them while the big lad is hitting you with everything. If you take the big lad first, the little guys fire un-ending rockets at you. All fun. It's the sizzle weapons that really irk me.
I've met a few too.. It's the all new FDev way. "We can't code any better so we'll cheat." We'll give NPCs endless ammo, endless chaff, engineered armour engineered shields, and engineered weapons with enhancements. Then what we'll do is add extra weapon slots to the NPC ships and make it so they never miss, and from any distance.
What this does is make it so no matter how good a flyer you are, they'll still damage all your modules. And if you do manage to get the shields down, they fly off and come back with them regen'd to full. Meanwhile, the 'master rated' NPC sidewinders are laying in with endless rockets and enhanced weps. I had a Clipper that was flying away from me and still managing to hit me?
The idea in this craziness, in that it makes it more difficult for you the player to like, have fun, and earn credits without resorting to Quince et'al. That means it takes you ages to actually accomplish anything. So they [fdev] get time to work on something else that no-one will use. It also makes Horizons mandatory for any player wanting to play the combat side. A neat if not cheap, tactic.
They've absolutely ruined any fun in the combat part of this game [sic] Games are meant to be fun.. E.D. is just a toy now for them to see how difficult they can make it for players. It's pathetic.
NPC's jump out (quite reliably) if they take too much hull damage and you give them the chance.
The problem is, when they interdict you again 10 seconds later, they have a shiny new ship, full shields, and full ammo.
If they are going to jump out, then they should stay away long enough to get repairs (ie. wait for you to complete your next "stop", or just go away altogether)
They can see SRVs when CMDRs wouldn't be able to, they do have unlimited MC ammo, and they can high wake irrespective of what's around them (no masslock), but that's about it.
Also sollisb, problem is not that your experience is soured somewhat, and you find NPCs acting way you thought they shouldn't - that's not a problem. Problem is that you accuse developer with full confidence although you have no evidence nor you have clearly given alternative explanation some thought.
That's why people mix up these two things or think NPC 'cheat'.
NPC combat AI does not cheat. However, game does not track (yet) states of NPC shields, hull and ammo over multiple encounters. That's all there is.
You're wrong. Speccial weapons effects show up under your ships graphic as a small iconic. I proved tonight over the past hour that yes, NPC ships do use special effects. And to the best of my knowledge the only place to get special effects is from engineers.
How much evidence do you want?? I have full confidence. NPCs have multiples of the same module. Proven. NPCs use engineer only weapons. Proven. There is no alternative. Nothing else pitss those icons in your your ship graphic. So I'm right, and you, are wrong.
And, you all missed the entire point completely. It's meant to be game, a way of making credits. But what we're given is a system that FDev insist on making harder and harder to do. I don;t give a toss about credits, I can go to multiple places to get aany amount I need. I'm coming home from work, to play a game. But am being given another job. And! Try going up against a wing of Elite NPCs without any engineering..
I'm out, I've proven my case. Last night it was multiples of the same modules. Tonight special effects weapons. Case closed.
And yet you still haven't posted screenshots. If you post a screenshot of the status indicators, we can (with perhaps a bit of searching) tell you which ones they are and where they came from.
And I assure you it is entirely possible to make those icons light up with stock weapons.
I posted links to screenshot of multiple modules.
What I saw tonight was the thermal, impulse attack, and internal damage icons. I was under the impression that these were engineer only damages? If I'm wrong in that; then yes, I'm wrong. I never saw these before Engineers, so I maybe laying blame in the wrong quarter. In addition to this, this is all happening with full shields. So if there are 'standard' weapons out there that by-pass shields, then I want them
Edit: Just spent some time reading up on weapon damages. It may be, because i'm in a bigger ship I'm taking more damage from the missiles all these are non-stop firing from NPCs are doing. (Counted 8 non-stop salvos from a dropship I think earlier). From what I'm reading these missiles do larger damage to larger ships. In which case, using my vette is pointless. May as well go back to my FDL or Python. Leaving me in a situation where I cannot defend against something is pretty lame.
If I'm wrong, then hands up and apologies.